good lord this game is awful. weapons that aren't strong enough to kill standard enemies are the classic indicator of a bad shooter. they're as present here as in iridion II. that the subweapons are ammo-limited -- and that the scoring system depends on not using them -- compounds the stupidity. the warped perspective, invisible walls, cramped screenspace, and oversized player craft are vintage iridion too. the asinine touchscreen weapon selection is, worryingly, the least of nanostray's problems. nanostray looked like an ambitious game that drew on a variety of healthy influences; i was hoping it'd realize iridion II's well-buried potential. in fact nanostray's only discernible influence is its immediate predecessor, and rather than shore up weaknesses in gameplay, shin'en have focused on graphics...which, incidentally, still aren't up to the polygonal detail or artistry of a decent ps1 shooter (e.g. raystorm). they nod tastelessly to japanese shooter tradition by periodically plastering the screen with big kanji. next time they ought to play a couple japanese shooters and learn from them.
on the bright side, it's 60fps.