• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Murdered: Soul Suspects |OT| That niche cinematic ghost game no one's talking about

Marjar

Banned
One thing I found disappointing.

Any of the parts where you had to escort someone. You had to distract the guards, turn off cameras etc. Where was the skill? It was just find the right thing to interact with and the magic happens.

There was no risk of being caught at all.

And the ending with a time limit was crazy.

It was good to see someone make something a bit different, just a shame it lacked polish.

I'm actually glad you didn't have to actually do an escort mission because holy fuck that would have been awful.

It was kind of funny how easily distracted those police officers are.
 

Lima

Member
Bought the Xbox One digital version yesterday and started playing it today. Like what I've played so far. The moment when I possessed a cat for the first time made me like this even more.
 

Lima

Member
Bought the Xbox One digital version yesterday and started playing it today. Like what I've played so far. The moment when I possessed a cat for the first time made me like this even more.
 

Lijik

Member
Played and finished the game today. Thought the story was pretty interesting, and I enjoyed the core gameplay even if it never really built on any of its mechanics (the first time you're a cat is the most interesting and engaging for instance) and had super lenient failure conditions.
I think if the Salem sections felt more like the Greenvale sections in Deadly Premonition instead of a simplistic hub that becomes tedious busywork between missions later on it would have boosted the game. More mini ghost mysteries, and more engaging stories between the living people. I stopped mind reading random people partway through the game because it all felt too samey after a while. Would have dug if there were optional story threads you could follow, but I doubt this game had the budget for it. The stories you unlock via the collectibles are neat though

Uhm...I'm pretty sure this is a Western production.

The credits list three people from Square Enix proper in high ranking creative roles like Creative Director and Lead Artist. That might be what they're referring to.
 

itsinmyveins

Gets to pilot the crappy patrol labors
Played it for two hours yesterday and I kinda like it. I mean, it's no 10/10 or even 8/10 but I like it. Different pacing from Watchdogs and Wolfenstein, so it's welcome as far as I'm concerned. Sure, it feels a bit low budget but it's also sort of relaxing and simple. Perfect game for a rainy day if there's nothing else to play, I'd say.
 

Spanky

Neo Member
I enjoyed it, got it on release and finished it rather quickly.

Annoying how you can't go back when you've finished the story, but good nether the less IMO.
 
Been eyeballing this ever since it went on sale on PSN for $17.99...ugh, can't make up my mind. Sounds encouraging from some of the replies on here, but no replay value.
 

peakish

Member
Hey, a bump. I'll take that as an opportunity to share my thoughts on it! Got it a few weeks back, starving for a good mystery game.

It sort of delivered, I guess? It's always refreshing to see a 3D game come around and not focus on action, but on exploration and solving puzzles. In the end it did feel kind of undercooked, though. Ronan and Joy were decent enough characters and it was easy to build a connection to them, and characters overall were well directed. Not the most interesting of characters, but they pulled their weight through the story. The bigger problem was that the story wasn't very interesting in itself. There wasn't enough of a connection built to the killer for me to care about who it was and how to stop him. I'm not sure why, maybe it was due to Ronan mostly just stumbling to one definite lead after the next instead of slowly piecing them together? The game is sort of open world but doesn't really use it to support it's story or systems, which I always dislike in games. I assume that the team had some ambitions when starting up which didn't come through in time for the deadlines, sadface.

Investigation scenes were mostly decent, it was often fun to piece events together. I'd say it was too little actual effort needed, most clues that could be collected were unnecessary filler, the ones needed to proceed often obvious after collection. Not getting a real penalty for choosing wrong was... well, alright I guess. It mostly came down to forcing yourself to think things through before picking to avoid the shame of being wrong. Some solutions were a bit obtuse so it's fair enough to let players move forward after some failures. I wish they did something more, though. The system didn't vary itself up through the game and that was basically it as far as interesting things to do.

The best part of the game I'd say were the ghost stories. Well acted and spooky enough, I loved how atmospheric they made the game. Too bad that they were locked behind god awful collectables. I enjoy exploring levels to find cool stuff but vacuuming areas to find every piece of eight is terribly boring and kills pacing (as did the terribad demon hunts for that matter).

Between these stories, a decent cast and some very good scenes I enjoyed the game, although I wish they'd used both the gameplay systems and open world in more (and more interesting) ways than they did. I wonder how much they had to cut to make SE's deadlines.
 

statham

Member
Just finished it and really, really liked it, not for everyone but I hope P&C adventure fans give it a shot. I played mostly at night with everyone asleep and it gave me alot of chills.
 
Top Bottom