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NASCAR: The Game 2011

Branson

Member
ga11agh3r said:
I think it's safe to say the PS3 version is in good hands. I would like to think it's not a 'port' and instead hope it's the lead system given Eutechnyx pedigree of releasing Ferrari Challenge and Supercar Challenge exclusivly on the PS3 (not taking into account the Wii version of FC)...

Yea, the developers know their way around the ps3 pretty well considering they did those titles, just kind of nervous since they are only demoing the 360 version.
 

ga11agh3r

Neo Member
Branson said:
Yea, the developers know their way around the ps3 pretty well considering they did those titles, just kind of nervous since they are only demoing the 360 version.

wasn't aware that this was the case, but I guess the 360 user base is the market they are trying to tap into (they already have the core PS3 userbase who will be familiar with their work).
 

ga11agh3r

Neo Member
HolyCheck said:
The lack of a so I just hold A and press left for 2 hours? jokes in the first few replies saddens me.

It's already been confirmed that the 'Rubber Band' GT 5 feature is being patched out day-one :)
 

gotee12

Member
After reading through that Operations Sports thread, Tuesday can't come quick enough...

Boogity boogity, gentlemen.

Boogity. Boogity...
 
Picked up my copy on lunch, I am excited to get home and try it out. I posted it before, but my gamertag is Billy Crystals if anyone wants to add me...though I might mess with single player for a few days before I jump online.
 
I'm waiting for UPS to drop off my copy from Amazon. I had high hopes for this game but the lack of reviews is a little troublesome. If anyone wants to add me my 360 GT is Got the Shakes.
 
Got the Shakes said:
I'm waiting for UPS to drop off my copy from Amazon. I had high hopes for this game but the lack of reviews is a little troublesome. If anyone wants to add me my 360 GT is Got the Shakes.

I am thinking the lack of reviews might be because the game was literally just finished. It got pushed back to March at the last minute, and now there is a release day patch that fixes a ton of stuff. At least I hope that's the reason.
 

Morn

Banned
Um ok. Played two races.

Second race I literally flipped Jimmy Johnson upside down on my hood and his car went flying back causing a wreck...NO CAUTION. WTF? The race had two cautions before that.
 

gotee12

Member
Morn said:
Um ok. Played two races.

Second race I literally flipped Jimmy Johnson upside down on my hood and his car went flying back causing a wreck...NO CAUTION. WTF? The race had two cautions before that.
Yeah. There's talk about bugs with cautions not being thrown. Did you notice if your game installed the patch when you booted it? There is a day one patch...
 

Morn

Banned
gotee12 said:
Yeah. There's talk about bugs with cautions not being thrown. Did you notice if your game installed the patch when you booted it? There is a day one patch...

Yea it installed the patch.
 
Curious what other impressions you guys will have but after reading peoples impressions on Operation Sports, I am seriously considering returning my copy to Amazon.
 

gotee12

Member
Bugs. Especially the lack of cautions. I got flipped on top of someone else, was carried through the entire first turn of Dega, dropped off, flipped end over end and eventually came to a stop. No caution.

Of course things like that can be fixed with a patch but really, should that be a day one bug? This smells of a publishers heavy pressure to get a dev to push out yet another game before it's had time to be properly finished. (cough, Activision, cough)

I'm still having a lot of fun though when the bugs don't rear their ugly head. Most all of my wreaks were due to my obvious inability to drive. It's odd though that while I'm not the greatest FM3 driver, I did get in the top 98-99 percentile on a lot of tracks in that game but in this game I've yet to get around a short track without spinning out or horribly missing my marks. Need practice, I guess.

Oh and Eutechnyx, what's with all this no replay theater or photo booth with the steering wheel? And why can't I use a controller for replays/photos if it's set up as player two?

Sigh... Get to fixing stuff Eutechnyx. Please. I smell an awesome game cooking in the oven, you've just taken it out before it had time to finish.
 
gotee12 said:
Bugs. Especially the lack of cautions. I got flipped on top of someone else, was carried through the entire first turn of Dega, dropped off, flipped end over end and eventually came to a stop. No caution.

Of course things like that can be fixed with a patch but really, should that be a day one bug? This smells of a publishers heavy pressure to get a dev to push out yet another game before it's had time to be properly finished. (cough, Activision, cough)

I'm still having a lot of fun though when the bugs don't rear their ugly head. Most all of my wreaks were due to my obvious inability to drive. It's odd though that while I'm not the greatest FM3 driver, I did get in the top 98-99 percentile on a lot of tracks in that game but in this game I've yet to get around a short track without spinning out or horribly missing my marks. Need practice, I guess.

Oh and Eutechnyx, what's with all this no replay theater or photo booth with the steering wheel? And why can't I use a controller for replays/photos if it's set up as player two?

