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Need for Speed Most Wanted |OT| Return to Paradise

waypoetic

Banned
Eeeerrh.. I bet why there isn't alot of traffic in that video is because :

A. Less traffic while racing
B. To ease you in to the handling of the car etc
C. I dunno, but i've seen videos of the PS3 version before and there was much more traffic
 

mrklaw

MrArseFace
This is one time I'm happy the US gets the game a little earlier. Time to get impressions on the vita version, how the PC version performs on a variety of hardware etc, and still have time to squeeze in a preorder for the bonuses
 

Tizoc

Member
A few screenshots that have come around have indicated a resolution slightly under native.

Hands on impressions with the Vita version months ago indicated it ran OK, with slight hitches. Criterion assured they would be cleaned up before release. My suspicion is it will run good, but maybe not quite as smoothly as the PS3 version.



Multiplayer is online only.

Thanks for clearing it up, I'm still considering getting it, but the lack of offline multiplayer isn't a big selling point for me since we have family get togethers and this would've been nice to play splitscreen.
 
the fact that the traffic is light doesn't annoy me one bit..

also it was the start of the game so i'm not too worried ..

what's good is the fact that changing the car is done in less than 3 sec ..and that's great stuff
 
Regarding the jaggies, for a 6-7 year old system its damn impressive.
The game is pushing some advanced lighting tech. Criterion switched over to
a deferred rendering engine with Hot Pursuit and there's only so much these systems can do.
 

crispyben

Member
Does the series favor a certain console? In other words, better on 360 or PS3?
Criterion have demoed the game on both consoles, and they're known for their platform-parity accomplishments. I think BOP and maybe NFSHP had the PS3 as the lead development platform, but that doesn't really mean anything with them. You're better off waiting for Digital Foundry or at least more reviews.
 
I've seen zero oncoming traffic. Then again, maybe all I'm seeing is pure race footage and no slow tooling around the city. Was Paradise this way? Was there 'ambient' traffic during races and such?

yeah races were different from roaming. Even from other events.
But this video was the first 10 minutes of the game. And there was a lot more traffic in Burnout paradise and NFS:MW 1
 

LastNac

Member
Criterion have demoed the game on both consoles, and they're known for their platform-parity accomplishments. I think BOP and maybe NFSHP had the PS3 as the lead development platform, but that doesn't really mean anything with them. You're better off waiting for Digital Foundry or at least more reviews.

Thanks. Would be a really easy choice if there was cross-buy involved.
 
Have anyone heard if the PC-version is gonna get some extra graphic options from the xbox360/ps3 versions?

The increased power of DirectX 11 hardware has also allowed us to implement features such as real-time ambient occlusion, and light scattering algorithms which are absent in the console version.”

Most Wanted PC will support 12 players in a multiplayer game, as opposed to just eight on the consoles. The DirectX 11 support allows for more shiny additions like “SAO, light scattering, high dynamic range motion blur, high resolution textures, advanced specular lighting models, headlight shadow casting, enhanced VFX quality, and enhanced shadow quality levels.”

http://www.pcgamer.com/2012/09/27/need-for-speed/
 
Isn't the frame rate horrible on consoles? I would get the PC version but the online community for these kind of games just isn't big on PC.
Err? It's gone from: "Not 60 RAGE" to "I guess I'll live with 30" to "some screen tearing" to "horrible framerate", even though they've been demoing with the PS3 and 360 versions.
 

Corky

Nine out of ten orphans can't tell the difference.
Oh jesus I totally forgot about this game.... I can't afford it dag nabbit :((((
 
Does the series favor a certain console? In other words, better on 360 or PS3?

I'm a bit of an OCD nut when it comes to this stuff, and I have this dumb propensity to buy Criterion games on both the 360 and PS3 this gen. So here is what I can tell you.

Criterion is certainly know for platform parity, so you're not going to get a bad product on any platform, but if you're an OCD nitpicker like me, you'll notice some things.

Burnout Paradise - There are a few more hitches when playing this game on the 360 than there are on the PS3. Both versions run at 60fps and run very well, but in super high action moments, occasionally both versions can wheeze for just a moment, and these moments are just a little more common in the 360 version.


Need for Speed: Hot Pursuit - Once again, both versions are very similar. Both run at 30fps at all times. When you load up the world map at the beginning of the game, it stutters while doing it's fancy transition on the 360. It executes this transition perfectly smooth on the PS3. Also, when playing the game over optical audio cable on the 360, you'll sometimes have the sound cut out for a split second at very intense moments. Just for a split second, that's all. This does not happen on the PS3 version. Lastly, each race begins with a transition from a cut scene to actual gameplay, and these transitions are always smoothly handled on the PS3. On the 360 this is not always the case. Sometimes there is just a momentary 'blip' when the moment actual gameplay begins.


Burnout Crash
- This game has one big notable difference in the two versions. Aliasing, otherwise known as "jaggies". They're kinda ridiculous on the 360 version, and they're perfectly acceptable on the PS3 version. Why it turned out this way I have no idea, because this game clearly isn't pushing the hardware for either console, but that's how it turned out. The 360 version also has a few momentary hitches in the menu animations.


