Darkmakaimura
Can You Imagine What SureAI Is Going To Do With Garfield?
America needs games like this so bad. What's the closest we currently have or are getting? Darksiders II maybe?
This sounds interesting. So Noi's accessories could be used for her stats or party/item effects stuff, then.The Noi accessory system really surprised me, since I expected only int+ items for here. It's much more than that. Her "head" and "accessory" slot are basically for items with different effects, like "increased drop of collection items" or the items reducing certain types of damage mentioned earlier.
Guess you couldn't resist! :lol Are you playing the DD version on Vita or PSP? If Vita, how does it look/feel on there?A friend of mine gave me the PSN points necessary to buy it as an early birthday present. Does this still count as staying strong? (._. )
It's not downloading fast enough!
I hope that isn't the only method of getting XP.Man. The first quest you do introduces cooking, and the food gives EXP.
This sounds interesting. So Noi's accessories could be used for her stats or party/item effects stuff, then.
Good luck with that. I don't even think there's any done for the Kiseki titles.I know it's early days for Nayuta, but is there any word from the Falcom fan base about English walk through being made for the Japanese illiterate?
Good luck with that. I don't even think there's any done for the Kiseki titles.
I could try it... but making walkthroughs is a lot of work. (._. )I know it's early days for Nayuta, but is there any word from the Falcom fan base about English walk through being made for the Japanese illiterate?
In your opinion, what makes it like a Kiseki game? Unless of course it is a major spoiler or whatnot.I finished the prologue.
Current thoughts: this is a Kiseki game. Absolutely. I understand exactly what Kondo meant when he said that fans of the Kiseki series would feel right at home.
It's not really something I can quantify. So much about it just feels like a Kiseki game. And of course it helps that they use the same units of measure, same currency and stuff, but it's also in the writing and the storytelling.In your opinion, what makes it like a Kiseki game? Unless of course it is a major spoiler or whatnot.
There is a downward thrust, you just don't have it at the beginning.I think one of the things that feels the most off about it is that there is no downward thrust at all;
There is a downward thrust, you just don't have it at the beginning.
Remember that you unlock new attacks by getting rating stars and showing the card to your master. Judging by the number of cards, you'll have tons of attacks later on.
I've got 2 new attacks so far and the downward thrust is awesome - huge damage and small aoe. The first unlockable attack on the other hand, not so much.Well, I just completed the prologue, so I didn't even know you unlocked new attacks that way. It wasn't mentioned! But that's great to hear.
Well, that's good news. I'm really curious, like so many others, if this will actually reference any of the Gagharv/Trails games as it gets going other than Poms and Mishie.It's not really something I can quantify. So much about it just feels like a Kiseki game. And of course it helps that they use the same units of measure, same currency and stuff, but it's also in the writing and the storytelling.
I could try it... but making walkthroughs is a lot of work. (._. )
This game has plenty of text so far too though.
I don't think that would be necessary considering it really wouldn't cost anyone anything other than time to make a translated walkthrough. It really just comes down to the person's skill in translating the text and the time it will take. In fact, there's already a walkthrough of Nayuta no Kiseki in progress on YouTube but of course, it's not translated.I'd kickstart a walk through. Not even joking.
I finished the prologue.
Current thoughts: this is a Kiseki game. Absolutely. I understand exactly what Kondo meant when he said that fans of the Kiseki series would feel right at home.
The game is really quite a great-looking game. I would say it is one of the best, if not the best-looking games Falcom has ever made, and that's even considering Zwei 2. On the other hand, it's hard not to notice the influence of Zwei 2 on this game's visual style. Particularly in the character shading style.
My only major gripe so far is with the combat. I've only done a very quick dungeon so far, no boss or anything, but while the combat is certainly swift enough - glad that's the case, it was a major worry - it doesn't feel as tight as an Ys game. I think one of the things that feels the most off about it is that there is no downward thrust at all; jumping into the air and only being able to attack air just feels odd. On the other hand, the combo system is interesting, granting you bonuses as your combo count increases. You get a strength bonus at, I think 25 hits, then further bonuses after that. I don't think I necessarily prefer it to the system introduced in YsF, but it does at least make combat more compelling.
We'll see how things go, though. I've only just begun.
Oh yeah, and the amount of voice so far is kinda lame. A couple of lines are voiced, in each scene, the rest aren't. It's a bit more than we got in Ao, but not much.
Well, you shouldn't sell the amount of time required to do it short. I worked on my DQ5 guide for several months and only made it up to the wedding. It requires lots of playing and replaying as well as translating, and fact checking.I don't think that would be necessary considering it really wouldn't cost anyone anything other than time to make a translated walkthrough. It really just comes down to the person's skill in translating the text and the time it will take. In fact, there's already a walkthrough of Nayuta no Kiseki in progress on YouTube but of course, it's not translated.
How is the amount of dialogue in the game, btw? Is it comparable to the Trails series?Well, you shouldn't sell the amount of time required to do it short. I worked on my DQ5 guide for several months and only made it up to the wedding. It requires lots of playing and replaying as well as translating, and fact checking.
