bigboss370
Member
When MS themselves come out and say "we purposefully didn't aim for the best graphics", you know that this cloud stuff isn't really that big a deal.
hilarious. XD.![]()
Totally worth it.
If you've been curious about TERA but are unsure of putting your money down or waiting for a lengthy download, then En Masse has a treat for you today. The studio has partnered with cloud gaming service Gaikai to offer an instant streaming version of TERA's demo.
Ironically, I think that really IS the only way you're going to get 40x the performance. Lock the camera, render foreground, immediate gameplay graphics, then the distant skybox you'll never interact with stream in footage of the sky being rendered super realistically and beyond what your system could do alone.
But you could probably just record some damn clouds and run an FMV instead, and you won't have glitches when the connection's interrupted.
What happens if youre playing a game and then your internet connection drops? Does it suddenly have less graphics?! OH NO!
Now now. Glass houses and all that.
Be cordial, it's not like you don't have the vestiges of some company's koolaid staining your upper lip.
We all do to some degree.![]()
Still, if anything, the e3 presser is going to be entertaining.
According to Jeff Henshaw, group program manager of Xbox Incubation & Prototyping, the cloud's muscle means that your Xbox One isn't, effectively, an Xbox One, but an Xbox Three. See what I did there, etc.
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
I see this as being cool for large organic online game worlds and massive online FPS........ folks Azure has been around and in use for awhile now it's not just for Xbox.
It's nothing like the Sony pipe dream that is Gakai
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
So dedicated servers then and not cloud computing?
Do you guys think at this stage MS will be capable to demonstrate a sample of the cloud approach during E3?
Do you guys think at this stage MS will be capable to demonstrate a sample of the cloud approach during E3?
I spent three minutes laughing at that. Thanks.![]()
i have no real argument to add to the discussion. I want to see the cloud power working before i laugh again. but as of right now, it is eyebrow rising talk.
Whats old is new again.From watching Microsoft's executives talk about the cloud in various interviews now, I get the distinct impression they're mostly trying to use very fancy explanations for dedicated servers. That is something tangible that is certainly possible right now.
Dedicated servers are a form of cloud computing, when you think about it.
Quick question for you Spec/Tech guys/gals out there...
And this is an honest question...
Has the speed/performance (in Tflops) been officially declared by either Sony or Microsoft for their new systems?
For that matter, has Microsoft declared how many CUs are on their GPU...has Sony? And in either case, I am talking about official statement or official documentation?
I see everyone running with the 50% more powerful (or 33% less powerful) numbers...but I am curious as to if these are "best guesses", or based on officially released documentation.
Maybe not exactly the same people but, yeah, if the general consensus is going to be that 3rd parties won't leverage local hardware advantages, why would they be any more likely to leverage these cloud resources?The same people who were convinced that 3rd parties won't leverage the extra power of the PS4 are now saying that these 'lazy developers' will give a shit about this cloud dream.
so theoretically speaking, they could add more servers, and the xbox one can become even more powerful?
wow!
When MS themselves come out and say "we purposefully didn't aim for the best graphics", you know that this cloud stuff isn't really that big a deal.
Maybe not exactly the same people but, yeah, if the general consensus is going to be that 3rd parties won't leverage local hardware advantages, why would they be any more likely to leverage these cloud resources?
Sony says 1.84 TFlops on their site:
http://webassets.scea.com/pscomauth...sset/feb21/pdf/playstation4_specification.pdf
MS confirmed that the Xbone can make 768 computations at once, which is right in line with the 768 shaders in the GPU compared to the 1152 in the PS4.
Aren't you the one who got Reiko banned with your lies and mischieve? Oh yes, you are.
They don't stop. Now it is Jeff Henshaw's turn.
http://www.oxm.co.uk/54748/xbox-one...e-equivalent-of-three-xbox-ones-in-the-cloud/
They don't stop. Now it is Jeff Henshaw's turn.
http://www.oxm.co.uk/54748/xbox-one...e-equivalent-of-three-xbox-ones-in-the-cloud/
They don't stop. Now it is Jeff Henshaw's turn.
http://www.oxm.co.uk/54748/xbox-one...e-equivalent-of-three-xbox-ones-in-the-cloud/
Nothing... that's the problem... even nintendo could come with some bullshit like that to claim that WiiU could compete with XBone and PS4... they'll just need 500,000 servers instead of 300,000 though.What's there to stop anyone else from claiming the power of the cloud?
What's there to stop anyone else from claiming the power of the cloud?
This cloud talk is almost as convincing as the speed and accuracy of the new kinect:
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