I'm confused, does this mean that developers are not required to make a improved Scorpio version? So people might only get the internal Scorpio benefits without any extra coding to take advantage of the Scorpio hardware?
It means a multiplayer game could run 60fps with better draw distance on Scorpio for example.
Well who is gonna wanna play a competitive 30fps MP FPS on X1 when your gonna get matched up against 60fps Scorpio players?
Most players?
Well who is gonna wanna play a competitive 30fps MP FPS on X1 when your gonna get matched up against 60fps Scorpio players?
Well who is gonna wanna play a competitive 30fps MP FPS on X1 when your gonna get matched up against 60fps Scorpio players?
Partly why I created this thread/sightly off topic but the so called Sony MP parity is based on a poorly written or clickbait tweet/news piece by Videogamer - http://www.neogaf.com/forum/showpost.php?p=237459795&postcount=120
I'm confused, does this mean that developers are not required to make a improved Scorpio version? So people might only get the internal Scorpio benefits without any extra coding to take advantage of the Scorpio hardware?
Time and money could be a reason. Maybe its just time and money they believe are better spent on the current consoles. I mean, Scorpio isn't even out so why worry about creating the best possible console version of a game for a console that's not out yet. Guess we'll see at some point.
No, the disparity is too big. I guarantee you devs won't choose to do this, at least not as the standard.
I don't see why not. Most gamers won't be aware, much less care about it.
Also, has this ever been tested and proven to be a substantial benefit to the 60fps player?
The whole point is that it should be up to the developers. If they want to do it then let them. They want to take the risk let them. Sony and Microsoft shouldn't ever stick its nose into their business. Mandating stuff like that is stupid. Let them mandate in forcing devs to do achievements or small stuff like that. And even that is dumb tbh.
Also the 970 released like 3 years ago and its still gonna be roughly in the same ballpark of power as the Pro/Scorpio depending on your CPU. That even more just shows how old and outdated the vanilla 2013 consoles are.
Assume the game holds 30fps steadily at 900p but is very erratic at 1080p on Xbox One, is it completely out there that the 4k performance is within an acceptable level (to the developer) on Scorpio, but worse overall than it is at 900p on Xbox One?
Assume the game holds 30fps steadily at 900p but is very erratic at 1080p on Xbox One, is it completely out there that the 4k performance is within an acceptable level (to the developer) on Scorpio, but worse overall than it is at 900p on Xbox One?
I don't see why not. Most gamers won't be aware, much less care about it.
Also, has this ever been tested and proven to be a substantial benefit to the 60fps player?
I can't believe it would be any more of a benefit than a better controller or a bigger TV with a higher resolution. At least not to the vast vast majority of gamers.
Won't this mean that many games won't end being better than the PS4 Pro versions due to install base and cost of further optimization?
The 60fps benefit is obvious, it doesn't need testing or proving.
Because it's a huge disparity and would have a backlash from the core community who are inherent to building a successful franchise. They're the ones who praise and critique the loudest, they register on forums to discuss and feedback, they put videos on YT, they rally the troops for the positive and negative.
They will not do something that so drastically shifts the fairness of online play.
I don't see why not. Most gamers won't be aware, much less care about it.
Also, has this ever been tested and proven to be a substantial benefit to the 60fps player?
I can't believe it would be any more of a benefit than a better controller or a bigger TV with a higher resolution. At least not to the vast vast majority of gamers.
People playing on base consoles would never notice, and few would care.
Those expecting the highest competition also have crazy internet, $200 controllers, and play on low latency monitors.
I think it is very unlikely to see 30fps vs 60fps on between PS4 Pro and Scorpio, but 100% it will be some resolution different.
It doesn't matter what average jane thinks, unless your game is already CoD level you need to appease the core fanbase who will build your online community for you.
A disparity like 30/60 between players of the same competitive game would be too huge, the backlash would be insane. Plus I don't think many devs would support that kind of unfair advantage anyway.
It doesn't matter what average jane thinks, unless your game is already CoD level you need to appease the core fanbase who will build your online community for you.
A disparity like 30/60 between players of the same competitive game would be too huge, the backlash would be insane. Plus I don't think many devs would support that kind of unfair advantage anyway.
It doesn't matter what average jane thinks, unless your game is already CoD level you need to appease the core fanbase who will build your online community for you.
A disparity like 30/60 between players of the same competitive game would be too huge, the backlash would be insane. Plus I don't think many devs would support that kind of unfair advantage anyway.
Well who is gonna wanna play a competitive 30fps MP FPS on X1 when your gonna get matched up against 60fps Scorpio players?
The backlash would be small if any. People who care are gonna buy the Scorpio anyway.
And unless they tell you, how would you even know?
The backlash would be small if any. People who care are gonna buy the Scorpio anyway.
And unless they tell you, how would you even know?
