Geometric-Crusher
"Nintendo games are like indies, and worth at most $19" 🤡
I think the success of the PS1 begins with its partnership with Namco in 1993. Namco was the pioneer of polygons in arcades until it was challenged by Sega with the Model 1 arcade board in 1992. Realizing that the war for technology was favoring Sega, Namco decided to change its approach the idea was to use modest arcades and invest more R&D in games. In fact, more advanced games do not necessarily mean more fun games.
Despite being a System 22 game, Ridge Racer was to racing games in 1993 what VF1 was to fighting games, very popular its popularity precedes the PS1, of course.
System 11 (ps1 based) has its first success with Tekken 1994
But the PS1 initial library had other games that became hits like Arc the Lad, Battle Arena Toshinden, NFL Gameday, Ace Combat, Twisted Metal and Resident Evil.
All of this is the result of planning that precedes the launch of the console, obviously they don't have crystal balls they prepared themselves following the trend that VF1 started, making two 3D fighting games in the hope that one would be a success .
At a commercial level, they made the correct reading.
Sony's royalty policy was much more attractive to the developer
Sony's flexible quality control attracted more developers.
ease of programming GG.
This triad alone already gives a huge comparative advantage over the N64 and Saturn.
Looking back, Sega made a lot of mistakes. Some mistakes can even be justified, like releasing VF1 at the Japanese launch of the Saturn, after all, the game was still popular and championships were being held just a few months before. Tactically, it was a success, but strategically, it was a mistake, because new games would be released and would make the Saturn seem outdated. The ideal would have been to avoid VF1 and produce a racing game within the console's limitations instead of porting Daytona. These two games served as negative examples of technology. But the Saturn's defeat was certainly thanks to the chief engineer. Basically, the Saturn was more expensive to produce and harder to extract performance from. So, all the PS1 had to do was lower its price and the Saturn would disappear as a viable option.
Despite being a System 22 game, Ridge Racer was to racing games in 1993 what VF1 was to fighting games, very popular its popularity precedes the PS1, of course.
System 11 (ps1 based) has its first success with Tekken 1994
But the PS1 initial library had other games that became hits like Arc the Lad, Battle Arena Toshinden, NFL Gameday, Ace Combat, Twisted Metal and Resident Evil.
All of this is the result of planning that precedes the launch of the console, obviously they don't have crystal balls they prepared themselves following the trend that VF1 started, making two 3D fighting games in the hope that one would be a success .
At a commercial level, they made the correct reading.
Sony's royalty policy was much more attractive to the developer
Sony's flexible quality control attracted more developers.
ease of programming GG.
This triad alone already gives a huge comparative advantage over the N64 and Saturn.
Looking back, Sega made a lot of mistakes. Some mistakes can even be justified, like releasing VF1 at the Japanese launch of the Saturn, after all, the game was still popular and championships were being held just a few months before. Tactically, it was a success, but strategically, it was a mistake, because new games would be released and would make the Saturn seem outdated. The ideal would have been to avoid VF1 and produce a racing game within the console's limitations instead of porting Daytona. These two games served as negative examples of technology. But the Saturn's defeat was certainly thanks to the chief engineer. Basically, the Saturn was more expensive to produce and harder to extract performance from. So, all the PS1 had to do was lower its price and the Saturn would disappear as a viable option.