My analysis of Saturn's failure

Played more touring car. I don't know how much more time I can give this. Might go back again.

After sleeping on it, I was handling the controls a little better. Between sessions, I realized that I wasn't sure if this was an am2 or am3 game. Just had never given the game that much thought. Felt more like am3 and sure enough a sear reveals so.

Daytona's handling was wildly different than virtua racing. Then am3 came in with sega rally and did something at least as different than that.

That's great because there are only so many ways to interpret how a 4-wheeled car is going to handle in a game. Touring Car kind of hurts because it's trying to do it's own thing with the handling concept and I think it's actually a good direction. But fuck I really think that is the only thing it has going for it at all. And even that is spoiled by the shite control. Which ironically, only gets more shite the better I get at it. The tracks aren't even very good.

I described my idea of a different approach to a port recently and how this game would be a good candidate. This could have been spun off and remixed into a really different and better game. Talk about a pipe dream.

Anyway I was just made aware of an interesting racing game that was already on my shelf so i'm going to try that. Maybe a palette cleanser, maybe a comparison. Idk. Just something else. Hopefully better. It's called king the spirits (i guess aka "touge"?).

Before seeing that post in the other saturn 3d-graphics thread, I was actually going to put in daytona ce because I have not played that in a very long time. I know I preferred the original, and I would say because I think it's more accurate, but I have no memory of the actual feel so would be fun to refresh that memory.
 
Omg this game is soooooo much better lol.

There's a learning curve here, but the controls are consistent and as soon as I started to get the idea after 10 or 15 minutes I started getting hooked. I'm trying to figure out the drifting but the interesting thing is that it doesn't seem like the game necessarily wants me to do it and slow-in-fast-out works naturally, too.

I've seen the cpu do long drifts and I've found there is more than one way to start that happening. Just starting to figure that out, but it seems once learned, you can decide what kind of entry you want to use for a given turn, and the tracks are twisty enough that you have to take a turn in the context of the previous and next turns.

Not this is a game. Can't wait to see how the second one improves it!!! I'd just keep playing but this is going to wreck my day lol. I need to go outside.
 
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