Not off the top of my head, but memorable standouts were Roy Orbison's "In Dreams," Nick Cave's "Up Jumped the Devil," Bowie's "Space Oddity," and Poe's "Haunted" (the title track to her album that was the companion piece to her brother's horror novel House of Leaves--from which the game borrows some ideas).
Harry Orbison: Coconut
Roy Orbison: In Dreams
Violet Indiana: Air Kissing
Nick Cave and the Bad Seeds: Up Jumped the Devil
Barry Adamson: The Beaten
Poe: Haunted
Anomie Belle: How Can I Be Sure
Dead Combo: Electrica Cadente
Charles Brown: Black Night
The Rumble Strips: Back Bone
Old Gods of Asgard: Children of the Elder God
Black Angels: Young Men Dead
Old Gods of Asgard: The Poet and the Muse
Harry Orbison: Coconut
Roy Orbison: In Dreams
Violet Indiana: Air Kissing
Nick Cave and the Bad Seeds: Up Jumped the Devil
Barry Adamson: The Beaten
Poe: Haunted
Anomie Belle: How Can I Be Sure
Dead Combo: Electrica Cadente
Charles Brown: Black Night
The Rumble Strips: Back Bone
Old Gods of Asgard: Children of the Elder God
Black Angels: Young Men Dead
Old Gods of Asgard: The Poet and the Muse
Thanks! The Poets of the Fall, who also have a song in the game, had a Tweet about another song in the game and I think I know what it is now. I'm having a hard time waiting for this one as the days go by.
It's really great. Most of those songs appear at the end of the episode, but some are played on the radios you find.
It's great to see a game that uses licensed music for creative reasons, rather than just being there because some music publisher made a deal with a game publisher to try and sell gamers something from their music catalog.
It's really great. Most of those songs appear at the end of the episode, but some are played on the radios you find.
It's great to see a game that uses licensed music for creative reasons, rather than just being there because some music publisher made a deal with a game publisher to try and sell gamers something from their music catalog.
How does this compare to Resident Evil 4? I know it's not all that similar, but some of the video I've seen reminds me of the Village-at-night parts of RE 4 (which I loved).
Alan Wake and Bayonetta will be likely be the first two games I buy later this year when I finally get a 360. And not because I have a weird OCD rule about buying games in alphabetical order.
So I started a Nightmare difficulty playthrough, and damn does that change up the strategy. You can't really stand around and fight dudes. Takes too much time and too many bullets. Instead, it forces you to find ways to slow them down and distract them so you can run. Forces you to use your environment and other light sources a lot more.
The more I play this game, the more I'm loving it. Sure it's got its share of quirks, but there's nothing else quite like it.
If nothing else, the mixed reviewer responses (and, no, I'm not referring to scores) show just how many interesting things are going on. For example, some reviewers complained that the manuscript pages give too much away. I don't get this complaint. Some pages reveal characters' thoughts from earlier events, some for events just about to happen, and others for events that won't happen for a long time yet. And it's never clear in the pages which it is. Really screws with your sense of time and does really unusual things to traditional character development (a lot like what happens with character development in Memento). So good.
Curufinwe said:
How does this compare to Resident Evil 4? I know it's not all that similar, but some of the video I've seen reminds me of the Village-at-night parts of RE 4 (which I loved).
I think your hunch is somewhat accurate, at least for those early sections of RE4. But RE4 is generally much more adventure-like, while Alan Wake is much more action-oriented.
But the writing (not necessarily the dialogue) is really great (unlike in RE4). I'm convinced that they wanted Wake to look like a total hack, which is why some of the manuscript pages seem pretty derivative and cheesy. And later in the game
when we watch his interview on TV, we learn that not only is he an asshole, but that he's also not a very good writer. He's just a small step above Dan Brown.
But the way the overall game story is put together and structured is simply great.
So I started a Nightmare difficulty playthrough, and damn does that change up the strategy. You can't really stand around and fight dudes. Takes too much time and too many bullets. Instead, it forces you to find ways to slow them down and distract them so you can run. Forces you to use your environment and other light sources a lot more.
