Nearly 90% of Hellblade 2 Xbox Players Haven't Completed it's Story

Loads of games have terrible completion rates. Take a look at what percentage of players get achievements/trophies for completing things that are done in the first hour.
 
RDR2 is also a 20h game where you add 60 hours riding around and watching pretentious ambivalent dialogs. With today's open world and rpg fetish in everything, most games are bloated af. This here might be too short for regular full price, which is for a gp title irrelevant anyway though. Too short with some stuff some don't like, or even hate, is imho hardly worse than actually time consuming bloat prevalent in many other games. The best feature of Callisto Protocoll eg was imho that, while it being mediocre, it did not overstay its welcome, at all.
Of course this does not have to be for everyone, but it feels weird that people rather play repetitive stuff ad nauseum, to get good, just pure grind achieving nothing actually, than go through something that is short and maybe too linear or whatever.
I am not really a huge fan of NG+ modes and have no idea why this is even considered something that often has to be released as some DLC or some major upgrade, when it should be in any game day one, but often those playthroughs are the actual fun ones, when you ignore all of the distracting nonsense that is in modern gta/skyrim wannabe games and just play those actual six hours with 4 hours of walking.
Gta is 20hr driving, cod is 5hr shooting, mario is 10hr jumping, shills make every excuse to say that the game is good, it's not. ffs
 
That's the beauty of GamePass, you can try and if you don't like it, just uninstall and move along. Not the same if you spent $50-70 on something.
 
That's the beauty of GamePass, you can try and if you don't like it, just uninstall and move along. Not the same if you spent $50-70 on something.
This is part of the reason I hate games launching in a service. Every action has a reaction. This will lead to games trying to design some really great probably action packed first 30min to try and get people to stick with the game.
Can't rely on the money commitment. Can't slowly build up or have a compelling slow story packed beginning, etc. Everything is going to turn into Fast and Furious.
 
Google results gave me 25% but maybe that's old? 46 for the length of that game is really next level then. Relax bud!

I think his source is PSProfiles, one of those trophy aggregate websites.

HB2 also has 35% completion on True achievements tracking.

This is the achievement for beating the final chapter.



7g36ZjX.jpeg
 
Last edited:
Well it's on a rental service, where you can download it at no risk and delete it if it doesn't interest you in the first ten minutes.

I'd bet there's a difference in completion rates between people who rent via subscription service vs people that put their money down to buy the game.
 
This is part of the reason I hate games launching in a service. Every action has a reaction. This will lead to games trying to design some really great probably action packed first 30min to try and get people to stick with the game.
Can't rely on the money commitment. Can't slowly build up or have a compelling slow story packed beginning, etc. Everything is going to turn into Fast and Furious.

And after that thirty minute opening, if the game isn't for them, they'll just drop it and move along. No, this won't result in some huge shift in game design. People also thought GamePass would shift game design to pump out short episodic content or make publishers focus on quantity over quality and neither of those happened.

Also, I'd argue that for the consumers sake, your hypothetical is still a better scenario than we have today, where publishers put out misleading trailers to entice you to plop down your $70 and then you're stuck with it when you realize you've been bamboozled.
 
And after that thirty minute opening, if the game isn't for them, they'll just drop it and move along. No, this won't result in some huge shift in game design. People also thought GamePass would shift game design to pump out short episodic content or make publishers focus on quantity over quality and neither of those happened.

Also, I'd argue that for the consumers sake, your hypothetical is still a better scenario than we have today, where publishers put out misleading trailers to entice you to plop down your $70 and then you're stuck with it when you realize you've been bamboozled.
Well I'd say they failed at delivering the episodic content. Like the Halo campaign. Matt Booty talks about scoping things down. Most games are not going for demanding graphics.
I think most of the exceptions were the games already in development and then got bought. Didn't know they were going straight to a service, like Starfield.
 
Well I'd say they failed at delivering the episodic content. Like the Halo campaign. Matt Booty talks about scoping things down. Most games are not going for demanding graphics.
I think most of the exceptions were the games already in development and then got bought. Didn't know they were going straight to a service, like Starfield.

They failed at something they haven't tried to do and aren't doing. No one is pumping out episodic games on GamePass but we were told that pretty soon after it launched, that's what all Xbox games would be.
 
I think his source is PSProfiles, one of those trophy aggregate websites.

HB2 also has 35% completion on True achievements tracking.

This is the achievement for beating the final chapter.



7g36ZjX.jpeg
Nah, 46% looking at the trophy % on ps5. On psnprofiles its at 73.5% and 45.6% plat.
 
Game pass means that people who are prejudiced against the game will start it up, play for an hour or two, then post shit about it.

Even the best game have a ridiculously low completion percentage. Games given away for free may as well not even track this stat.
 
