Well deserving of its 82 metacritic when half the audience bails due to how shit it is
I mean the astroturfers get paid to be on forums/social media, not to actually play the gamesCome on green rats, do better. Even I completed that shit.
I'm sure this is exactly what Microsoft wanted when they bought Ninja Theory in 2017 and showed Hellblade 2 at the XSX unveil in 2019.It was definitely a smart move releasing a big budget cinematic movie experience about women's mental health issues.
They should have just stuck with Unreal 4, improved the combat a little from the first game, maybe add some upgrades to weapons or armor, have the same kind of boss fights the first game had. And that's it.Whoever allowed this game to waste 4-5 years of studio time should be on the chopping block
It's absolutely insane.
11 hours for me. Loved it except for the puzzles, the combat is probably the most adrenaline-pumping thing I've ever experienced, would love an arena or horde mode. 9/10I just completed it two days ago, not because I didn't want to but because I didn't have the time. 10 fantastic hours. Don't hate!
You're probably talking about Stellar Blade11 hours for me. Loved it except for the puzzles, the combat is probably the most adrenaline-pumping thing I've ever experienced, would love an arena or horde mode. 9/10
It's a six hour game where like 4 of those hours you're just walking forward.It has only been a week or so.
That said, look at the completion ratio of something like Pentiment or Pscyhonauts 2. Supposedly great games. Been a while I checked, but I doubt it's improved much.
Yep , their happens with Nice looking games with lack of gameplay....at some point the great graphics and views become irrelevant since You are used to them.The data point is that everyone installed it using their Game Pass subscription, said "that looks nice" then got bored.
To play devil's advocate, the completion rate on a lot of single player games is significantly lower than a lot of people might think, even shorter ones like this.
6-8 hour game available day one on GamePass. I sincerely don't understand this data point at all.
I'm still waiting on the PC port there, only played the demoYou're probably talking about Stellar Blade
I stopped after a few hours. I couldn't take it.Did they fucking stopped after 30 min or what?![]()
I'm a graphic whore and i can't even convince my balls to pay a month of pc gamepass to play this shining turd.I stopped after a few hours. I couldn't take it.
It's beautiful, but it's soooooo boring.
OMG I thought we loved walky talky batshit insane and she won't shut the fuck up sims now?
That's just the cliff climb.I tried watching a no commentary playthrough, I was done ~10-15min in. No thanks.
Ninja Theory right now![]()
If they release this on PS5 that will be a big blow... to PS gamers.Ha, when they release it on PS5, I'll make it near 89.99%
I'm masochistic like that.If they release this on PS5 that will be a big blow... to PS gamers.
This is probably the case, at least is for me. I am more addicted to buying new games, trying them and moving to the next one than finishing them anymore. It really takes something to grab me to keep going and not try something else.The data point is that everyone installed it using their Game Pass subscription, said "that looks nice" then got bored.
To play devil's advocate, the completion rate on a lot of single player games is significantly lower than a lot of people might think, even shorter ones like this.
Lol barely even that, the start is sloooow. Tbh the game should've started with the fight below. That's what got me interested. And I don't care that it's super mashy and sometimes playing by itself, I loved every single fight for the intensity and brutality and screaming and mocap acting, I want more!That's just the cliff climb.
It speaks volumes that, despite the game being short, still, most people never finished.
Wow wow... we don't talk about speedrun yet.it's not even 6 hour game, i beat it to 100% in 5 hour. barely
The goal has always been to "spend Sony out of business" as detailed in the leaked email. They want to devalue gaming until it is economically worthless and then only a $3 trillion company like MS can still afford to be in the gaming business. It's kind of a classic monopolist tactic but it only works if you already have a monopoly so I'm not sure why MS thinks it will work with XboxWhen you know from Day 1 the game will be on Gamepass, what is the actual plan to turn on a profit on a game like this? Or, like, what is the point of it from a business standpoint at all? I really want to know. I doubt it even led to a noticeable increase in subscriptions.
100% this. Visuals were the only improvement over the first game. Everything else was a downgrade. Weaker story, weaker combat, weaker puzzles.It's gameplay is even less engaging than the first, which wasn't exactly the games strong suit to begin with. The game looks incredible but as an interactive experience I found it lacking.
More to the point: People play and complete games they buy. The act of buying implies a level of commitment that simply isn't seen when you subscribe to a service. This is called the Netflix Effect in Hollywood, where people rarely finish TV shows and even 2 hour long movies after the shift to streaming.Meanwhile, look at Elden Ring's numbers. Much higher completion percentage even for complex endings. Basically, people play and complete good games.