So last night was the first time I truly dug into this game. I had played about an hour when the PS4 launched, but I had to wait for a patch to enjoy myself. So glad it finally arrived though, because the game is pretty damn fun.
It's got that great arcade feel that you'd expect from a racer Criterion worked on. I've only played the racer side so far, and I just reached level 10 last night before quitting. I enjoy the open feel of it all, with the ability to just challenge racers anytime you come across one. The feeling on the racer side of earning money and then deciding to risk it further to earn more, or head back to your hideout is pretty awesome. Really fun to just barely make it back to your hideout, or make it to a repair shop in the nick of time.
I am still a little annoyed at how often the cops get involved in things, and I wish they were just a little less common on the roads. It's particularly annoying when you lose a cop, and then you get what I guess is a bug, and suddenly it says "pursuit resumed" even though you see no cop anywhere near you. One time I even had a cop just instantly appear behind me. I'm surprised, and disappointed they didn't fix this with the most recent patch. It feels like the last blatant bug that needs addressing.
I've got a couple other complaints, and I also have an idea of exactly how both could have been fixed.
Obviously the "story" they've included is rather dumb. Frankly, I have no idea why they even included it. Criterion seemed to understand with all their recent games that racers don't need stories. At best just give the player a fun concept or setting, and let them go have fun. Anyway, it's not a big deal as the cut scenes are short and over with before you know it.
What if you just gave the player a cousin or uncle, or someone who hung out at the hideouts? The overarching story could just be a lighthearted one, like "these friends just love to fuck around with the cops in this crazy open city". Make it a lighthearted thing, rather than this overly serious nonsense. So when you hit a hideout you'd be greeted with a very quick voice over about "how much loot you got this time". Other game have touched on this idea I'm imagining, like GRID 1/2, where you had a "pit crew" dude who talked in you ear pre race. So by introducing this lighthearted friends idea, that would then allow you to have a "buddy" in your ear during races, and the key thing this would provide would fix a complaint I have during races/getaways. It would be great if I had some audio guidance about where the nearest repair shop or hideout was. In the heat of a crazy race I don't have time to look down at that map! But what if I could click the left or right stick, and my buddy would chime in with "the nearest repair shop is a mile up the road on the left side!", or "the nearest safehouse is 3 miles east of you right now".
I think that lighthearted concept would have worked so much better, and this buddy in your ear concept could have worked really well at helping you find what you need when you need it, without looking down at a map during an insanely heated moment.
Anyway, it's a really fun game as is, and I'm glad I bought it. Just wish developers didn't always think that going the fucking serious route is always the best idea. Games like Uncharted are popular for a reason too. Fun characters who don't take themselves too seriously can make for an intense experience as well.