Multi-platform games on XBone/PS4: the death of the definitive version?

We'll probably see the difference of 1080p vs 900p or something along those lines, but the PS4 should consistently have the definitive version.
 
On PC You just put them into DDR3 memory, not GPU memory and stream on demand without any issues.

So you are talking about a PC with 12-16 GB and a 64bit binary, or what? Otherwise I don't see a relevant difference between 7 GB of system memory (PS4) and the free amount of system memory that a PC with 8+3 GB has. Because there is, of course, no reason why a PS4 game couldn't cache textures in system memory as well...
 
If I would be the only one then developers would stay at 720p on PS4/Xbone.

resolution is hardly the sole definition or major determination of image quality. The fact is that the worlds, models, textures, environments and effects were more fully realized on those game than the vast majority of other games this gen plays a much bigger role. 1080p and 60fps are icing, but hardly the largest or deciding factors in "nicest looking game of the gen"

http://forum.beyond3d.com/showthread.php?p=1113342#post1113342

as you can see... very very very little this gen was rendered at 1080p. and certainly nothing that could be argued to be visually more incredible than the games I listed.
 
PC version should always have access to the best IQ, just a question of if it is worth paying for.

When it comes to the console versions I expect the PS4 version to outperform the xbox one version every time unless the developers go out of their way---get paid---to make it otherwise.
 
Pretty sure that the ps4 will have an visible advantage over the xbone, but even if it was the other way around, I'd still buy a ps4, cause I can save so much money buy buying used games.
 
For now, PS4 has the advantage with the whole 50% more compute cores or whatever.

Eventually, though, and I mean several years down the line, both consoles will be utilizing their respective server farms (or "Cloud technology" as people are calling it these days) to process and stream higher quality simulations, rendering, etc. and the gulf will lessen, if not vanish.
 
Death of the definitive version?
Quite the opposite. There's no reason why PS4 versions shouldn't be better, even if the developer doesn't bother PS4 should get better performance.

For now, PS4 has the advantage with the whole 50% more compute cores or whatever.

Eventually, though, and I mean several years down the line, both consoles will be utilizing their respective server farms (or "Cloud technology" as people are calling it these days) to process and stream higher quality simulations, rendering, etc. and the gulf will lessen, if not vanish.

50% more shaders, 100% more ROPS, much higher bandwidth, more memory available for games.
When cloud computing and streaming technologies will be that advanced, consoles will be a game streaming service like Gaikai where everything is processed on servers.
 
Death of the definitive version?
Quite the opposite. There's no reason why PS4 versions shouldn't be better, even if the developer doesn't bother PS4 should get better performance.



50% more shaders, 100% more ROPS, much higher bandwidth, more memory available for games.
When cloud computing and streaming technologies will be that advanced, consoles will be a game streaming service like Gaikai where everything is processed on servers.
Trust me, I'm aware of all that. I kind of sort of happen to be a developer for specific platforms and made some personal choices about the direction my company is going (as in, which platform to focus on and which to jump ship from at the early stages we're in, lol).
 
I figure since PS4 is more powerful, PC/PS4/XBO multiplats should look better on PS4 than XBO. Some say devs go for the lowest denominator to skimp or work, but it doesn't work when you throw PC in the multiplat soup.

I'm just assuming, I don't know the tech process behind these things.

The thing is that the PS4 is more powerful, but both have pretty much the same architecture, so unlike the PS3's Cell, developers don't have to go out of their way to use that power.

Even if they code to the lowest common denominator, the game can easily have more effects of run smoother on the PS4. Think of moving a slider from high to ultra. And since both are also close to PCs, even the PC version benefits. For example see Planetside 2 where the multithreading they're doing for the PS4 version will be used to make the PC version better.
 
resolution is hardly the sole definition or major determination of image quality. The fact is that the worlds, models, textures, environments and effects were more fully realized on those game than the vast majority of other games this gen plays a much bigger role. 1080p and 60fps are icing, but hardly the largest or deciding factors in "nicest looking game of the gen"

http://forum.beyond3d.com/showthread...42#post1113342

as you can see... very very very little this gen was rendered at 1080p. and certainly nothing that could be argued to be visually more incredible than the games I listed.
Pretty much everything that has a PC port can be rendered at 1080p, as well as enjoy other image quality improvements. And yeah, 720p isn't the only image quality problem those games you listed have, which is obvious at a glance:
531812-uncharted-3-drake-s-deception-playstation-3-screenshot-nate.jpg
 
For now, PS4 has the advantage with the whole 50% more compute cores or whatever.

Eventually, though, and I mean several years down the line, both consoles will be utilizing their respective server farms (or "Cloud technology" as people are calling it these days) to process and stream higher quality simulations, rendering, etc. and the gulf will lessen, if not vanish.


It's not just 50%, it's more. 10% of the Xbone GPU is hogged by OS/Kinect.
 
