60 FPS players will have an advantage, but I wouldn't call it huge. A 30 FPS player should still be able to compete against 60 FPS players. I used to play Team Fortress 2 on an old ass laptop at like 20 FPS at best and I still managed to get kills. I think player skill plays a much bigger factor than the framerate, although higher frames are always a plus.Silly question but can 30fps players beat 60fps players competitive wise? Or are the 60fps players at a huge advantage?
Nope in between for sure.I feel that Scorpio will be either a great success or an exploding failure, no in between.
I'm betting Destiny 2 still won't be 60fps. I can't imagine .2 GHz is enough of a difference to push a consistent 60fps. Maybe I'm wrong though. Hopefully it won't screw over people with normal Xbones if it has it.
So Scorpio users will have an advantage if it runs at a higher res/frame rate in MP? Stupid idea.
What this whole Destiny/Parity/Pro/Scorpio disscussion have told me, is the next generation starts when consoles get a much better CPU.
I feel like fps matters a lot with input/latency in aiming when it comes to shooters compared to 4k/ultra settings To me that is a big advantage, matters more. Some games go 30 sp, 60 pvp for console?
This is good. I would go one step further and say that a dev should have the right to release their games exclusively for Pro/Scorpio.
Imagine if Valve told developers..."If you want to release a game on Steam it has to be compatible on some old and terrible 200$ laptop that has barely any gaming capability." Guess what..not every single game on Steam is compatible with every single PC gaming device out there. PC does it the right way and there is nothing wrong with it. Consoles should follow.
No company should ever have that type of power over developers. Hardware gets old. The industry has to move on so get over it. Vanilla PS4/X1 are outdated. They are reaching toaster levels compared to modern day graphics and compute capability. There is no reason for them to hold anything back in any way. Let the devs do what they want.
So Scorpio users will have an advantage if it runs at a higher res/frame rate in MP? Stupid idea.
I thought Sony insisted that MP res's were the same? If not that's stupid too.You also habe a higher resolution with ps4 pro. Fps is a different thing but it worked and works on pc since ever. Also it is up to developers and not Microsoft.
I thought Sony insisted that MP res's were the same? If not that's stupid too.
As for PC, that's one reason I don't play MP PC games
So Scorpio users will have an advantage if it runs at a higher res/frame rate in MP? Stupid idea.
What this whole Destiny/Parity/Pro/Scorpio disscussion have told me, is the next generation starts when consoles get a much better CPU.
Bingo
I think this is a mistake, Microsoft should mandate that the framerate needs to be at least as good as on Xbox One. If it is worse, then people who want to buy a premium product will rage. And understandably so.
I want to see Scorpio games so crazy that the Xbox One version has to run in 480p.
You mean, like on PC?So Scorpio users will have an advantage if it runs at a higher res/frame rate in MP? Stupid idea.
There is absolutely no situation where the framerate will be worse unless it involves some odd bug.
It's strange how they fucked that up, especially since the system already downsamples from 1080p to 720p, and previous consoles also did it.MS showing again just like supersampling how its done.
Assume a game is rendered internally at 900p on Xbox One and at 4k on Scorpio (downscaled for lower res screens), I see no reason why the framerate on Scorpio would easily be guaranteed to be as high as on Xbox One.
Assume a game is rendered internally at 900p on Xbox One and at 4k on Scorpio (downscaled for lower res screens), I see no reason why the framerate on Scorpio would easily be guaranteed to be as high as on Xbox One.
.This is good. I would go one step further and say that a dev should have the right to release their games exclusively for Pro/Scorpio.
Imagine if Valve told developers..."If you want to release a game on Steam it has to be compatible on some old and terrible 200$ laptop that has barely any gaming capability." Guess what..not every single game on Steam is compatible with every single PC gaming device out there. PC does it the right way and there is nothing wrong with it. Consoles should follow.
No company should ever have that type of power over developers. Hardware gets old. The industry has to move on so get over it. Vanilla PS4/X1 are outdated. They are reaching toaster levels compared to modern day graphics and compute capability. There is no reason for them to hold anything back in any way. Let the devs do what they want.
Did you see that Forza Screenshot?Seems like a lot of people expect 4k60fps for every single game.
Well, the advantage is at least six times 200 mhz but that still doesn't mean anything if you dont know the details of the engine and don't know how much the average fps is above 30 fps.
What requirements?As I don't pay attention to what MS does but they ever lift those requirements from 2 years(?) Back that caused a uproar
Yeah it's worth noting as a part of this discussion that with specific hardware in mind (or in these case a handful of specific hardware), developers will make choices on what they want to prioritize from a technical perspective for their game. There will always be compromises on a fixed piece of hardware.There is no parity goal with Destiny 2 and we'll still see 30fps titles on the next gen consoles. So there's no guarantee that Destiny 3, for example, will be 60fps on the next gen systems even with upgraded CPUs. Bungie has always done 30fps on consoles.
