RetroGamingUK
Member
Yeah Tomb Raider had a lot of complex geometry and Saturn was never going to run it smoothly, same with Quake.
Saturn did have a few wins in the early generation though. Virtua Fighter 2 for example used VDP2 background layer parallax and warping leaving VDP1 to render just the character and, apart from the ring appearing to float in the air, the end result looked great.
Athlete Kings does the same
Another example is NiGHTS. The main game looked very ugly with lots of pop in and pixelated 2D assets, but the boss stages had flat VDP2 floors leaving NiGHTs, the boss and assets to be rendered in 3D with some nice lighting/shading effects
Saturn did have a few wins in the early generation though. Virtua Fighter 2 for example used VDP2 background layer parallax and warping leaving VDP1 to render just the character and, apart from the ring appearing to float in the air, the end result looked great.
Athlete Kings does the same
Another example is NiGHTS. The main game looked very ugly with lots of pop in and pixelated 2D assets, but the boss stages had flat VDP2 floors leaving NiGHTs, the boss and assets to be rendered in 3D with some nice lighting/shading effects
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