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Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’

LectureMaster

Gold Member



Earlier this week at the DICE Summit in Las Vegas, Nevada, Naughty Dog head Neil Druckmann and Sony Santa Monica head Cory Barlog sat down in front of an audience for a chat about a very personal topic: doubt.

The two bantered back and forth for roughly an hour on a series of subjects that were clearly very close to both of them, ranging from their own doubts about themselves as creators to how they knew an idea was “right” or not. The two also answered a few pre-submitted audience questions, including one that Barlog read to Druckmann about sequels: “How do you and your teams approach character development over multiple games?

Druckmann’s answer, though, was surprising for someone who’s made quite a few sequels in his day: he doesn’t think about multiple games.

“That's a very easy question for me to answer, because I never think about multiple games, because I'm the game in front of us is so all consuming,” he responded. “I think you're jinxing yourself if you're starting to think about the sequel when you're working on the first game. So when I was making The Last of Us 2, yeah, sure. Every once in a while an idea pops in your head of where it might go if we get the chance to do another one. But I just approach it as, ‘what if I never get to do another one?’...I'm not saving some idea for the future. If there's a cool idea, I'm doing my best to get it into here.”

Ten-year payoffs​

Druckmann went on to explain that this is how he approaches everything, with perhaps the exception of the The Last of Us TV show since he already knows it’s going to have multiple seasons. So when sequels come around, instead of having a plan already in mind, Druckmann says he looks back on what he’s already done and asks himself what elements are unresolved and where the characters can go. “And if I feel like the answer is, they can't go anywhere, then I go, ‘I think we'll just kill them off.’

“I'm half joking, but we just find the next game. When we made Uncharted 1, we had no idea we would do the train sequence of Uncharted 2, or where Nathan Drake would be. We figured it out when we made Uncharted 2. And eventually, the same when we worked on Uncharted 3, same when we worked on Uncharted 4, where we look back and say, "How do we not repeat ourselves? Where else could this character go? What else could get him back into the adventure?" And we have to come up with a new answer. And if we don't have a new answer then we should ask ourselves, is this the right character? Is this the right game for us to work on? Or is it time to find something new?”

"When we made Uncharted 1, we had no idea we would do the train sequence of Uncharted 2."

Barlog responded, saying he doesn’t work that way at all. Barlog says he has “way too much of the Charlie Day crazy conspiracy board of trying to connect and plan with all of these pieces,” and especially likes when he’s able to connect something he’s working on now with something he planned ten years ago.

“It's just so magical, but it is absolutely, unequivocally the most unhealthy thing ever, because it is insanely stressful to try to fold and connect each of these pieces,” Barlog continued. “Because give or take five years, there's hundreds of people involved, and then a whole new group of people often are moved in on the next project. That's a bunch of different, and perspectives, and likes and dislikes that are going to negatively impact you setting something up that early. And they're going to be like, ‘Let's talk about this, because that was kind of the dumb. I don't know if I want to do that.’”

“I think for me that requires a level of confidence I just don't have,” Druckmann later responded. “Like this is going to be so successful, I know where this is going next. I'm like, I just want to focus on the next five days in front of me, let alone 10 years down the line.”

The reason to wake up​

The fireside chat spanned a number of topics, with Druckmann and Barlog discussing their own experiences with doubt, and their respective creative processes for determining when an idea is “correct.” Later in the talk, they alluded to their feelings on their careers as they currently stand. Druckmann spoke on how he doesn’t want to go into TV or movies permanently, sharing this anecdote about his love for games:

“Since we're talking about TV, one time I gave some direction on Pedro Pascal. And I think he was frustrated by my direction, but he said it jokingly. He's like, ‘Do you like art?’ And I said, defensively, ‘Yeah, do you like art?’ And without missing a beat, he goes, ‘It's the reason to wake up in the morning. It's why I live and breathe.’ And to me, that's why we do it.

“...At times, I've had panic attacks. It's just so much stress, but you do it, because you love it so much. I love games so much. I love the stories we tell in games so much. It's the reason to wake up in the morning. It's why we do what we do, and despite all the negatives that come with it, sometimes the death threats and all the negativity and all those things, you just kind of dismiss those things and say, ‘Yeah, but I get to make games with the most talented people. How lucky are we?’”

 

bitbydeath

Member
I was going to post it a while back but it appears The Last of Us show is planning to end with TLOU2 and go no further. (With part 2 being stretched into three seasons)

Wondered how they would handle the show catching up since they’re working on intergalactic instead but there you have it.