We'll probably see the difference of 1080p vs 900p or something along those lines, but the PS4 should consistently have the definitive version.
What makes people think the difference will be in terms of IQ? I would've thought frame rate and such would be where we see the discrepancy.
 
You know, PS4 is quite a bit more powerful yet every multiplat is 1080P and 60FPS. Wonder how much difference there will be in terms of visual effects.

Its funny, because now third party games won't have definitive versions and what may be the biggest selling points for any of the consoles will be first party exclusives.
 
The architecture difference is small, which makes the performance difference all the more meaningful.

We'll see how "irrelevant" Digital Foundry comparisons are when they appear. I believe the only way in which they could get irrelevant is that the outcome (of the PS4 version being better than the XB1 version) will be too easily predictable. A bit like PC comparisons are "meaningless" now.

I dont think they'll be irrelevant. Since as usual games will be done to the lowest denominator - Xbox1. So they will probably play a little better on PS4 in the beginning, like stable 60fps instead of fluctuating e.t.c. Plus even PC comparisons have some value, even if not informative but more entertainment in nature.

In any way I'll still visit if not for information, but for shits and giggles. I guess to tickle my PC/PS4 master race thing. (Currently I dont really plan to get Xbone any way, since the only exclusive there, that I care about is Forza, and I'm not really sure I want to spend ~600-800$ (in Russia) just to play that... Granted Quantum Break looks interesting, but it ways off, may come to PC and I still have no idea what it is really)

In all honesty, even on 360 I only played like 20 games in total.. and that's from 2006... 3 Forza games, Fable, Halo 3, Gow2, Lost odyssey and PGR 4... and couple console exclusives and couple xbl games. And I have not turned it on for so long that my watercooler on it has like only 10% water left in the tank. (more than a year for sure)
 
If anything, the definitive version will be more pronounced this time around. PS4 has better hardware and doesn't have DRM.

So even if the former doesn't amount to much, the latter still wins.
 
Pretty much everything that has a PC port can be rendered at 1080p, as well as enjoy other image quality improvements. And yeah, 720p isn't the only image quality problem those games you listed have, which is obvious at a glance:

the title of the topic specifically states xbone/ps4.. entering the PC into the equation is pointless from both the obviousness of it and the irrelevance compared to what we are talking about.

as for the screen you posted... congrats.. you grabbed a rough screen. you can take any amazing looking game, even on PC, and pull that screenshot that screams "whoa... really?"

I am also able to discern the terrible image quality in the vast majority of current-gen AAA games.
compared to? we are talking the best of the gen. You can't objectively be the best AND have "terrible IQ". Of course IQ is limited for the gen, again actually COMPARED to something (I'm guessing you are pointing to PC as well), but again that is outside the scope of what's being talked about.

It's like the PC guys can't help but injecting themselves into a conversation that is not talking about the PC.
 
I truly believe, simply based on similar hardware this time (despite the PS4 having the boosts in areas) that the only way a game will lead on XBone is if MS is paying for it to be, similarly to how Sony did that with GTA on PS2.
 
Has anyone at E3 been able to play a game on both Xbox and PS4? I imagine that was part of Microsoft's spending was to limit that on the show floor.

Final hardware doesn't even exist yet for either one. Everything at E3 is played on PCs specced like the respective consoles. One Xbone dev kit even crashed onto Windows 7 (since not even MS will use 8 apparently).
 
So you are talking about a PC with 12-16 GB and a 64bit binary, or what? Otherwise I don't see a relevant difference between 7 GB of system memory (PS4) and the free amount of system memory that a PC with 8+3 GB has. Because there is, of course, no reason why a PS4 game couldn't cache textures in system memory as well...

Yeah, i meant that 8GB DDR3 + 3GB GDDR5 on GPU has the same efficiency as 8GB GDDR5 on PS4.
 
Maybe before you start talking about needing 2 7950's to match a PS4 RAM wise, you might want to look up how Crossfire and SLI work (you do not get double the RAM of each card) and thus people like myself will not mistake what you are saying in your very poorly worded posts.



He is talking about current gen consoles, not next gen.
And if you are claiming that it is half the power of the 360 or PS3, that just supports his point (the HD4000 runs games like Crysis 2 and BF3 in the same ballpark as the current gen).

Not need to be so arrogant, in any case. I have a quite older pc thousand miles better of gpu/cpu of 'current gen' of console (just lately I have upgrade to 7870 gpu) but why at the same res of ps360 games in different porting like AC3 or Hitman run worse? Magic console? In theory should be impossible. But probably because are more optimized to run on ps360? This is what I mean when I'm trying to claim cold number of specs count relatively. imho.
 
Not need to be so arrogant, in any case. I have a quite older pc thousand miles better of gpu/cpu of 'current gen' of console (just lately I have upgrade to 7870 gpu) but why at the same res of ps360 games in different porting like AC3 or Hitman run worse? Magic console? In theory should be impossible. But probably because are more optimized to run on ps360? This is what I mean when I'm trying to claim cold number of specs count relatively. imho.

