tak said:WAT!
Blimblim said:No time to check if new or not, Too Human coop screens and trailer:
http://www.gamersyde.com/news_6468_en.html
duckroll said:So, aside from incompetence, which we can hardly NOT expect from Silicon Knights, what other factors could have resulted in the removal of local co-op, and a reduction of 4 player online co-op to 2 players?
Doodis said:I've been following this game since day one, and if there really is no 4-player co-op, it's a gigantic let-down. The whole point of having the different classes to me was that you could work together MMO-style. Major disappointment.
Too Human Spring Showcase Fact Sheet said:Shared experience. Conquer the world of "Too Human" alone or with friends in advanced, online two-player co-op gameplay through the Xbox LIVE service. Online co-op play requires Xbox LIVE Gold Membership.
tanod said:Alan Wake is MS's version of Kill Zone 2 except we know even less about it. Kind of disappointing.
Black_Ice said:WHAT
SEPTEMBER?!?!?!?
4 PLAYER?
gkrykewy said:I said WOW:
We have reduced it to 2-player co-op. The reason we did that is we looked at it, and the way the game is really frantic, and when you have a lot of guys zooming around. We weren't sure that would play out the best. There were also all kinds of balancing issues. That's where we are spending the majority of our time now. People say it looks finished, but we are balancing the RPG system. In order to do it right, and make sure co-op is the best it could be, right now we have it at 2 players. We though that was the absolute right thing to do for the game, and from a gamers point of view....
Any mention of a demo?Jim said:Confirmed from the info today:
duckroll said:So, aside from incompetence, which we can hardly NOT expect from Silicon Knights, what other factors could have resulted in the removal of local co-op, and a reduction of 4 player online co-op to 2 players?
BruceLeeRoy said:We dont have a release date for Banjo and VP2 do we?
gamerscore blog says novGhost said:Is this right?
Gears (UE3) September(ish) 2008 = 4 Player Co-op
Too Human (Not UE3) August 2008 = Not 4 player co-op
Edit: oh wait sorry I thought 4 player coop was confirmed for gears, oops. Never mind.
The difference is that those suits are only in certain levels and aren't used all the time in those levels. The bulk of SMG is still platforming. I know Rare wants to show off their vehicle feature, plus I saw a few seconds of platforming in that trailer, but even still it looks like a vehicle playground with a bit of platforming thrown in, when ideally it should be the other way around. Iono.BenjaminBirdie said:Like I said, I'm really curious to see an explanation how this mechanic is any different than a Bee Suit or a Ghost Suit, except in that it is so much more versatile, customizable, and (I guess in that case) better?
I'm more going wat to the fact you can drive the frigging thing! It's huge! Image what you can build!batbeg said:Wireds write-up has me jonesin for this game so bad that it hurts. Like I said, I never liked the Banjo games, but there's something very primitive about my desire for construction games (Boom Blox and hopefully Blast Works are taking care of this right now).
It's in the video.
Hell, I even had a picture of it that's been quoted a couple of times.
Edit:
Nolan. said:I thought gears would be November, also this years line-up assuming everything comes out this year is better than last.
Nolan. said:= true;
gregorsHead = assplode;
}
BenjaminBirdie said:
tak said:I'm more going wat to the fact you can drive the frigging thing! It
s Huge! Image what you can build!
batbeg said:I've lost any interest in Too Human now. I only cared if there was local co-op, and no local co-op = no sale :-\
But Banjo looks SUPER fun. Not nearly as graphically impressive as people were making it out to be, but very pretty and super awesome looking.
batbeg said:Wireds write-up has me jonesin for this game so bad that it hurts. Like I said, I never liked the Banjo games, but there's something very primitive about my desire for construction games (Boom Blox and hopefully Blast Works are taking care of this right now).
schuelma said:Kohler has hands on of Banjo: http://blog.wired.com/games/2008/05/hands-on-banjo.html#more
soldat7 said:Holy holy holy holy holy holy....
....I want Banjo more than Gears now.
gregor7777 said:
FabCam said:Not really digging the Banjo trailer. I'm assuming it was a trailer mainly showing off the vehicle portions and that the game will still be a platformer. Animations weren't too good, neither was the frame rate :/
NeXuSDK said:But how is this not platformer-like gameplay? Does that really have to rely on the characters abilities? Or can it actually rely on vehicle abilities... abilities you construct yourself.
CPaladino said:With 4 players, it would be too hectic. Once you get hands-on with Too Human you may actually agree 4 players would be pretty chaotic to figure out what the hell is going on.
tinfoilhatman said:Keep your local co-op I actually want the game to look good, split screen sucks balls.
CPaladino said:Co-Optimus had an interview with him go up this morning, and one of the questions they asked was about 2 vs. 4 (page 5 of the interview)
Denis - from the interview:
With 4 players, it would be too hectic. Once you get hands-on with Too Human you may actually agree 4 players would be pretty chaotic to figure out what the hell is going on.
tinfoilhatman said:Keep your local co-op I actually want the game to look good, split screen sucks balls.
wtf is wrong with the animations? Srsly what the fuck is wrong with you people?Dever said:Yeah, not really feeling the Banjo trailer... Probably because of the framerate and animations. Also not really sure about the way the vehicle combat looked. Making your own contraptions still looks awesome though.
CPaladino said:Co-Optimus had an interview with him go up this morning, and one of the questions they asked was about 2 vs. 4 (page 5 of the interview)
Denis - from the interview:
With 4 players, it would be too hectic. Once you get hands-on with Too Human you may actually agree 4 players would be pretty chaotic to figure out what the hell is going on.
:lolduckroll said:Wow! So now it's "too hard" for them to balance a feature that was part of the foundation of the game design spec? Awesome Denis! Just like it's too hard and time consuming to fit any VR Missions on Twin Snakes because doing a straight port was just SO HARD right? :lol :lol :lol
CPaladino said:Co-Optimus had an interview with him go up this morning, and one of the questions they asked was about 2 vs. 4 (page 5 of the interview)
Denis - from the interview:
With 4 players, it would be too hectic. Once you get hands-on with Too Human you may actually agree 4 players would be pretty chaotic to figure out what the hell is going on.
CPaladino said:Co-Optimus had an interview with him go up this morning, and one of the questions they asked was about 2 vs. 4 (page 5 of the interview)
Denis - from the interview:
With 4 players, it would be too hectic. Once you get hands-on with Too Human you may actually agree 4 players would be pretty chaotic to figure out what the hell is going on.
gregor7777 said:if ('fable2' >= 'mass_effect') {
if = true;
gregorsHead = assplode;
}