Regarding Most Wanted, so far we've had journalists who played both versions suggest the PS3 version looks better, with sharper textures and colors, and another writer mentioned the 360 version having some framerate hitches. It's possible these things could be ironed out for the final release, but if I had to bet on it, based on the prior history I just laid out, the PS3 version will probably have a minor edges in a few areas.

As I said though, these are OCD like differences. More than likely Most Wanted is going to provide an extremely similar experience on both consoles for most people who play it.
 

sarcoa

Member
Isn't the frame rate horrible on consoles? I would get the PC version but the online community for these kind of games just isn't big on PC.
Frame rate was fine on consoles. When I walked by the PC's running Most Wanted it looked dramatically better, but it wasn't chugging or dropping frames like crazy on ps3.
 

mrklaw

MrArseFace
How does autolog work with multiple accounts on PS3? Would my son need to create his own autolog account? I don't want him using my account because he unlocks everything before I get a chance to.
 
Frame rate was fine on consoles. When I walked by the PC's running Most Wanted it looked dramatically better, but it wasn't chugging on dropping frames like crazy on ps3.

The PS3 version was dropping frames like crazy? This is the first we've heard of this.

What about the 360 version?

How does autolog work with multiple accounts on PS3? Would my son need to create his own autolog account? I don't want him using my account because he unlocks everything before I get a chance to.

It's all about the PSN ID.
 
Crashes look less 'bendy' than burnout, maybe the licensed cars can't get as mangled?

And it looks a bit stuttery, but might be the video

They claim that there aren't any damage restrictions due to have licensed cars, but there's a huge gap in terms of the damage model found in BOP and the model found in HP and MW.
 

jayb

Member
Crashes look less 'bendy' than burnout, maybe the licensed cars can't get as mangled?

And it looks a bit stuttery, but might be the video

yep. the dev said that the car companies were fine with damage as long as the car's frame wasn't affected.
 

iNvid02

Member
Not really, but the pics in the PC screenshot thread will.

hot pursuit looked pretty spectacular at times despite being a bog standard port, i have high hopes for this one

edit:

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nfs11_2012_06_16_23_29odmd.png
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crispyben

Member
Here's the conclusion to the Edge review:
Since Burnout Paradise, it’s been clear that Criterion isn’t content to do repeats. And neither, it seems, is it content to deliver anything but sublime, bar-setting driving games. Genre fans have been spoiled in recent years with everything from Blur and Split Second’s arcade thrills to Driver: San Francisco’s experimental take on storytelling and Ridge Racer Unbounded’s sheer carnage. And yet, once again, Criterion still manages to stand out and offer something fresh, setting a new standard in open-world driving games with – that word again – a seamless feast of quality.
More quotes tomorrow, maybe.
 

LastNac

Member
I'm a bit of an OCD nut when it comes to this stuff, and I have this dumb propensity to buy Criterion games on both the 360 and PS3 this gen. So here is what I can tell you.

Criterion is certainly know for platform parity, so you're not going to get a bad product on any platform, but if you're an OCD nitpicker like me, you'll notice some things.

Burnout Paradise - There are a few more hitches when playing this game on the 360 than there are on the PS3. Both versions run at 60fps and run very well, but in super high action moments, occasionally both versions can wheeze for just a moment, and these moments are just a little more common in the 360 version.


Need for Speed: Hot Pursuit - Once again, both versions are very similar. Both run at 30fps at all times. When you load up the world map at the beginning of the game, it stutters while doing it's fancy transition on the 360. It executes this transition perfectly smooth on the PS3. Also, when playing the game over optical audio cable on the 360, you'll sometimes have the sound cut out for a split second at very intense moments. Just for a split second, that's all. This does not happen on the PS3 version. Lastly, each race begins with a transition from a cut scene to actual gameplay, and these transitions are always smoothly handled on the PS3. On the 360 this is not always the case. Sometimes there is just a momentary 'blip' when the moment actual gameplay begins.


Burnout Crash
- This game has one big notable difference in the two versions. Aliasing, otherwise known as "jaggies". They're kinda ridiculous on the 360 version, and they're perfectly acceptable on the PS3 version. Why it turned out this way I have no idea, because this game clearly isn't pushing the hardware for either console, but that's how it turned out. The 360 version also has a few momentary hitches in the menu animations.


Regarding Most Wanted, so far we've had journalists who played both versions suggest the PS3 version looks better, with sharper textures and colors, and another writer mentioned the 360 version having some framerate hitches. It's possible these things could be ironed out for the final release, but if I had to bet on it, based on the prior history I just laid out, the PS3 version will probably have a minor edges in a few areas.

As I said though, these are OCD like differences. More than likely Most Wanted is going to provide an extremely similar experience on both consoles for most people who play it.

Hmm, you will probably get it before I do. Keep me posted please.
 
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