Sigh... Get to fixing stuff Eutechnyx. Please. I smell an awesome game cooking in the oven, you've just taken it out before it had time to finish.

Between this and what I've been reading at Op Sports, it sounds like this is something I would either revisit in a few months (if they patch a lot of the problems) or next year when NASCAR 2012 comes out.
 

Du2andal

Banned
Wow, you all weren't kidding about this game being broken. I went for a pit stop but when I exited the stupid pit road speed pop-up didn't go away. 10 laps later and I couldn't get it to go away through replay or photo mode. No other HUD elements. No way of knowing what lap I was on or where my fuel was at. Just a big piece of shit in the middle of the screen that read Pit Road Speed 189!!
 

gotee12

Member
I was in P15 in Daytona, was wrecked, caution thrown (seriously, a caution, weird I know) and restarted in... 1st place.

Restarted the race, made it to green flag pit stops, and saw around 4 different cars drive THROUGH me and my pit crew. As in noclip, drove right through us as if we didn't exist.

That's not all but I'm sure you guys are getting the idea so I'll stop right there.

And yet, when the bugs stay away, I'm having a blast with this game. Go figure. If they patch all of these bugs, and I haven't experienced or heard of anything that seems "unpatchable", this will be an awesome game. But as it stands, it's pretty disappointing.
 
And back to Amazon my copy goes tomorrow. I'm disappointed by all of the comments I've been reading because I really wanted to believe that someone was going to finally nail a next gen NASCAR game.
 

gotee12

Member
Got the Shakes said:
And back to Amazon my copy goes tomorrow. I'm disappointed by all of the comments I've been reading because I really wanted to believe that someone was going to finally nail a next gen NASCAR game.
I'm not going to tell anyone what to do or what not to do, but as I said previously when the bugs don't crop up, the game IS incredibly fun. The driving style is different from what I'm used to but I am starting to get the hang of the superspeedways.

Yes it's a buggy mess right now, but how long do you have with Amazon before the return policy would run out? I'm REALLY hoping Eutechnyx will announce something before the end of the week concerning fixes. Who knows, we may even see a fix for the bigger issues (cautions) before this week is out.
 
gotee12 said:
I'm not going to tell anyone what to do or what not to do, but as I said previously when the bugs don't crop up, the game IS incredibly fun. The driving style is different from what I'm used to but I am starting to get the hang of the superspeedways.

Yes it's a buggy mess right now, but how long do you have with Amazon before the return policy would run out? I'm REALLY hoping Eutechnyx will announce something before the end of the week concerning fixes. Who knows, we may even see a fix for the bigger issues (cautions) before this week is out.

I have 30 days I believe. I've spent the day reading 60 pages of negative feedback on the Operation Sports forums. If I have to wait a month or 2 for them to start patching stuff (which I think would be the earliest since patches have to go through certification) I just don't see myself coming back to it. I'll probably send it back and if things get fixed, maybe I'll pick it up at a later date. It doesn't cost me anything to return it so I won't be out any cash.
 
Ok, impressions:

I messed around with the game for a couple hours last night. I started out by turning off all of the assists and going to Bristol to run some practice laps. I really, really like the way the cars handle so far. It's not pure sim handling, but it's close enough for me, especially since I was playing with a controller.

I spent the bulk of my time after that painting my car. The paint booth needs some work. I am hoping you unlock more sponsor decals or something, because as it is there are not enough pre-made ones. When you cycle through your existing layers in the menu, it does not highlight the corresponding layer on the car, making it extremely difficult to figure out which layer you are about to edit. Also, cycling though those layers is way too slow, and I only had 30 or so (out of a possible 1000). And probably worst of all, when creating a new paint scheme the car has no headlight, tail light, grill, make or model decals on the car, and I can find no way to add them. I was able to make a cool unsponsored car for myself, complete with yellow stripes on the bumper, but it looks kind of dumb without the "car" decals. I took pictures of the car, which I'd love to share, but I couldn't find anyway to get the photos off of the xbox.

Once I was done with my car I ran a 15 lap race at Charlotte on medium difficulty and with a controller. I qualified 7th and took the lead pretty quick, but around lap 11 or so the first few guys ran me down and passed me. I think this might be because I slapped the wall a time or two and hurt my car, which is actually pretty awesome. After the race I wasn't satisfied with how I was running the track so I hooked up my steering wheel and turned some practice laps. I definitely prefer driving with a wheel, except I was getting a weird problem on the straightaways where the force feedback would start jerking the wheel back and forth, light at first and then more and more until I spun out. I was getting off of the turns fine, so I don't think I was causing it myself. Afterwards I started easing on the gas more slowly and it seemed to not happen quite as often. I turned force feedback off for awhile and I ran fine, so I think this might be a bug. That aside, after 30 minutes or so of turning laps and tweaking some basic setup stuff I was able to really improve my times, which was cool.