The more I play this game, the more I'm loving it. Sure it's got its share of quirks, but there's nothing else quite like it.
If nothing else, the mixed reviewer responses (and, no, I'm not referring to scores) show just how many interesting things are going on. For example, some reviewers complained that the manuscript pages give too much away. I don't get this complaint. Some pages reveal characters' thoughts from earlier events, some for events just about to happen, and others for events that won't happen for a long time yet. And it's never clear in the pages which it is. Really screws with your sense of time and does really unusual things to traditional character development (a lot like what happens with character development in Memento). So good.
I think your hunch is somewhat accurate, at least for those early sections of RE4. But RE4 is generally much more adventure-like, while Alan Wake is much more action-oriented.
But the writing (not necessarily the dialogue) is really great (unlike in RE4). I'm convinced that they wanted Wake to look like a total hack, which is why some of the manuscript pages seem pretty derivative and cheesy. And later in the game
when we watch his interview on TV, we learn that not only is he an asshole, but that he's also not a very good writer. He's just a small step above Dan Brown.
But the way the overall game story is put together and structured is simply great.
I just had an awesome moment I thought I would share.
I was running and fell through the floor and then I was surrounded by about 5 enemies.
So I took out a flare and held it and it trigged a slowmo scene where the camera zoomed in and spun around me.
That was awesome and that flares and smoke has great lighting.
If nothing else, the mixed reviewer responses (and, no, I'm not referring to scores) show just how many interesting things are going on. For example, some reviewers complained that the manuscript pages give too much away. I don't get this complaint. Some pages reveal characters' thoughts from earlier events, some for events just about to happen, and others for events that won't happen for a long time yet. And it's never clear in the pages which it is. Really screws with your sense of time and does really unusual things to traditional character development (a lot like what happens with character development in Memento). So good.
I'm totally getting this game on principle now...I think it's the 360's equivalent to Heavy Rain, now in gameplay necessarily, but just in that fact that it warrants a playthrough just for trying something different and being unlike most other games on its platform.
I'm totally getting this game on principle now...I think it's the 360's equivalent to Heavy Rain, now in gameplay necessarily, but just in that fact that it warrants a playthrough just for trying something different and being unlike most other games on its platform.
I don't think so, for example their review for Resonance of Fate came out much later than everybody else (like 3 weeks) and it scored much higher (rightfully) than everywhere else, they have fair scores IMO, not ridiculously overrated (Jade Empire) or underrated scores (God Hand) like IGN for sure.
Gamespot are extremely good about giving their reviewers long enough to review games properly, even if they have to wait for the game to be released to test the online multiplayer and the review goes up a week later than all the other big sites.
For example, some reviewers complained that the manuscript pages give too much away. I don't get this complaint. Some pages reveal characters' thoughts from earlier events, some for events just about to happen, and others for events that won't happen for a long time yet. And it's never clear in the pages which it is. Really screws with your sense of time and does really unusual things to traditional character development (a lot like what happens with
character development in Memento). So good.
Not off the top of my head, but memorable standouts were Roy Orbison's "In Dreams," Nick Cave's "Up Jumped the Devil," Bowie's "Space Oddity," and Poe's "Haunted" (the title track to her album that was the companion piece to her brother's horror novel House of Leaves--from which the game borrows some ideas).
FUUUUUUUU what gets me is that I had ordered it already along with RDR and LP2. Except that once I saw the reviews for LP2 I canceled that item and it fucked up my Alan order. So it's a good idea to order items separately from now on to avoid that.
FUUUUUUUU what gets me is that I had ordered it already along with RDR and LP2. Except that once I saw the reviews for LP2 I canceled that item and it fucked up my Alan order. So it's a good idea to order items separately from now on to avoid that.
I think they just ship when they get their stock in. I got confirmation of Heavy Rain being shipped at the start of the release week and the game came mid week (official release day was Friday IIRC).
I think they just ship when they get their stock in. I got confirmation of Heavy Rain being shipped at the start of the release week and the game came mid week (official release day was Friday IIRC).