RetroGamingUK
Member
It's not the actual geometry compelxity that causes performance issues in Touring Cars btw.
Sucks they couldn't optimize it better, oh well. We can emulate the arcade version instead nowadays but tbh I somehow find that less appealing. Maybe I've not figured out a good way to map it to gamepad controls. Can't have the real arcade at home like this guy, heh.
Since the first TOCA game was mentioned here, eh, I thought it's quite rough looking/performing too (less on emptier stretches) but seemed to have much for fans of the motorsport to sink their teeth info if they got over that (hence the good reviews). I couldn't at the time myself
But it's not on the Saturn so it's ok to not have great performance (even the GT games aren't locked 30fps, but fare a ton better than these two), just like Syphon Filter, Perfect Dark and many other beloved games elsewhere, only on Saturn games/ports is less than locked 30fps unplayable shit![]()
While Sega Touring Car was maxing out Saturn's fill-rate and and proving to be a bridge too far for the console, PlayStation was pushing forward with driving games far beyond Saturn's capabilities.
And it didn't end there with the likes of GT2 and Ridge Racer 4 pushing the limits even further in 1999.
But back to 1997…
Gran Turismo
Each of the 6 on-screen cars have a second semi-transparent car mesh with transparent scrolling textures gives the impression of reflections. This effect became a staple of PS1 racers, impossible on Saturn. There also appears to be Gouraud shading on the night tracks.
Formula 1 97
Check out the amount of cars on that starting grid (14 on screen at once) all complete with lighting (6 on screen cars are lit from the left), all runs smoothly enough too
Porsche Challenge
Gorgeous car models, complete with transparent windows, soft shadows, detailed animated drivers and reactive lighting
Rage Racer
Nicely shaded cars with incredibly detailed tracks high on polygonal geometry, with almost no perceivable draw-in
Saturn held its own in 1996, in 1997 it just fell apart though. VDP1 and those SH2's just couldn't replicate the above, not even close, and VDP2 had absolutely no use in this fully 3D genre.
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