Anyway, my general impressions of the game are actually pretty good. I ran into bugs like I mentioned, but not as much everyone else since I only did one short race and I haven't played online. The most important thing to me was that the cars drive well and they seem to, so if they can patch the bugs out later I am fine with that. I'm going to run some more single races tonight and then hopefully start career mode. I don't want to jump online until I am confident I can hold my line around other cars in the corners better.
 

gotee12

Member
digita1alchemy said:
I turned force feedback off for awhile and I ran fine, so I think this might be a bug.
I had the exact same issue and assumed it was due to my lack of talent. I just assumed they were going for "bumps" in the track for realism. Now that I think about it, one of my races at Dega had numerous "bumps" throughout the track and the next race seemed to have fewer. Never tried to race with force feedback off or with a controller. Hmm...

Also, according to one of the mods on the Eutechnyx forum the headlights/etc. are included in the 2011 season dlc. You'll have to wait until then to race any of the night tracks with your custom car. (har har)
 
gotee12 said:
I had the exact same issue and assumed it was due to my lack of talent. I just assumed they were going for "bumps" in the track for realism.

It's possible, but if that's the case they need to tone that stuff down a bit. It shouldn't be harder to run down the backstretch than it is through the turns, which was the case for me at times.
 

gotee12

Member
Official word on the bugs from a dev on the Eutechnyx forums...
(link)

NASCAR The Game 2011 - Moving Forward
We’d like to thank the NASCAR The Game 2011 community for sharing their feedback on the game since its release yesterday. We’ve had a whole heap of positive comments and congratulations for the efforts we’ve put into making a totally new NASCAR game experience. However, we’ve also had some legitimate feedback on modes not operating as intended or features that members of the community would like amending.

We've spent untold hours testing the game both in and out of house, but we can never get a real picture until it's in the hands of those whose views we most value - the game player.

With this in mind, we are actively working on enhancements and fixes for Patch #2. It's important that we continue to get your feedback and, in order to guarantee that every comment will be seen by the team, we've opened up a specific thread on our forums HERE. This will allow us to ask you any additional questions we need answering when we try to recreate any issues that the community has highlighted.

You can also find a live status of the patch and what issues are being addressed HERE.

Many thanks for your committed input into the community for the game - as developers, we’ll be acting quickly to ensure all feedback is addressed.

The NASCAR team at EUTECHNYX

I can't help but feel a little bit irked when they've "spent untold hours testing the game" yet some of these very obvious bugs still exist and there's no mention of "yeah, we know blank isn't right" or something to that effect. You gain a lot of respect from the community when you come right out and admit to the obvious, like what Gearbox did recently with the Duke Nukem Forever delay...
 

Du2andal

Banned
Has anyone managed to make it through a race at the Phoenix night track? I have tried 3 times with Pro settings and the game keeps hanging on me. The AI pulls a caution and the game drops to about 2 fps for a few minutes before giving up completely. Just for reference, I am playing on 360 with the game installed.
 

gotee12

Member
Eutechnyx has updated the status of the patch here. It looks promising. No word on a timeline though...

edit: I really liked the fact that they are focusing on cautions and improving the look of the damage models and debris...
 
wow they're getting tore a new one on the forums :lol


i've only done hot lapping/races on the road courses so i haven't accounted any of these bugs, but the handling is really good, a shame there's only two road courses in the game.



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patch 1.02 update:

Bugs:

- Fix lack of Caution Flags - Fixed
- Fix issues with the A.I. exiting the pits and then pulling straight up the track - Fixed
- Fix Cautions Lights being illuminated all of the time - Fixed
- Improve the PS3 voice comms - Fixed
- Fix the instant wrecking during Online Rolling Starts - Fixed
- Fix the Lobby Race Start Counter freezing - Fixed
- Fix Spotter saying “Clear” too often - Fixed
- Truex Jr. & Bill Elliott being corrupt during celebrations - Fixed This may need to be held back until the DLC pack due to the size of the fix. Microsoft limits the size.
- Hardcore mode enabled on Xbox 360. PS3 already works - Fixed
- Fix Custom Setups working Online - Fixed
- Car rolling away during a celebration leaving the driver celebrating in mid-air - Fixed
- Pace car lights in single player are on all of the time - Fixed
- Issues with the Lucky Dog rule - Fixed
- Issues with the Wave Around rule - Fixed
- Improve FFB and wheel sensitivity options - Fixed
- Slow Down indicator is no longer displayed on Talladega as it's a wide open track - Fixed
- Loss of Save - Fixed
- Spotter says “Clear” when there are cars along side the player - Fixed
- Green White Checker problems - Should read “Caution - 1st Green White Checker” - Fixed
- Fix the Rolling Starts Online/Offline so the cars begin in the correct formation and together - Work In Progress
- Improve general stability and freezing issues - Work In Progress


