If you choose to ignore terrible image quality these games have.
Have you been playing nothing but Bejeweled?
If I would be the only one then developers would stay at 720p on PS4/Xbone.yes, terrible image quality that you are the only one capable of discerning compared to EVERYONE else who finds these games stunning.
On PC You just put them into DDR3 memory, not GPU memory and stream on demand without any issues.
If I would be the only one then developers would stay at 720p on PS4/Xbone.
The PS4 will have the definitive version of any game because you can sell it if it sucks.
For now, PS4 has the advantage with the whole 50% more compute cores or whatever.
Eventually, though, and I mean several years down the line, both consoles will be utilizing their respective server farms (or "Cloud technology" as people are calling it these days) to process and stream higher quality simulations, rendering, etc. and the gulf will lessen, if not vanish.
Trust me, I'm aware of all that. I kind of sort of happen to be a developer for specific platforms and made some personal choices about the direction my company is going (as in, which platform to focus on and which to jump ship from at the early stages we're in, lol).Death of the definitive version?
Quite the opposite. There's no reason why PS4 versions shouldn't be better, even if the developer doesn't bother PS4 should get better performance.
50% more shaders, 100% more ROPS, much higher bandwidth, more memory available for games.
When cloud computing and streaming technologies will be that advanced, consoles will be a game streaming service like Gaikai where everything is processed on servers.
I figure since PS4 is more powerful, PC/PS4/XBO multiplats should look better on PS4 than XBO. Some say devs go for the lowest denominator to skimp or work, but it doesn't work when you throw PC in the multiplat soup.
I'm just assuming, I don't know the tech process behind these things.
Pretty much everything that has a PC port can be rendered at 1080p, as well as enjoy other image quality improvements. And yeah, 720p isn't the only image quality problem those games you listed have, which is obvious at a glance:resolution is hardly the sole definition or major determination of image quality. The fact is that the worlds, models, textures, environments and effects were more fully realized on those game than the vast majority of other games this gen plays a much bigger role. 1080p and 60fps are icing, but hardly the largest or deciding factors in "nicest looking game of the gen"
http://forum.beyond3d.com/showthread...42#post1113342
as you can see... very very very little this gen was rendered at 1080p. and certainly nothing that could be argued to be visually more incredible than the games I listed.
For now, PS4 has the advantage with the whole 50% more compute cores or whatever.
Eventually, though, and I mean several years down the line, both consoles will be utilizing their respective server farms (or "Cloud technology" as people are calling it these days) to process and stream higher quality simulations, rendering, etc. and the gulf will lessen, if not vanish.
The PS4 will have the definitive version of any game because you can sell it if it sucks.
I am also able to discern the terrible image quality in the vast majority of current-gen AAA games.yes, terrible image quality that you are the only one capable of discerning compared to EVERYONE else who finds these games stunning.
What makes people think the difference will be in terms of IQ? I would've thought frame rate and such would be where we see the discrepancy.We'll probably see the difference of 1080p vs 900p or something along those lines, but the PS4 should consistently have the definitive version.
You know, PS4 is quite a bit more powerful yet every multiplat is 1080P and 60FPS. Wonder how much difference there will be in terms of visual effects.
The architecture difference is small, which makes the performance difference all the more meaningful.
We'll see how "irrelevant" Digital Foundry comparisons are when they appear. I believe the only way in which they could get irrelevant is that the outcome (of the PS4 version being better than the XB1 version) will be too easily predictable. A bit like PC comparisons are "meaningless" now.
Pretty much everything that has a PC port can be rendered at 1080p, as well as enjoy other image quality improvements. And yeah, 720p isn't the only image quality problem those games you listed have, which is obvious at a glance:
compared to? we are talking the best of the gen. You can't objectively be the best AND have "terrible IQ". Of course IQ is limited for the gen, again actually COMPARED to something (I'm guessing you are pointing to PC as well), but again that is outside the scope of what's being talked about.I am also able to discern the terrible image quality in the vast majority of current-gen AAA games.