Makes you wonder if they’re done with it entirely.
 
I was going to post it a while back but it appears The Last of Us show is planning to end with TLOU2 and go no further. (With part 2 being stretched into three seasons)

Wondered how they would handle the show catching up since they’re working on intergalactic instead but there you have it.

Makes you wonder if they’re done with it entirely.
This is probably for the best. I don't think gamers are too excited at the idea of playing another game as a young adult Ellie. Naughty Dog can always come back to TLOU in 10-15 years. Both the game franchise and TV show is ripe for spinoffs in the future
 

ZehDon

Member
Feels like an odd statement from Druckmann. TLOU was always envisioned as Ellie's origin story for future games, with the story Druckmann used for the sequel more or less being his original story that Bruce Straley flatly rejected for the first game. Seems like he had a very solid plan for the sequel from the get go. And given he sold the TV adaptation as multiple seasons from its inception, it would seem he had concrete plans for a third sequel before the first sequel shipped.
 

Fess

Member
So Niel just had no idea for what Joel would do after TLOU1?

Why not just let him retire and move the story to another area of the country and to a new group of people with a new idea regarding the outbreak?

I didn’t play TLOU2 because of his way of thinking. Joel was my guy. I bought the Joel edition, never even liked Ellie. All I saw pre-release was a game without my favorite character and a tired vengeance story. I’m sure I’ll play it some day but I would only do to check out the gameplay, the story from my perspective sounds like a 80s beat’em up game but without the cool characters.

Fortunately it seems like someone won a discussion over him with Uncharted since 4 got the ending it got, could’ve ended the same way.
 

vivftp

Member
I was going to post it a while back but it appears The Last of Us show is planning to end with TLOU2 and go no further. (With part 2 being stretched into three seasons)

Wondered how they would handle the show catching up since they’re working on intergalactic instead but there you have it.

Makes you wonder if they’re done with it entirely.

They're not going to say otherwise right now because that would mean acknowledging the existence of Part 3 which hasn't been announced yet. Once Part 3 comes out the show will mysteriously find more seasons 😄

Also, the fact that they may be willing to extend Part 2 to 3 seasons is a perfect indicator that Part 3 is in development. They need to stretch the existing content out long enough for the third game to land so more seasons based on that game can be created.
 

LectureMaster

Gold Member
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I'm more excited for intergalactic than a potential TLOU 3. After neutering tommy, killing joel, and destroying ellie i just don't give AF about the story anymore. TLOU 2's story was ass and the people that say 'The point of ellie not killing abby was that revenge and violence leads to more violence bla bla bla' fail to realize that this is the same ellie who killed a pregnant woman, killed numerous dogs, and literally racked up a body count that the punisher would blush at.
 

Hudo

Gold Member
I love the Last of us Us 1 & 2 but if there is a third game I want it set before the first game featuring Joel and Tommy.
It should be a Golf game, imho.

Neo Turf Masters: The Last of Us Part III

There will be a level where you have to play golf in a forest at night, while also heaving to deal with clickers and other enemies. Story is about the 7 remaining golf balls in the world and different factions trying to collect them all. But they can only be moved by hitting them with golf clubs. The legend is it that if you can collect them all, you gain the ability to command all the infested. The plot twist is that you instead gain the ability to hear all of their thoughts at once figure out that it's actually planet Earth's attempt to get rid of the humans.

The Last of Us Part 4 is essentially a dungeon crawler where you can dig from dungeon to dungeon, deeper and deeper. The goal is to kill the Earth by getting to the Earth's core and throwing all the Golf balls into it. It's an "open-world" digging game. Dungeons are procedurally generated for the most part (except for story relevant bits). And you can dig from one dungeon to another however you like. There is no overworld. You are always underground, but free to dig everywhere. Once you have reached a dungeon, you can (and should) complete it to get better equipment and supplies. The story dungeons are placed in such a way that they will guide your digging deeper and deeper.
Multi-player will be where different people compete at dungeoneering and digging toward Earth's core. Whoever is first wins.
 

moogman

Member
They're not going to say otherwise right now because that would mean acknowledging the existence of Part 3 which hasn't been announced yet. Once Part 3 comes out the show will mysteriously find more seasons 😄

Also, the fact that they may be willing to extend Part 2 to 3 seasons is a perfect indicator that Part 3 is in development. They need to stretch the existing content out long enough for the third game to land so more seasons based on that game can be created.

Also, he's publicly said that he has a story for TLOU3 that he likes now. It's definitely going through pre-production as there'd be no way he'd say that otherwise.
 
