Holy crap the title screen theme is beautiful. Sometimes hard to progress past the title screen, lol.
I've decided to start on Hard just to see if it'll come and bite me in the butt later on.
And this is one of the prettiest games I've seen on the PSP. So much colour, models are nice, buildings and water look cool... Music is really good so far too. What else... some lines are voiced but it feels like for most of it they aren't. Going back to the look and colour vibrancy of this game, though... I'm playing The Last Story at the same time, and going back and forth between this two, the difference is truly like night and day in terms of presentation.
As for the combat, I guess it improves after a while and you get new moves? I have to say that I like how when you chain attacks you get better bonuses similar to something in Felghana and Origin. Seems like the chain stays there in the corner for a while. After 20 hits you get strength up, 40 hits, you get intelligence up, 60 hits you get more mira or something. The double-jump feels good, btw. I like it. Rolling's alright. Platforming feels good. At least this game seems to have pretty decent platforming, though I've only played the prologue dungeon so far. Edit: Jump and double-jump feels like Felghana and Origin, and rolling feels kinda like Seven. Thank goodness you could double-jump from the get-go. Makes things fun.
And man there's a lot of dialogue in this game. More than I had expected anyway.
Edit: Thank goodness cooking isn't the only way to get XP here. Giving stuff to Eartha to cook for you in terms of restorative stuff or a small XP boost in addition to killing enemies for XP is still kinda nice.