The idea that devs won't support this "unfair" advantage goes out the window when the PC version does it.
The backlash would be huge from the core community. And we've seen how this kind of backlash has affected devs to the point they go back and change their game, or make the next game different based on this backlash.
I mean, this is proven with history.
What PC FPS is cross play with consoles that run the same game locked at 30fps?
PC players have the option to turn down graphical settings to reach 60fps, so your comparison isn't valid at all.
The rest of our post I disagree with entirely and my previous posts explain why, we'd be going in circles if we carried on there.
Don't you think the core community who cares about that are gonna buy the Scorpio anyway?
Sure, but many of these people actually care about the state of the game overall, not just their individual experiences. This is again proven with how great so many core community member have been with their reviews and critiques and feedback and praise in games over the years.
And how would the state of the game change? People who care about what the game looks like and how it preforms will get the best possible product to play it.
I'd think more would be pissed if it wasn't 60fps when it could be.
So the pro uses one core or something?...?
The CPU contains 2 packages with 4 cores each.
Assuming proper multi tasking and multi threading you have more than the 9% increase.
Read it again
desperately hoping that's a typo.
I'm really interested how they word their "true 4k" choice of words at E3.
I'm not saying it's going to happen, I'm just saying ms won't stop devs from implementing something likes that.Well who is gonna wanna play a competitive 30fps MP FPS on X1 when your gonna get matched up against 60fps Scorpio players?
I'm not saying it's going to happen, I'm just saying ms won't stop devs from implementing something likes that.
I'm not saying it's going to happen, I'm just saying ms won't stop devs from implementing something likes that.
XBO: 900p/30
PS4: 1080p/30
PS4Pro: 1440p/30 / 2160c/30
Scorpio: 2160p/30
Yep. From the off all games should be native 4k, if not, well, ms got some explaining to do.
Not sure what you mean here could you rephrase that(My brain may not be working well right now xD).Very interesting point here. Does this mean it is on a developer by developer case as well for FPS?
Yes basically Sony originally said if a MP game is 30fps on base PS4, it can't run at 60fps on Pro, in case it gives some players an advantage. MS are just saying they won't enforce any rules like that and it's down to developers.
As per my OP update this mandate never actually existed and comes from an off hand comment from a ND Dev from the PS Pro reveal which Videogamer provides no context for the question asked none is something that existed in Dev docs like that ones leaked or seen by Eurogamer or official stance said by Sony unless I missed a source somewhere.Unless I've misunderstood isn't the point that MS has declared it won't enforce MP parity whereas Sony has mandated MP parity? Thus in theory Scorpio would allow owners a frame rate advantage vs XB1 owners whereas Pro and PS4 fps would be close to identical?
Perhaps I misread.
What requirements?
Yeah it's worth noting as a part of this discussion that with specific hardware in mind (or in these case a handful of specific hardware), developers will make choices on what they want to prioritize from a technical perspective for their game. There will always be compromises on a fixed piece of hardware.
The backlash would be huge from the core community. And we've seen how this kind of backlash has affected devs to the point they go back and change their game, or make the next game different based on this backlash.
I mean, this is proven with history.
What PC FPS is cross play with consoles that run the same game locked at 30fps?
PC players have the option to turn down graphical settings to reach 60fps, so your comparison isn't valid at all.
The rest of our post I disagree with entirely and my previous posts explain why, we'd be going in circles if we carried on there.
Not valid? There are tons of disparity between pc gamers including Framerate . Some people CHOOSE to play a lower framerates because their hardware is weaker. This is no different.
Turning your graphics down is just trading one disparity for another. The player with the better hardware still had a performance advantage.
The game doesn't have to xplay with consoles to prove the point. Pc players play FPS online, with thousands of different configurations. Some even use controllers.
Why would a developer throw more things at the Scorpio than it can handle?
The problem you speak of isn't a result of the scorpio's additional hardware, it's the result of a developer not doing a good job.
I mean, most games are multiplat with PC ports. This means the engine is already scalable in terms of framerate, resolution, and high-res assets.
So, It's not really a matter of spending extra time and money making a better version. the better version already exists. It's a matter of designing the base console version so that it's dynamic and can take advantage of the advanced hardware options.
No, it's not valid because the PC gives the option to cultivate your own experience in terms of the visual performance ratio.
Console, outside of a few mostly very basic examples, does not.
So you Think Scorpio will run D2 at 60fps.?It's amazing how wrong you are. This will be proven in time. When Scorpio launches I will go back and quote your posts as points of reference for how ridiculously erroneous your take on this was.
Scorpio finally brings the beauty of hardware superiority to console gaming and it's going to be amazing. Pro should do the same. Forced parity bullshit rules are ridiculous.
Good Day.
Seems reasonable. Probably some other graphical differences as well, but as far as resolution and frame rate go, I think this is pretty much on the money.