Fleshbane, for his part, dispenses with subtlety and stealth once he is made aware of the intruder.
With a thunder crack, Fleshbane rends through space and time to appear directly behind the hapless humanoid. Towering above the fleshling with his sword at the ready, his unchanging rictus grin somehow seems all the more filled with malicious glee. "Well, well, well," he rumbles, "what have we here?"
((Fold Space has a shorter range than how I've been portraying it in fluff bits. In actual mechanics, I'd argue it's still within our limitations on magic and powers. Also I can't take an action until my next turn after a teleport, so I'm just trying to spook him in the direction of Oz's grapple trap.))
With a thunder crack, Fleshbane rends through space and time to appear directly behind the hapless humanoid. Towering above the fleshling with his sword at the ready, his unchanging rictus grin somehow seems all the more filled with malicious glee. "Well, well, well," he rumbles, "what have we here?"
Code:
Intimidate check: 1d20+16=31
((Fold Space has a shorter range than how I've been portraying it in fluff bits. In actual mechanics, I'd argue it's still within our limitations on magic and powers. Also I can't take an action until my next turn after a teleport, so I'm just trying to spook him in the direction of Oz's grapple trap.))