Has anyone at E3 been able to play a game on both Xbox and PS4? I imagine that was part of Microsoft's spending was to limit that on the show floor.
So you are talking about a PC with 12-16 GB and a 64bit binary, or what? Otherwise I don't see a relevant difference between 7 GB of system memory (PS4) and the free amount of system memory that a PC with 8+3 GB has. Because there is, of course, no reason why a PS4 game couldn't cache textures in system memory as well...
Maybe before you start talking about needing 2 7950's to match a PS4 RAM wise, you might want to look up how Crossfire and SLI work (you do not get double the RAM of each card) and thus people like myself will not mistake what you are saying in your very poorly worded posts.
He is talking about current gen consoles, not next gen.
And if you are claiming that it is half the power of the 360 or PS3, that just supports his point (the HD4000 runs games like Crysis 2 and BF3 in the same ballpark as the current gen).
Not need to be so arrogant, in any case. I have a quite older pc thousand miles better of gpu/cpu of 'current gen' of console (just lately I have upgrade to 7870 gpu) but why at the same res of ps360 games in different porting like AC3 or Hitman run worse? Magic console? In theory should be impossible. But probably because are more optimized to run on ps360? This is what I mean when I'm trying to claim cold number of specs count relatively. imho.
Both games runs much, much better on 7870.
Ignoring PC is ignoring the elephant in the room. Having played nearly all games on PC since late 2008, playing console games felt like a significant stepdown in the graphics department, regardless of their production values. And why wouldn't I don't know, Crysis 2 on PC, not be a part of this generation of video games?the title of the topic specifically states xbone/ps4.. entering the PC into the equation is pointless from both the obviousness of it and the irrelevance compared to what we are talking about.
as for the screen you posted... congrats.. you grabbed a rough screen. you can take any amazing looking game, even on PC, and pull that screenshot that screams "whoa... really?
I think you'll see a big difference from 1st party games on the PS4 when the devs can push the hardware. For multi-platform, I think they are going to look near identical since it's the same architecture. In theory, developers would simply need to enable "Very High" settings or what not on the PS4 and then go to "High" or "Medium" on the XBO.
Honestly though, I think there is going to be some cash thrown back and forth to make sure that doesn't happen and both versions will be identical. Not to mention, these systems just need to to do 1080p. Both systems are perfectly capable on a resolution like that.
Killzone above most of those too.lol.. just brutal man....
ummmmmm wtf? I think it's entirely objective to say that the best looking console titles this gen, as in literally the best, were almost all PS3 exclusives..
Last of Us
Uncharted series
GoW series
Heavy Rain
looking like Beyond: Two Souls
GT5 (and probably GT6)
Not saying there weren't gorgeous third party titles or gorgeous 360 exclusives... but yeah... almost all of the AAA PS3 exclusives sit at the top of the list by a pretty hefty margin. The system' power fucking shined under first parties. Shame it was such a pain to port to for the first 1/2 of the gen.
IQ seems most likely, since developers would target multiplatform games for 30 FPS on XB1. The framerate may drop slightly more often on that system, but the easiest way to make use of the PS4 GPU advantage would be to increase IQ.What makes people think the difference will be in terms of IQ? I would've thought frame rate and such would be where we see the discrepancy.
Any kind of CPU disadvatage is exceedingly unlikely. Exceedingly. Those Jaguar CPUs are efficient, but they're really not fast compared to a modern gaming desktop CPU.As far as PCs vs. console goes, it's too early to tell. We don't know if 4 core PCs will be at a disadvantage.
I'm also looking forward to those comparisons. I just hope digital foundry invests at least as much as XB1 costs into upgrading their comparison PC!I'm curious to see how Assassin's Creed and Watch Dogs turn out on PC. AC may get the better version on consoles considering AC3's performance on PC.
Yeah, i meant that 8GB DDR3 + 3GB GDDR5 on GPU has the same efficiency as 8GB GDDR5 on PS4.