Gp1
Member
It's all Sierra's fault closing down Dynamix. They had an awesome set of tools which allowed massive scale battles across large maps, was incredible some of the moments in those games. I don't think people of today really understand just how bloody awesome it was. It should have rivalled Battlefield over the last 20 years but alas it's all in the past now. So sad.
32x32 teams, huge objetive based maps bigger than battlefield; different classes; vehicles like tanks, bombers, jeeps, fighters; etc...
In 1998, when 3d arena deathmatch was barely in its second gen (quake 2, Unreal, etc) with 8 or16 players
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