Both games runs much, much better on 7870.
 
Contrary to the OP I think this will be the era of the definitive version, since it will be so commonplace and consistent across multiplaftorm (console) titles.
 
the title of the topic specifically states xbone/ps4.. entering the PC into the equation is pointless from both the obviousness of it and the irrelevance compared to what we are talking about.

as for the screen you posted... congrats.. you grabbed a rough screen. you can take any amazing looking game, even on PC, and pull that screenshot that screams "whoa... really?
Ignoring PC is ignoring the elephant in the room. Having played nearly all games on PC since late 2008, playing console games felt like a significant stepdown in the graphics department, regardless of their production values. And why wouldn't I don't know, Crysis 2 on PC, not be a part of this generation of video games?

As for the screen I posted, it's the first non-enhanced screenshot I found in google search. The sole purpose was to show the image quality, nothing else.
 
I think you'll see a big difference from 1st party games on the PS4 when the devs can push the hardware. For multi-platform, I think they are going to look near identical since it's the same architecture. In theory, developers would simply need to enable "Very High" settings or what not on the PS4 and then go to "High" or "Medium" on the XBO.

Honestly though, I think there is going to be some cash thrown back and forth to make sure that doesn't happen and both versions will be identical. Not to mention, these systems just need to to do 1080p. Both systems are perfectly capable on a resolution like that.
 
Between PS4 and Xbone PS4 should have the definitive version most of the time. This will translate into better visuals or better performance or less FPS drops during high action depending on the developer.
 
Does anyone if the PS4 will have better built-in WiFi? My PS3 download speeds are incredibly slow. A 6GB download on 360 takes me under an hour, but the PS3 takes 3+.
 
Unless there is a feature disparity due to Microsoft's cloud services (dedicated servers, fancy cloud AI ala Forza), PS4 should have the definitive version (both in terms of visuals and consumer rights).
 
I think you'll see a big difference from 1st party games on the PS4 when the devs can push the hardware. For multi-platform, I think they are going to look near identical since it's the same architecture. In theory, developers would simply need to enable "Very High" settings or what not on the PS4 and then go to "High" or "Medium" on the XBO.

Honestly though, I think there is going to be some cash thrown back and forth to make sure that doesn't happen and both versions will be identical. Not to mention, these systems just need to to do 1080p. Both systems are perfectly capable on a resolution like that.

I'm not that sure about xboxone eh but I could wrong.
 
As far as PCs vs. console goes, it's too early to tell. We don't know if 4 core PCs will be at a disadvantage. We don't know how efficient the ports will be on PC. It will certainly depend on the efforts of whoever is porting the game. Also, if games largely target 1080p/60fps, things will be much closer for those of us not targetting higher end resolution or framerates.

I'm curious to see how Assassin's Creed and Watch Dogs turn out on PC. AC may get the better version on consoles considering AC3's performance on PC.
 
lol.. just brutal man....



ummmmmm wtf? I think it's entirely objective to say that the best looking console titles this gen, as in literally the best, were almost all PS3 exclusives..

Last of Us
Uncharted series
GoW series
Heavy Rain
looking like Beyond: Two Souls
GT5 (and probably GT6)

Not saying there weren't gorgeous third party titles or gorgeous 360 exclusives... but yeah... almost all of the AAA PS3 exclusives sit at the top of the list by a pretty hefty margin. The system' power fucking shined under first parties. Shame it was such a pain to port to for the first 1/2 of the gen.
Killzone above most of those too.
 
What makes people think the difference will be in terms of IQ? I would've thought frame rate and such would be where we see the discrepancy.
IQ seems most likely, since developers would target multiplatform games for 30 FPS on XB1. The framerate may drop slightly more often on that system, but the easiest way to make use of the PS4 GPU advantage would be to increase IQ.

As far as PCs vs. console goes, it's too early to tell. We don't know if 4 core PCs will be at a disadvantage.
Any kind of CPU disadvatage is exceedingly unlikely. Exceedingly. Those Jaguar CPUs are efficient, but they're really not fast compared to a modern gaming desktop CPU.

I'm curious to see how Assassin's Creed and Watch Dogs turn out on PC. AC may get the better version on consoles considering AC3's performance on PC.
I'm also looking forward to those comparisons. I just hope digital foundry invests at least as much as XB1 costs into upgrading their comparison PC!
 
Considering the gap between the gpus in each, the difference should be even greater than this gen.

Yeah, i meant that 8GB DDR3 + 3GB GDDR5 on GPU has the same efficiency as 8GB GDDR5 on PS4.

What the hell are you smoking? Soon as textures start transferring over that anemic bandwidth of the pci-e bus, the performance goes down the toilet. Especially when a game exceeds 3GBs per frame.
 
Developers would have to try really hard to make it so the PS4 version of multiplat games AREN'T the definitive version. It has more power, simple as that.
 
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