This is good. I would go one step further and say that a dev should have the right to release their games exclusively for Pro/Scorpio.
Imagine if Valve told developers..."If you want to release a game on Steam it has to be compatible on some old and terrible 200$ laptop that has barely any gaming capability." Guess what..not every single game on Steam is compatible with every single PC gaming device out there. PC does it the right way and there is nothing wrong with it. Consoles should follow.
No company should ever have that type of power over developers. Hardware gets old. The industry has to move on so get over it. Vanilla PS4/X1 are outdated. They are reaching toaster levels compared to modern day graphics and compute capability. There is no reason for them to hold anything back in any way. Let the devs do what they want.
I feel that Scorpio will be either a great success or an exploding failure, no in between.
Expect it to perform similar to the PS4Pro
Can't agree with making Pro/Scorpio exclusives. There would be nothing to really gain by dropping the OG consoles.
Also while Valve doesn't tell developers to support weaker hardware, the market certainly does. Unless I'm mistaken, the 970 is still the most popular card on steam and that's pretty outdated compared to current high end GPUs. We still see games support even weaker hardware.
The OG consoles are not holding anything back compared to the refreshes. I imagine studios are more likely to invest more into the higher end versions if they knew they had 70+million consoles to also fall back on.
Even if MS and Sony let them make exclusives, doubt many will decide to skip the what? 80-90m combined installbase for one that's probably never going to break 20m, or at least won't for a very long time.
Also very few devs have maxed out the standard PS4 yet, same can't be said for some $200 laptop, that was never good in the first place.
Rank the advantages:
Head phones vs stereo tv
Surround sound vs stereo tv
Default controller vs elite (or scuff) and paddles
480p/720p tv vs 1080p
1080p tv vs 4k tv
Tv with huge input lag vs gaming monitor with far less
shit tier internet vs Google fiber
30 fps vs 60 fps
"Mp console parity" is and has been a joke
I should've been more clear. I was comparing the Scorpio to a PS4 Pro, not a normal Xbox.
It all depends on where the bottlenecks were to prevent the game to hit 1080p on XBO. It may be able to hit 4K on Scorpio, it may not. Still, if the studio is mindful of bottlenecks on the XBO and use a resolution that works within those restraints, it makes no sense that this studio would throw those principles out the window for Scorpio just to force 4K when it doesn't offer the same optimal performance.
It's just not a realistic situation.
Assume the game holds 30fps steadily at 900p but is very erratic at 1080p on Xbox One, is it completely out there that the 4k performance is within an acceptable level (to the developer) on Scorpio, but worse overall than it is at 900p on Xbox One?
Rank the advantages:
Head phones vs stereo tv
Surround sound vs stereo tv
Default controller vs elite (or scuff) and paddles
480p/720p tv vs 1080p
1080p tv vs 4k tv
Tv with huge input lag vs gaming monitor with far less
shit tier internet vs Google fiber
30 fps vs 60 fps
"Mp console parity" is and has been a joke
Don't confuse bandwith with latency. Latency differs a lot between connection types. Player A can see event X a few frames before player B sees it due to connection latency on top of the latency introduced by the display.Outside of the quality of internet (which, on average, is good enough for MP anyway), none of the other advantages you've listed hold a candle to '30 fps vs 60fps'.
I doubt many developers will give part of their competitive online playerbase a 60fps vs 30fps gameplay advantage.
Imagine if Valve told developers: "You can target the highest spec machines exclusively, but you'll only be targeting around 5% of the current player base we have in Steam"This is good. I would go one step further and say that a dev should have the right to release their games exclusively for Pro/Scorpio.
Imagine if Valve told developers..."If you want to release a game on Steam it has to be compatible on some old and terrible 200$ laptop that has barely any gaming capability." Guess what..not every single game on Steam is compatible with every single PC gaming device out there. PC does it the right way and there is nothing wrong with it. Consoles should follow.
No company should ever have that type of power over developers. Hardware gets old. The industry has to move on so get over it. Vanilla PS4/X1 are outdated. They are reaching toaster levels compared to modern day graphics and compute capability. There is no reason for them to hold anything back in any way. Let the devs do what they want.
Scorpio has more than 4x the gpu power of Xbox One and 700 mhz more clock per CPU core.
I am aware of this. Is there any consequence in particular that you want to point me at?
MS showing again just like supersampling how its done.
If you are aware then I don't know what you are trying to address at all.