Bry0
Member
Google results gave me 25% but maybe that's old? 46 for the length of that game is really next level then. Relax bud!46%. Can you at least not make numbers up?
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Google results gave me 25% but maybe that's old? 46 for the length of that game is really next level then. Relax bud!46%. Can you at least not make numbers up?
The definition of an overrated game.Well deserving of its 82 metacritic when half the audience bails in the first 30 minutes due to how shit it is
Gta is 20hr driving, cod is 5hr shooting, mario is 10hr jumping, shills make every excuse to say that the game is good, it's not. ffsRDR2 is also a 20h game where you add 60 hours riding around and watching pretentious ambivalent dialogs. With today's open world and rpg fetish in everything, most games are bloated af. This here might be too short for regular full price, which is for a gp title irrelevant anyway though. Too short with some stuff some don't like, or even hate, is imho hardly worse than actually time consuming bloat prevalent in many other games. The best feature of Callisto Protocoll eg was imho that, while it being mediocre, it did not overstay its welcome, at all.
Of course this does not have to be for everyone, but it feels weird that people rather play repetitive stuff ad nauseum, to get good, just pure grind achieving nothing actually, than go through something that is short and maybe too linear or whatever.
I am not really a huge fan of NG+ modes and have no idea why this is even considered something that often has to be released as some DLC or some major upgrade, when it should be in any game day one, but often those playthroughs are the actual fun ones, when you ignore all of the distracting nonsense that is in modern gta/skyrim wannabe games and just play those actual six hours with 4 hours of walking.
Uhm, yes, and it's telling about the game everything you need to know.That's the beauty of GamePass, you can try and if you don't like it, just uninstall and move along. Not the same if you spent $50-70 on something.
This is part of the reason I hate games launching in a service. Every action has a reaction. This will lead to games trying to design some really great probably action packed first 30min to try and get people to stick with the game.That's the beauty of GamePass, you can try and if you don't like it, just uninstall and move along. Not the same if you spent $50-70 on something.
Google results gave me 25% but maybe that's old? 46 for the length of that game is really next level then. Relax bud!
Uhm, yes, and it's telling about the game everything you need to know.
This is part of the reason I hate games launching in a service. Every action has a reaction. This will lead to games trying to design some really great probably action packed first 30min to try and get people to stick with the game.
Can't rely on the money commitment. Can't slowly build up or have a compelling slow story packed beginning, etc. Everything is going to turn into Fast and Furious.
So would Hellblade II have fared better if they released a physical version for $49.99?That's the beauty of GamePass, you can try and if you don't like it, just uninstall and move along. Not the same if you spent $50-70 on something.
Well I'd say they failed at delivering the episodic content. Like the Halo campaign. Matt Booty talks about scoping things down. Most games are not going for demanding graphics.And after that thirty minute opening, if the game isn't for them, they'll just drop it and move along. No, this won't result in some huge shift in game design. People also thought GamePass would shift game design to pump out short episodic content or make publishers focus on quantity over quality and neither of those happened.
Also, I'd argue that for the consumers sake, your hypothetical is still a better scenario than we have today, where publishers put out misleading trailers to entice you to plop down your $70 and then you're stuck with it when you realize you've been bamboozled.
So would Hellblade II have fared better if they released a physical version for $49.99?
Well I'd say they failed at delivering the episodic content. Like the Halo campaign. Matt Booty talks about scoping things down. Most games are not going for demanding graphics.
I think most of the exceptions were the games already in development and then got bought. Didn't know they were going straight to a service, like Starfield.
Nah, 46% looking at the trophy % on ps5. On psnprofiles its at 73.5% and 45.6% plat.I think his source is PSProfiles, one of those trophy aggregate websites.
HB2 also has 35% completion on True achievements tracking.
This is the achievement for beating the final chapter.
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My source is my trophy list, this is psnprofileI think his source is PSProfiles, one of those trophy aggregate websites.
HB2 also has 35% completion on True achievements tracking.
This is the achievement for beating the final chapter.
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i could tell by how the first was, haven't bothered with part 2 but maybe if it's easy achievements to pad my gamer score, even then i barely care anymore, at this age, games have to be very good for me to not feeling like i'm wasting my life.Its boring, even at this length. I finished it, but barely
Yes, but I'd say it is causing other things to happen. Hell episodic would probably be an improvement.They failed at something they haven't tried to do and aren't doing. No one is pumping out episodic games on GamePass but we were told that pretty soon after it launched, that's what all Xbox games would be.
I wanted to see dem graphics thoi could tell by how the first was, haven't bothered with part 2 but maybe if it's easy achievements to pad my gamer score, even then i barely care anymore, at this age, games have to be very good for me to not feeling like i'm wasting my life.
Those 90% of idiots are missing the amazing 2nd playthrough
Because I'm finishing backlog. I hate that it's a race to beat a game now
Yes, but I'd say it is causing other things to happen. Hell episodic would probably be an improvement.
It's 14.9%, but it's also not a 6 hour game.46%. Can you at least not make numbers up?
Horizon FW sold really well and that shit is boring as fuck while looking extremely good.
Yeh, uninstall, move along, and watch the developers studio get closed because they've made no money off the game, excellentThat's the beauty of GamePass, you can try and if you don't like it, just uninstall and move along. Not the same if you spent $50-70 on something.
Yeh, uninstall, move along, and watch the developers studio get closed because they've made no money off the game, excellent
It's a Sigrun trophy, you don't need to beat her to finish the story.It's 14.9%, but it's also not a 6 hour game.
(The True Queen trophy).
I might be reading it wrong on the guides though.
My man looking for crumbs.But… the User reviews at Metacritic
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6-8 hour game available day one on GamePass. I sincerely don't understand this data point at all.
I'm sure it's pretty bad I remember completing the gears 5 hivebuster campaign and it was only 1.5% achievement and that was a really good game with much better gameplay and a hdr showcase at the time.Does anyone know what the average completion rate is for games? I've heard that only 20% of readers finish a book, so maybe it's similar for games.
I am sure that the completion rate for games on GamePass is even lower than the rate for purchased games. I don't suppose we have any average figures for completion rates on GP? 10% sounds bad, but I wonder how far below average it is, for a game on GP.
You didn't mention the secret level with the Mario-like platforming sections but I bet you didn't even know how to unlock itYeah, that's when you unlock the hidden skill trees and play with the redhead from Heavenly Sword in skimpy outfits. The new From-like bosses are awesome, too.