AtomicShroom said:It seems like they played too much of Kingdom Hearts and just stole its Gummi ship construction idea, which I don't know anyone actually enjoyed to begin with.
duckroll said:So, aside from incompetence, which we can hardly NOT expect from Silicon Knights, what other factors could have resulted in the removal of local co-op, and a reduction of 4 player online co-op to 2 players?
i love what i see and i am a banjo fan but...NeXuSDK said:I don't get all the Banjo hating. I understand people have different taste in game, but you can't compare THIS to Kingdom Hearts! This is so much more integrated and is essential to the game. I do feel sorry for people who just expected the old BK in HD, but while I won't go on the line saying this is better, you should see it as something else, set in the BK universe, and enjoy it for what it is...
jjasper said:Right when I get excited for Too Human again they go and fuck it up again.
NeXuSDK said:I don't get all the Banjo hating. I understand people have different taste in game, but you can't compare THIS to Kingdom Hearts! This is so much more integrated and is essential to the game. I do feel sorry for people who just expected the old BK in HD, but while I won't go on the line saying this is better, you should see it as something else, set in the BK universe, and enjoy it for what it is...
duckroll said:So, aside from incompetence, which we can hardly NOT expect from Silicon Knights, what other factors could have resulted in the removal of local co-op, and a reduction of 4 player online co-op to 2 players?
Nope, these are great. Delivery was good and the video of course, is always welcome.CPaladino said:Out of curiosity, do you guys dig the video press releases more than the written ones?
I can nitpick all the little things that annoy me in the video (my evil/maniacle finger pyramid for example), but is the idea of a 2 minute video w/ footage more compelling than text with a cheezy intro punchline?
NeXuSDK said:I don't get all the Banjo hating. I understand people have different taste in game, but you can't compare THIS to Kingdom Hearts! This is so much more integrated and is essential to the game. I do feel sorry for people who just expected the old BK in HD, but while I won't go on the line saying this is better, you should see it as something else, set in the BK universe, and enjoy it for what it is...
Nolan. said:I don't think they ever mentioned local co-op which was why i've always been not as interested but i'm still looking forward to it.
That's pretty badass. Didnt realize the Mario was a vehicle :lolDuring the demo, a towering statue of Mario, which one of the testers made, was shown off -- and you can apparently drive it, though we're just treated to seeing his head cheekily blown off to demonstrate how the vehicles are made of individual objects.
Ghost said:Gears (UE3) September 2008 = 4 Player Co-op
Too Human (Not UE3) August 2008 = Not 4 player co-op
Blimblim said:No time to check if new or not, Too Human coop screens and trailer:
http://www.gamersyde.com/news_6468_en.html
MicVlaD said:There's also a Rare Studio tour on GameVideos, but it isn't working...
BenjaminBirdie said:Like I said, I'm really curious to see an explanation how this mechanic is any different than a Bee Suit or a Ghost Suit, except in that it is so much more versatile, customizable, and (I guess in that case) better?
Yep that vid. Did you see something different?pn18 said:We're talking about this vid here, right?
Early build probably. Viva Piñata's framerate wasn't all that good either when it first shown and Rare fixed that when they released the game.McDragon said:i love what i see and i am a banjo fan but...
what's up with that framerate in gamevideos trailer...
Ghost said:Gears (UE3) September 2008 = 4 Player Co-op
Too Human (Not UE3) August 2008 = Not 4 player co-op
GameLife said:A long-jump event is presented, where you simply have to hurtle down a ramp. The machine's power is then cut, and it's a test of how far you can make it roll. First, a vehicle covered with rocket-thrusters takes the mark, a seemingly ideal machine for the task. It rockets forth and gets a decent enough score. The next contender seems unassuming, with only a fraction of the obvious thrusters... but as it takes to the air, its secret is revealed. The whole chassis is ejected away, revealing a much smaller sphere which speeds through the air without the enormous mass, before rolling ever-onwards after hitting the ground.
Almost everything else about this game pales beside this innovation. Yes, Nuts & Bolts is a technical heavyweight: Rare stresses that the hub-city is the single largest game asset they've ever constructed by far. But the vehicle building eclipses anything else they could say. It's such an enormous, game-shifting change that the whole thing will clearly stand or fall on its strength or weakness.
And actually getting hands on with the thing, it doesn't just stand. It seems it flies.
Before I played it, there was the nagging doubt that the actual process of stopping and tweaking a machine would lead to a disjointed feeling. But the actual process of constructing something proves both accessible and enthralling.
Before being thrown into a multiplayer game (and, yes, all this works in a multiplayer environment, which may make Banjo gaming's closest equivalent to Robot Wars) I set about making an enormous monster-truck wheeled beast. It starts as a bicycle, but proves somewhat unstable. It becomes an odd three-at-back-one-at-front bike. Then another two wheels at the front. And a small one at the back. And about six rocket launchers, which when I initially fired in an early version, pretty much flipped the contraption.
As the race kicks off, I'm left with a glorious twisted mad-machine that can barely move, let alone compete. And I'm laughing very hard indeed at my obvious over-reaching ambition and the unalloyed joy of creation. An aborted creation, admittedly, but still joy.
duckroll said:So, aside from incompetence, which we can hardly NOT expect from Silicon Knights, what other factors could have resulted in the removal of local co-op, and a reduction of 4 player online co-op to 2 players?
Ghost said:Gears (UE3) September 2008 = 4 Player Co-op
Too Human (Not UE3) August 2008 = Not 4 player co-op
Francias Castiglione said:I think some people were genuinely hoping for platformer only gameplay, others just like to be disappointed by everything.
schuelma said:Kohler has hands on of Banjo: http://blog.wired.com/games/2008/05/hands-on-banjo.html#more
This is only the start. A tester tells me about that during an internal competition to see what was possible, he constructed a functioning space shuttle, complete with ejectable boosters. When they were sent spinning into the ether, a pair of wings slid into place, allowing you to fly the titan.
A long-jump event is presented, where you simply have to hurtle down a ramp. The machine's power is then cut, and it's a test of how far you can make it roll. First, a vehicle covered with rocket-thrusters takes the mark, a seemingly ideal machine for the task. It rockets forth and gets a decent enough score. The next contender seems unassuming, with only a fraction of the obvious thrusters... but as it takes to the air, its secret is revealed. The whole chassis is ejected away, revealing a much smaller sphere which speeds through the air without the enormous mass, before rolling ever-onwards after hitting the ground.
Apples and Oranges...Ghost said:Gears (UE3) September 2008 = 4 Player Co-op
Too Human (Not UE3) August 2008 = Not 4 player co-op
WAT!wired said:But the screenshots are only going to tell part of the story. This is a complete Lego experience, and you can keep on clicking those blocks together. During the demo, a towering statue of Mario, which one of the testers made, was shown off -- and you can apparently drive it, though we're just treated to seeing his head cheekily blown off to demonstrate how the vehicles are made of individual objects.
witness said:No 4 player online for Too Human? If thats the case then the bio engineer is just not important for getting through the game, healing must not be important like in PSO.
schuelma said:Kohler has hands on of Banjo: http://blog.wired.com/games/2008/05/hands-on-banjo.html#more
This is only the start. A tester tells me about that during an internal competition to see what was possible, he constructed a functioning space shuttle, complete with ejectable boosters. When they were sent spinning into the ether, a pair of wings slid into place, allowing you to fly the titan.
duckroll said:So, aside from incompetence, which we can hardly NOT expect from Silicon Knights, what other factors could have resulted in the removal of local co-op, and a reduction of 4 player online co-op to 2 players?
gregor7777 said: