Multi-platform games on XBone/PS4: the death of the definitive version?

Don't be daft.
That is way, way more than what you will need.

I'm not that sure. I don't understand why a lot of persons are so convinced about the final results on ps4, we haven't seen nothing of concrete yet. How a 7950 can hit 8 GB of gddr5 with only 3 GB? Yeah, I know it's a lot more faster of ps4 gpu but it's quite different using a ddr3 how main ram. Will see.
 
It's not a proof, it's an opinion. Of course, not all developers have the same opinion but you can ask to Metro developers to ear what they think. I assure you they have a total different opinion.

Opinion?
ibuO20w0eXa3KY.jpg


You can download this presentation here:
http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pptx

About Metro:LL developer. Why does their last game run better on HD4000 and 4600 GPUs than on current gen consoles? HD4000 is comparable to current-gen specs, 4600 is slightly better.
Quote from 4A lead programmer:
"Intel HD 4000 is about on par with current-gen consoles, so what's wrong with it being playable? Yes, memory bandwidth is the real issue, so don't expect it to run 1920x1200 at 30FPS, but something like 720p is playable. "

Same goes for every other multiplatform title.
http://www.youtube.com/watch?v=g9j7QXQAgOA
http://www.youtube.com/watch?v=StHexTCleLw

==
Coding to metal is bullshit, yeah You can achieve in some algorithms better performance on consoles, sometimes two times better, but its very rare case. There is no proof for this, not even one.
 
You guys are also leaving out the performance increase of proprietary xbox directx vs proprietary Sony's OpenGL .
I am going to say multiplats wil be about even but exclusive first and second party should shine on ps4.
Ummm. There are factually a number of thing wrong with that first statement. First OpenGL isn't owned by Sony. Second it is the exact opposite of proprietary (I.e. open). Third while an API or library "could" in theory provide a performance boost, that's not what they do. OpenGL and DirectX on the same box and same hardware have the same performance.

The ONLY difference between the two is hardware and operating overhead. And from what we know xbone is at a disadvantage with both of those. Obviously wont be unplayable, but you will see a difference from the start. Don't you find it odd that out of the mostly 3rd party titles shown on PS3, none of those same ones were shown running on Xbox?
 
Opinion?
ibuO20w0eXa3KY.jpg


You can download this presentation here:
http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pptx

About Metro:LL developer. Why does their last game run better on HD4000 and 4600 GPUs than on current gen consoles? HD4000 is comparable to current-gen specs, 4600 is slightly better.
Quote from 4A lead programmer:
"Intel HD 4000 is about on par with current-gen consoles, so what's wrong with it being playable? Yes, memory bandwidth is the real issue, so don't expect it to run 1920x1200 at 30FPS, but something like 720p is playable. "

Same goes for every other multiplatform title.
http://www.youtube.com/watch?v=g9j7QXQAgOA
http://www.youtube.com/watch?v=StHexTCleLw

==
Coding to metal is bullshit, yeah You can achieve in some algorithms better performance on consoles, sometimes two times better, but its very rare case. There is no proof for this, not even one.
:/
 
Opinion?
ibuO20w0eXa3KY.jpg


You can download this presentation here:
http://www.guerrilla-games.com/presentations/Valient_Killzone_Shadow_Fall_Demo_Postmortem.pptx

About Metro:LL developer. Why does their last game run better on HD4000 and 4600 GPUs than on current gen consoles? HD4000 is comparable to current-gen specs, 4600 is slightly better.
Quote from 4A lead programmer:
"Intel HD 4000 is about on par with current-gen consoles, so what's wrong with it being playable? Yes, memory bandwidth is the real issue, so don't expect it to run 1920x1200 at 30FPS, but something like 720p is playable. "

Same goes for every other multiplatform title.
http://www.youtube.com/watch?v=g9j7QXQAgOA
http://www.youtube.com/watch?v=StHexTCleLw

==
Coding to metal is bullshit, yeah You can achieve in some algorithms better performance on consoles, sometimes two times better, but its very rare case. There is no proof for this, not even one.

Intel HD4000 is roughly half the performance of the next gen consoles, at best.

BTW its carmack who said consoles achieve roughly 2x the performance and id trust him over many other devs any day of the week.
 
I'm not that sure. I don't understand why a lot of persons are so convinced about the final results on ps4, we haven't seen nothing of concrete yet. How a 7950 can hit 8 GB of gddr5 with only 3 GB? Yeah, I know it's a lot more faster of ps4 gpu but it's quite different using a ddr3 how main ram. Will see.

Maybe before you start talking about needing 2 7950's to match a PS4 RAM wise, you might want to look up how Crossfire and SLI work (you do not get double the RAM of each card) and thus people like myself will not mistake what you are saying in your very poorly worded posts.

Intel HD4000 is roughly half the performance of the next gen consoles, at best.

BTW its carmack who said consoles achieve roughly 2x the performance and id trust him over many other devs any day of the week.

He is talking about current gen consoles, not next gen.
And if you are claiming that it is half the power of the 360 or PS3, that just supports his point (the HD4000 runs games like Crysis 2 and BF3 in the same ballpark as the current gen).
 
You can even check that in KZ:SF technical presentation where GG is keeping 1.3gb of textures in memory, because they dont know if they will be able to stream them fast enough from HDD, where on PC You dont have that problem, You just keep them in DDR3 RAM.

I can't parse this argument.

How exactly can a PC with - let's say - 8GB of DDR3 (and 3GB of VRAM, or whatever) keep textures in memory while the PS4 can't, and what does this have to do with streaming textures from hard drive?

By the way, on the KZ slides you can also see that they don't use more memory for textures andother stuff because they already used almost 5GB of system memory. Back then their target was to manage to keep game + system under 4GB because that was the total amount of memory that PS4 was going for back then.
 
I can't parse this argument.

How exactly can a PC with - let's say - 8GB of DDR3 (and 3GB of VRAM, or whatever) keep textures in memory while the PS4 can't, and what does this have to do with streaming textures from hard drive?

Because that PC has more main memory, thus you can store textures in that and get them faster than a HDD.

But could we just not talk about PC vs console in this thread, I want to just talk about how much slower the Xbone is.
 
It would seem the days of having really shitty ports should be over. Developers have no more excuses. While the Xbone is significantly weaker than the PS4, they share such a similar architecture devs should be able to get that version running solidly without much difficulty. Then they'll be able to add some extras for PS4.
 
Because that PC has more main memory, thus you can store textures in that and get them faster than a HDD.

I highly doubt, that a PC with 8GB system memory and 3GB VRAM has significantly more available memory than a PS4 (rumored at 7 GB) if you take the PC's system overhead (OS, background services and applications) into account. Not realy that big of a delta to make a substantial difference that is worth stressing.

Maybe I missed the point of the discussion.
 
Are there any multi-platform games on the show floor at E3 for which both versions are shown? I know they won't be running on the actual hardware, but I'd assume they're targeting the same performance and IQ of the respective system. Has anyone made any comparisons?
 
will be PC >>>> PS4 > XbOne

I don't even think PC games have blown PS3/360 titles out of the water.

Some look fantastic (e.g. Crysis 1/2/3, Witcher 2, Project CARS), but even the likes of Halo 4, God Of War, Uncharted, Last Of Us hold up really well.

I doubt PC games will be considerably better looking than PS4 and Xbone games. I found the likes of Final Fantasy XV and MGSV better looking than any PC game that I myself have played.
 
I highly doubt, that a PC with 8GB system memory and 3GB VRAM has significantly more available memory than a PS4 (rumored at 7 GB) if you take the PC's system overhead (OS, background services and applications) into account. Not realy that big of a delta to make a substantial difference that is worth stressing.

Maybe I missed the point of the discussion.

Windows is not that big, only around 1GB and you can just close other programs.
 
The PS4 will have the definitive version of any game because you can sell it if it sucks.

This is the beauty of it (sort of)

I buy the exclusives and the keepers on the bone, and the multiplats on the quadrizzle.

Win mother fucking win!

It's like a reversal of last gen. Crazy times man.
 
DX does not have any performance advantage vs OpenGL.

The PS4 should beat the Xbone soundly in multi plats.

I think he was implying that many of the games might be ground-up DX11 in line with PC. But I guess the feature sets are so similar, the PS4 should still see a great advantage when using OpenGL (if the devs put the time into it).
 
I can't parse this argument.

How exactly can a PC with - let's say - 8GB of DDR3 (and 3GB of VRAM, or whatever) keep textures in memory while the PS4 can't, and what does this have to do with streaming textures from hard drive?

By the way, on the KZ slides you can also see that they don't use more memory for textures andother stuff because they already used almost 5GB of system memory. Back then their target was to manage to keep game + system under 4GB because that was the total amount of memory that PS4 was going for back then.

Its simple, HDD have up to 100mb/s read speed, DDR 3 has from 25GB/s to even 40GB/s read speed.
When on consoles You want to stream new textures from HDD/Blu-ray You have to predict delay of pumping 500-1500gb of textures and thats GG was doing, they would stream them earlier and cache them in RAM, so they wouldnt have any streaming textures bugs [like in RAGE or Mass Effect 1].
On PC You just put them into DDR3 memory, not GPU memory and stream on demand without any issues.

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Yeah, but you forget that none of the AAA first party games (AKA, the best looking games) will go to PC, ever.

Thats strange, because the best looking games this gen are multiplatform releases [Crysis 2/3, Far Cry 3, Battlefield 3, Witcher 2, NFS]
 
I don't even think PC games have blown PS3/360 titles out of the water.

Some look fantastic (e.g. Crysis 1/2/3, Witcher 2, Project CARS), but even the likes of Halo 4, God Of War, Uncharted, Last Of Us hold up really well.

I doubt PC games will be considerably better looking than PS4 and Xbone games. I found the likes of Final Fantasy XV and MGSV better looking than any PC game that I myself have played.

Have you been playing nothing but Bejeweled?
 
Sounded that way last Gen too. Real world results will tell us more in a few months/years.

This time you have a rather similar architecture tho.
It's like comparing 2 pc builds - you can say which will fare better on paper.
Now, I'm not saying that this applies a 100% to next gen consoles, but you can at least make out which has the potential better hardware.
 
PS4 are guaranteed to have the best multiplatform console version for the entire gen. It's indisputable unless the dev actively sabotages their product somehow.
 
I would think the version you could trade back in, or resell for cash, or give to your friend, or wouldnt require you to be connected to the internet....would be the definitive version??
 
The difference in image quality between Xbone and PS4 versions might be imperceptible once the game feed, as expected, is minimized to make room for TV and Skype calls on the prior.
 
No doubt games like The Division will look better on the PS4. The more the game pushes the consoles, the better it'll look/run on the PS4. Better AA, IQ, framerate etc.
 
The difference in image quality between Xbone and PS4 versions might be imperceptible once the game feed, as expected, is minimized to make room for TV and Skype calls on the prior.
Image quality won't be the deciding factor though, that'll be set by the dev, performance will be the differentiating factor. PS4 has more processor cycles available, and will therefore be able to cope with load more effectively the XBone.

IQ will usually be the same IMO, but performance will be better on PS4, purely by virtue of having more raw horsepower.
 
Yeah, Digital Foundry comparisons are about to be irrelevant I'd think. The horsepower and architecture difference is basically meaningless.
 
Yeah, Digital Foundry comparisons are about to be irrelevant I'd think. The horsepower and architecture difference is basically meaningless.

Not really. There will be some performance and visual differences just like the 2 current systems. The only reason we might not see it is if devs are purposefully not taking advantage of the extra horse power.
 
Yeah, Digital Foundry comparisons are about to be irrelevant I'd think. The horsepower and architecture difference is basically meaningless.
How is the horsepower difference meaningless?

The PS4's RAM is faster/more capable/quicker however you want to put it, but it is better, faster RAM, simple as that. Games will perform better on that system.

I don't understand why people don't get this.
 
Its simple, HDD have up to 100mb/s read speed, DDR 3 has from 25GB/s to even 40GB/s read speed.
When on consoles You want to stream new textures from HDD/Blu-ray You have to predict delay of pumping 500-1500gb of textures and thats GG was doing, they would stream them earlier and cache them in RAM, so they wouldnt have any streaming textures bugs [like in RAGE or Mass Effect 1].
On PC You just put them into DDR3 memory, not GPU memory and stream on demand without any issues.

==


Thats strange, because the best looking games this gen are multiplatform releases [Crysis 2/3, Far Cry 3, Battlefield 3, Witcher 2, NFS]

None of those games on consoles beat out Last of Us, GoW 3 etc though. On PC I agree, but the games you listed are in the last 3 years, where PC>>>>>>>>>consoles, so not surprising. Last of Us for sure holds up nicely though. I think it looks better than say Max Payne 3, and I played that maxed out on PC.
 
Yeah, Digital Foundry comparisons are about to be irrelevant I'd think. The horsepower and architecture difference is basically meaningless.
The architecture difference is small, which makes the performance difference all the more meaningful.

We'll see how "irrelevant" Digital Foundry comparisons are when they appear. I believe the only way in which they could get irrelevant is that the outcome (of the PS4 version being better than the XB1 version) will be too easily predictable. A bit like PC comparisons are "meaningless" now.
 
I dont think you will see it alot in the beginning since the tech is still new and no one has developed for it so it will take some getting used to, but i expect it to become a bigger gap down the line when developers start to get good at the hardware and software.
 
The difference in image quality between Xbone and PS4 versions might be imperceptible once the game feed, as expected, is minimized to make room for TV and Skype calls on the prior.

lol.. just brutal man....

Thats strange, because the best looking games this gen are multiplatform releases [Crysis 2/3, Far Cry 3, Battlefield 3, Witcher 2, NFS]

ummmmmm wtf? I think it's entirely objective to say that the best looking console titles this gen, as in literally the best, were almost all PS3 exclusives..

Last of Us
Uncharted series
GoW series
Heavy Rain
looking like Beyond: Two Souls
GT5 (and probably GT6)

Not saying there weren't gorgeous third party titles or gorgeous 360 exclusives... but yeah... almost all of the AAA PS3 exclusives sit at the top of the list by a pretty hefty margin. The system' power fucking shined under first parties. Shame it was such a pain to port to for the first 1/2 of the gen.
 
lol.. just brutal man....


ummmmmm wtf? I think it's entirely objective to say that the best looking console titles this gen, as in literally the best, were almost all PS3 exclusives..
(...)

Not saying there weren't gorgeous third party titles or gorgeous 360 exclusives... but yeah... almost all of the AAA PS3 exclusives sit at the top of the list by a pretty hefty margin.
If you choose to ignore terrible image quality these games have.
 
Yeah, Digital Foundry comparisons are about to be irrelevant I'd think. The horsepower and architecture difference is basically meaningless.


The only reason DF comparisons will become irrelevant is because the difference is so big that we will no longer need them.
 
I really don't see how that is possible unless done intentionally?

It will either be identical or an advantage to PS4.

Yes but look at FF 13. The xbox port was bad compared to the lead PS3 version.
Imagine they rush a PS4 port or it's badly optimized. The Xb1 version will look better.
 
ps4 is known to be more powerful but pc is always definitive

No.

When comparing the PS4 with X1 the result is pretty straight, Ps4 is a lot more powerful, but there are good chances we will see games like CoD identical on both consoles.

PC vs PS4 is pretty simple, on pc most of the time you can pump the graphics, but probably you will not notice any big jump compared to a (well crafted) Ps4 version. If you can pump a lot probably you will start to panic with the frame rate.
Some games, like Battlefield, for sure will always result better on a PC (for a lot of reasons), but you need to choose what you want to sacrifice: the frame rate with a mid/good PC or your wallet for a Ninja rig?
 
I don't think we'll be able to tellf rom the first round of games, given so many are upports on early hardware.

Once developers get a handle on both systems, I think we'll start to see the differences. Sony has additional muscle, but I'm not sure how much easier it is to access that compared to the xbone. If the tools are as good as I've read, it could be a very striking difference at times.
 
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