Improvements:

- In Private games, the host will start the timer when they are ready - Added
- Add support for the Porsche GT2 wheel (XBox 360) - Added
- Allow the HUD to be completely turned off - Added
- Ensure only Carl Edwards performs a back flip - Fixed
- Add the ability to change your Online Car - Added
- Add proximity indicator to split screen - Added
- Added Manufacturer Logos and Headlight / Taillight stickers to the Paint Shop- Added
- Adding time to the lobby count down when people enter a lobby - Improved
- Added a penalty mechanic to slow down the player when cutting corners on the Road Courses - Added
- A.I. difficulty being too easy when qualifying - Improved
- Added Wheel Control sensitivity option to the XBox 360 - Added
- Allow the Rival Icon to be turned off, use In Game options menu - Added
- Change the Gas indicator so it defaults to full in the pit stop interface - Added
- Add support for the T500 wheel - Added
- The sensitivity when using the stick to move / rotate etc. is too high - Improved
- Disable rubber banding - Added
- Legends Challenge, Only show the closest tag - Improved
- When any players are in a race, players in the lobby should see “PLAYERS STILL RACING” where it currently reads “AWAITING OTHER DRIVERS” in the lobby - Improved
- Added an Auto Kick system for removing disruptive players, Driving Backward or not Moving, in an online race - Added
- A.I. bunching on certain tracks - Improved
- Accelerated vinyl projection rendering, slightly faster on Xbox 360, almost twice as fast on PS3 - Improved
- Upped custom decal layer count from 50 to 75 - Improved
- Non-Supported wheels now have better general compatibility, Thustmaster (All) & Logitech (MoMo & GT Force) - Added
- Reconfigure the damage to improve the look and add more debris on impact - Improved
- Allow a greater selection of race distances in the lobby / private lobby. - Added
- A.I. pitting problems causing them to collide into each other - Improved
- Draft effect both on the car and visual to be tweaked - Work In Progress
- Free up the A.I. cars so that when they are hit by a player they will get loose - Work In Progress


Investigating:

- A.I. being overly aggressive when bump drafting the player
- A.I. slamming their brakes on for no reason
- Hitting the wall often turns the car ending up with the player facing the wrong way

The patch will then be tested for around a week. The final stage is Certification with Sony and Microsoft. This can take around 1-2 weeks. So week beginning the 9th May could be a realistic release date if everything goes to plan although there are elements beyond our control in this process. We'll keep everyone up to date with developments.
 

gotee12

Member
digita1alchemy said:
I think its only in the PS3 version. No idea why. I don't even think you can share photos from the 360 version :(
Well that sucks. Then again I can't even get into replay/photo mode since I use a wheel.
 
digita1alchemy said:
I think its only in the PS3 version. No idea why. I don't even think you can share photos from the 360 version :(

microsoft wouldn't allow them to put in the video and photo sharing options.



the engine removed itself during my celebratory donut :lol

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gotee12

Member
UPDATE 04/21/11: Patch #2 is now 100% Complete and has now gone into Full Test with Activision. Once testing has been completed it will then be submitted to Microsoft and Sony for Approval, Approximately 1-2 weeks.

From the Eutechnyx forum patch update thread... thing. (link)
 
To celebrate the All-Stars race taking place this weekend at Charlotte Motor Speedway, here's another sneak peek at the 2011 DLC. I've included various angles of the Josh Wise #7 NASCAR The Game 2011 car that will feature in the upcoming 2011 DLC.


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[/QUOTE]

First Look Dover Speedway - NASCAR The Game 2011 for Wii

http://www.youtube.com/watch?v=KoZPY66hqVw


First Look Dover Speedway Splitscreen - NASCAR The Game 2011 for Wii

http://www.youtube.com/watch?v=yAiHbMrQQcc


First Look Charlotte Motor Speedway - NASCAR The Game 2011 for Wii

http://www.youtube.com/watch?v=S-RIY7dnTQ4


First Look Bristol Motor Speedway Splitscreen - NASCAR The Game 2011 for Wii

http://www.youtube.com/watch?v=BbKBg4zd8cg

First Look Kansas Speedway - NASCAR The Game 2011 for Wii

http://www.youtube.com/watch?v=faBKqlviCoc[/QUOTE]
 
Wax Free Vanilla said:
just popped this in again and patch 1.02 is available.

476mb

includes the dlc

Thanks for the update. I had wondered if this had been forgotten, but hadn't followed up on it recently. Will check it out tonight!
 
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