I'm not saying anybody should start a Kickstarter, that's certainly not necessary. It just sounded like you were making it sound like it would be easy to do. ( ._.)How is the amount of dialogue in the game, btw? Is it comparable to the Trails series?
Anyways, I'm not against someone setting up some kind of donation or whatnot to do it. I just don't know if a Kickstarter would be necessary or if it would even entail something like a "walkthrough" as it's mainly meant for indie movie and game developers? I know it's surely not an easy thing. I already see multiple translations of characters in the game alone (Selam or Serum or Seram, etc.) so yeah it would take someone who could invest the time and have the interest and skills, such as maybe you and Floofy to really pull it off.
I finished the prologue.
Current thoughts: this is a Kiseki game. Absolutely. I understand exactly what Kondo meant when he said that fans of the Kiseki series would feel right at home.
My only major gripe so far is with the combat. I've only done a very quick dungeon so far, no boss or anything, but while the combat is certainly swift enough - glad that's the case, it was a major worry - it doesn't feel as tight as an Ys game. I think one of the things that feels the most off about it is that there is no downward thrust at all; jumping into the air and only being able to attack air just feels odd. On the other hand, the combo system is interesting, granting you bonuses as your combo count increases. You get a strength bonus at, I think 25 hits, then further bonuses after that. I don't think I necessarily prefer it to the system introduced in YsF, but it does at least make combat more compelling.
At least you won't miss EASY TO MISS EVENTS, or whatever they were called on the back of that guide you bought.Oh god, I'm running around talking to everyone after every single minor event.
Why do I do this to myself? OTL
At least you won't miss EASY TO MISS EVENTS, or whatever they were called on the back of that guide you bought.
Are you playing it on the Vita? I think I've had maybe one slowdown so far and I'm about as far as you.Finished off chapter 2 and am a bit into 3 now, glad to see that the areas did indeed open up more. Gameplay's getting better as more things unlock as well. Regarding chapter 2's boss:as soon as I finished the first half of it and then it ripped your platform right out of the stage and onto the waterway right down the tower I was just like WOAH. Too bad the framerate during that section got pretty bad to the point of getting in the way of the fight a bit.
Are you playing it on the Vita? I think I've had maybe one slowdown so far and I'm about as far as you.
controls well with a Dual Shock 3, btw~
So far the one mechanic that I don't like isintroduced in chapter 3. I can't get a grasp of it when precision is required.gear hold
On the other hand I love how the stores don't get better lineup automatically when the game progresses and you have to deliver materials to the NPC to be able to buy better items. Makes much more sense.
Uh, that sucks. At least you still get xp/mira/xp for Noi's spells even if you exit to the world map.I just got stuck in the floor in a dungeon. Super rad. I had to exit and lose all of my progress.
That sounds good. I like playing on TV out when I get the chance.The game looks pretty great via TV out and controls well with a Dual Shock 3, btw~
So you can get better gear earlier on in the game if you grind for drops or something? The shops probably don't gain levels like they do in Xillia, but that's what it sounds like here. So if you grind for drops and if the game is easy like Disgaeamad is saying, you could make the game really easy by bringing drops to NPCs for better stuff?I don't care for it, personally. It's one step closer to being like Tales of Xillia's shop build system.
No, you bring ore to the shop and they add new stuff. It's not like you have to have 903250325 things just to get a new thing to appear in the shop. And it's not like you can get ore from just anywhere.I know duckroll earlier in the thread brought up the idea that the dungeons' paths were constructed to allow for platforming in order to get those crystal thingies. Is that the case, or you can wander around with more freedom?
That sounds good. I like playing on TV out when I get the chance.
So you can get better gear earlier on in the game if you grind for drops or something? The shops probably don't gain levels like they do in Xillia, but that's what it sounds like here. So if you grind for drops and if the game is easy like Disgaeamad is saying, you could make the game really easy by bringing drops to NPCs for better stuff?
Hope I'm not reading into this wrong, but it seems you're not really too happy with the game. So far as you've been playing, would you say it's average at best? Maybe the bosses will get better. That first one does look a bit "slow".I finished chapter 1. Current thought: that boss was stupid. Ys boss design definitely is not in effect here, at least not so far. If they actually focused on the bosses more than other games, the first boss makes that seem pretty sad.
EDIT: Here's someone else's video of the fight, for those curious: http://www.youtube.com/watch?v=4eJKTZ4Oq30&feature=youtube_gdata_player
Stupid, repetitive design. It's just very boring. No Ys boss would have that much dead time between opportunities to do damage. They'd always have you dodging or other things if you couldn't do damage. Here, you just have to stand and wait.
i have yet to form a full opinion on the game - it's far too early for that.Hope I'm not reading into this wrong, but it seems you're not really too happy with the game. So far as you've been playing, would you say it's average at best? Maybe the bosses will get better. That first one does look a bit "slow".