Its boring, even at this length. I finished it, but barely
i could tell by how the first was, haven't bothered with part 2 but maybe if it's easy achievements to pad my gamer score, even then i barely care anymore, at this age, games have to be very good for me to not feeling like i'm wasting my life.
 
They failed at something they haven't tried to do and aren't doing. No one is pumping out episodic games on GamePass but we were told that pretty soon after it launched, that's what all Xbox games would be.
Yes, but I'd say it is causing other things to happen. Hell episodic would probably be an improvement.
 
i could tell by how the first was, haven't bothered with part 2 but maybe if it's easy achievements to pad my gamer score, even then i barely care anymore, at this age, games have to be very good for me to not feeling like i'm wasting my life.
I wanted to see dem graphics tho
 
It shows that something is entirely off with how avid gamers think people consume games and what the actual reality is. Been saying this forever.

Not just with Hellblade 2, but with every game.
 
Because I'm finishing backlog. I hate that it's a race to beat a game now

...and that's why I stopped subbing to Gamepass/PS Extra brother, I always like taking my time with games and the fact that they can be taken down after a just a few months created this anxious feeling, games should be savored, not just consumed.

On topic now gents, I don't think it's the game's (HB2) fault since it's pretty short, instead, it's the Gamepass effect® (or the PS extra one) where if a game doesn't hold your interest in the first few minutes/hour you're down to the next, "shiny" game in the catalogue...
It's something that - IMO - creates unnecessary OCD amongst the users since it perpetually makes us chase that "high" of trying a new game.

If people can't complete a straightforward, easy and short 5-7 hour game...I don't think that it's the game that's at fault here.

Just my 2 cents obviously
 
Last edited:
That means more than 10% of the people that tried it finished it. I'm surprised it's that high.

Maybe this is better than I thought. I'll try it again, one more time.

avin
 
Last edited:
To the people who've played it and liked it; How is the gameplay fighting compared to The Callisto Protocol?

Cuz I enjoyed bashing enemies in The Callisto Protocol

Second question: is it more fun than Callisto Protocol?
 
That's the beauty of GamePass, you can try and if you don't like it, just uninstall and move along. Not the same if you spent $50-70 on something.
Yeh, uninstall, move along, and watch the developers studio get closed because they've made no money off the game, excellent
 
Yeh, uninstall, move along, and watch the developers studio get closed because they've made no money off the game, excellent

Yes, because someone who installs Hellblade 2 on GamePass and plays it for thirty minutes and uninstalls, clearly the game was in their wheelhouse and they would have spent $50 on it had it not been for GamePass. I'm sure you also believe every pirated piece of software is a guaranteed lost sale.
 
6-8 hour game available day one on GamePass. I sincerely don't understand this data point at all.


I wonder if Microsoft will brag about this great stat?! I mean, they proclaim hours played and the like yet they fail to announce stats like this, being that most players don't finish games on game pass, no matter how simple they are!
 
So, I haven't played this but I decided to watch it on YouTube and you guys were right. Whew! Looks like a complete bore with same-ish environments and not much combat. Oh and your psyche or whatever it is whispering to yourself is non-stop.
 
Does anyone know what the average completion rate is for games? I've heard that only 20% of readers finish a book, so maybe it's similar for games.

I am sure that the completion rate for games on GamePass is even lower than the rate for purchased games. I don't suppose we have any average figures for completion rates on GP? 10% sounds bad, but I wonder how far below average it is, for a game on GP.
 
You're missing the point, why there has to be speed running on every f game? cause that pattern do exist on Sony's exclusives, I didn't ask for it, it came naturally after beating some ps games.
 
Does anyone know what the average completion rate is for games? I've heard that only 20% of readers finish a book, so maybe it's similar for games.

I am sure that the completion rate for games on GamePass is even lower than the rate for purchased games. I don't suppose we have any average figures for completion rates on GP? 10% sounds bad, but I wonder how far below average it is, for a game on GP.
I'm sure it's pretty bad I remember completing the gears 5 hivebuster campaign and it was only 1.5% achievement and that was a really good game with much better gameplay and a hdr showcase at the time.
 
game takes like 20 minutes of pushing forward on joystick before anything somewhat interesting happens, and the constant schizo voices is annoying
 
Last edited:
What's the deal with this game? You'd think with Microsoft's backing it be much more ambitious and longer than before. Looks like ms contributed absolutely no money instead.
 
I finished it a few days ago. I complained about how 'short' it was before I played it but honestly? If it was ANY longer I would have not finished it. The pacing is so bad and it's very boring at parts. It says I finished it in 7 hours and that was with looking around every single corner for collectibles as well!! I found all but 1 totem and I got half of the 'face' collectibles. The game would be 3 hours long if they didn't force you to slow walk half the time and take 10 minutes to shimmy across a ledge.
 
Last edited:
Top Bottom