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protonion

Member
I'm more excited for intergalactic than a potential TLOU 3. After neutering tommy, killing joel, and destroying ellie i just don't give AF about the story anymore. TLOU 2's story was ass and the people that say 'The point of ellie not killing abby was that revenge and violence leads to more violence bla bla bla' fail to realize that this is the same ellie who killed a pregnant woman, killed numerous dogs, and literally racked up a body count that the punisher would blush at.

It's been years but I still remember when you kill the first of the bunch, a black woman with a pipe iirc.
So after you kill anyone in sight in the most brutal ways possible, you chase her and kill her while she mocks Joel. This should be a spit on your caved skull/ fuck yeah moment. But no, she returns to base trembling and needing a hug.
Neil is trash, and the fact that he puts money in his bank account by writing is an insult to humanity.
I will not touch Intergalactic out of principle.
 

Shubh_C63

Member
When writing any book I realised you don't need only one banger idea but a string of banger ideas back to back that keeps even surprising yourself "wow how did I came up with something so cool". I get the confidence part. You cram everything into that one project to make it best as possible by your standards.

I really cannot wait to play Cory Balrog's next game as well as Intergalactic.
 
I kinda find it hard to believe he didn't know what to do with Joel and Ellie in a sequel. They had almost the perfect setup for a "Lone wolf & Cub" continuation. He/ND determinately pivoted away from that.
 
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a'la mode

Member
Druckmann’s answer, though, was surprising for someone who’s made quite a few sequels in his day: he doesn’t think about multiple games.

It's not very surprising at all though, it's common in film and television too. Write each season like it's the last one because you don't know if it is, more or less a self contained arc that resolves by the end. If you leave things a little open ended you can still invent sequels later without being obnoxiously in your face and obvious about sequel hooks.
 

EN250

Member
So the muscle girl was afterthought
Everything in that game is an afterthought, but most important: the plot

Is Cuckman saying this after realizing the mess it was TLOU2 or in general? Because if it's the later, oh boy...

"but muh deep emotional journey to revenge and some other nonsense" Ellie's story is such a waste of fucking time, that ending I coulnd't believe it, the amount of killing just to not finish what she said she was going to do from the start :pie_roffles:
 
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That exchange with Pedro Pascal is interesting because I'm not sure someone who ends up making torture porn for a living truly understands the purpose of art, and it seems like Pedro realised that.
 
That's why TLOU 2 feels disconnected from the first one. TLOU worldbuilding fails because of its lack of consistency.

A potential TLOU 3 should feature different characters. Ellie's arc is closed.

The only thing that makes sense to me is a flash foward after humankind adapted to the virus and the eruption of new conflicts.
 

RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
My stance has never changed. TLOU was fine the way it ended and it never needed a direct sequel.
I liked Part II but ultimately I agree. The first's ending was good and finished the story. Not everything needs a sequel.

One of my favorite movies, RoboCop, has a similar ending and that also never needed a sequel and it only suffered for having them.
 

Saber

Member
I think the only ones who actually though TLOU2 is well written is the same people who keep parroting "you're just mad they kill Joe". Most are so dumb and fart driven that the whole reason most people saw or even like LoU in the first place was because of Joel. Ellie was good but only because of this relationship with Joel. They have chemistry as characters, one as someone who lost his daugher and one who lost people near them.

I keep my stand and think that Cuckman is a clown and had intentionally made the second one just to spit of the LoU fanbase(specially the ones who loved Joel), while pushing his disgusting social brownie characters to the franchise as substitutes. He was so over his own fart intoxication that he forgot that he killed the franchise in the process, they can't even use both on the ads anymore because the 2 of them died in the eyes of fans.
 
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Madflavor

Member
I liked Part II but ultimately I agree. The first's ending was good and finished the story. Not everything needs a sequel.

One of my favorite movies, RoboCop, has a similar ending and that also never needed a sequel and it only suffered for having them.

I would have vastly preferred a different story and cast over a direct sequel. A game set in the early years of the pandemic with Joel and Tommy surviving could've been very interesting too.
 

Fbh

Member
While I sometimes miss these big ongoing stories like Mass Effect, I think ultimately this is the best approach. Make the best game possible and try to tell a satisfying complete story instead of saving up stuff for a sequel or wasting time setting up future games.

We've seen it a lot with movies too, specially since the MCU blew up. Many movies focused so much on setting up sequels and building a potential "cinematic universe" that they forgot the first movie actually needs to be good for anyone to want sequels.
 
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