Dark Schala
Eloquent Princess
The results from NeoGAF's Game Soundtracks of the Year 2015 vote are below. Additionally, we are still in the process of building out a discography for the winning composers, and filling out the archive with all of the soundtracks that were discussed during the voting phase. Enjoy!
Results
1. Undertale – 284 points, 9 honorable mentions
2. Bloodborne – 122 points, 13 honorable mentions
3. The Witcher 3: Wild Hunt – 104 points, 10 honorable mentions
4. Splatoon – 102 points, 14 honorable mentions
5. Xenoblade Chronicles X – 76 points, 13 honorable mentions
6. Hotline Miami 2: Wrong Number – 74 points, 6 honorable mentions
7. Metal Gear Solid V: The Phantom Pain – 68 points, 10 honorable mentions
8. Life is Strange – 59 points, 8 honorable mentions
9. Final Fantasy XIV: Heavensward – 49 points, 1 honorable mention
Results
1. Undertale – 284 points, 9 honorable mentions
Composer: Toby Fox
ASGORE
Death by Glamour
It’s Raining Somewhere Else
ASGORE
Death by Glamour
It’s Raining Somewhere Else
Andrew J said:No surprise that the main Homestuck music guy made a great soundtrack. Undertale's music mixes chiptunes and traditional instruments, typically starting off with the former before escalating with the latter, paralleling the way the visuals occasionally make a shocking break with the 8-bit aesthetic. It also features some of the most densely intertwined use of leitmotif I've ever seen, with nearly every track having a melodic relationship with at least one other.
Diamond said:Undertale is brilliant not only because everything was made by one guy almost on his own, but because this allows the game to be extremely cohesive, and the music illustrates that very well. You feel there was this connection between the composition and the universe, the characters, the situations of the game. Outside of the obvious (Asgore, Spider Dance, Megalovania, etc.), there are also many charmingtracks, like the delicate piano of Snowy that accompany you in the cold of the mountains, the few chords of Home that make you feel warm inside when you meet Toriel again at the beginning (it's clever that it's a variation on Hopes and Dreams), or the crystalline percussions of It's Raining Somewhere Else, calm before the storm. I'll also throw Quiet Water in here, serene track. That's the alternance of these atmospheric themes and the great, dynamic battle tracks that made Undertale's OST a standout.
ShockingAlberto said:I have been going back on forth on whether Undertale is actually the best OST of the year or if it's the best game music. That is to say, I am absolutely in love with Undertale's soundtrack, but I think a large amount of why I do comes from the association I make with the music. That's true of most game OSTs, actually, but Undertale probably more than ever. Is Spider Dance a great song or do I just remember how much fun and panicky that boss fight was for me? Do I legitimately love Asgore's theme or is because of the way the story unfolded in that moment? Eventually I came down on the side that what makes a great game soundtrack is how it interacts with the game, not just in terms of mechanics, but in emotions and memorability. Thinking about it like that, there's no better OST this year than Undertale.
NotLiquid said:Undertale is a game that keeps proving so much of the industry wrong. In terms of game play, in terms of narrative, in terms of development, everything it represents; and it's music as well. Much like the game itself it was all made almost entirely by one person. A person with a digital audio workstation and a whole lot of soundfonts. Someone with an incredible sense of melody, arrangement and composition. Most of the tools behind the music come in the simplest of forms and yet manages to be some of the most compelling tunes to have ever been put out. Part of this is thanks to the fantastic use of leitmotifs that echo throughout the game and add a beautiful level of cohesion to every scene associated with a certain character or event. It encompasses a wide variety of intense, fun, and emotionally captivating tracks that beautifully represent every character, every moment and every beat in the story. Much like the game itself it serves as an inspiration that even the best things come in humble packages, and it drives me to want to improve as a creator.
Axelstream said:This is the rare soundtrack where the game’s music makes it moments. Its decisively drawn melodies create memories that bring the game along with it, with all of its jokes and characters, its confrontations and resolutions, its moments of heartwarming and sorrow. It’s a soundtrack that I won’t forget, which makes it a game that I won’t forget either.
Dark Schala said:Undertale was a pleasure to experience, both the game, and its soundscape. It’s an inspired album, internally and externally. It’s probably a stupid and silly reason, but I can’t help but to compare the soundtrack to what Nier the game was: a collection of different references to everything else and nods to other games woven into one thing. Of course, the collection of different soundfonts and different samples in every theme and from theme to theme is really… strange, but I kind of dig it? It’s a testament to the fact to a lack of cohesion doesn’t necessarily break a product because I feel as though Fox got what he wanted out of the game and out of its soundtrack’s lack of cohesion. It’s all over the place, but it fits. It’s different, and out of context, it sounds like the strangest thing, and even in context it sounds like the strangest thing. But because it’s so strange, it sounds so natural and fitting. Undertale is a strange journey. Its soundtrack being strange, yet so cohesive is absolutely fitting, and it has earned its spot as one of the best and strongest soundtracks of 2015.
2. Bloodborne – 122 points, 13 honorable mentions
Composers: Ryan Amon, Tsukasa Saitoh, Yuka Kitamura, Michael Wandmacher, Nobuyoshi Suzuki
The First Hunter
The Hunter
Micolash
The First Hunter
The Hunter
Micolash
Lynx_7 said:Possibly my favorite "Souls" game soundtrack, though it's a really tough call between this and Dark Souls. Regardless of which one I actually prefer, this is definitely the one with the highest highs with tracks such as The First Hunter, Father Gascoigne, Micolash and some of the new DLC tracks.
Melchiah said:The portentous yet melancholic orchestral soundtrack fits the atmosphere of the game perfectly, and makes the whole even more special. Gotta love the use of cello as well.
moonkid said:This really is From Software's finest soundtrack yet in their recent series of RPGs and I'd argue, the soundtrack of the year. The craft that has gone into placing every instrument and every musical phrase into the right moment to make of the most of it has paid off here immensely. The end result is a thoughtful, attractive collection of pieces. I really can't wait for Dark Souls 3 and see what they do.
DrStruts said:This has been my most listened to album of the year, let alone being my most listened to soundtrack. The compositions and production values of the vanilla soundtrack were just incredible and then we got five more tracks for the DLC that I believe are some of the best pieces of video game music this year. I personally believe that the best video game music comes from the boss fights, so it comes as no surprise that a soundtrack comprised mostly of boss music is my favourite of the year.
Jawbreaker said:The "Souls" games had some pretty great tracks—one such example being "Great Grey Wolf Sif"—but Bloodborne was fantastic from start to finish, with some amazing pieces that both move and unnerve. The recent expansion was no different.
3. The Witcher 3: Wild Hunt – 104 points, 10 honorable mentions
Composers: Marcin Przybyłowicz, Mikolai Stroinski, Percival Schuttenbach, Adam Skorupa, Paweł Błaszczak
Hunt or Be Hunted
Merchants of Novigrad
A Story You Won’t Believe
Hunt or Be Hunted
Merchants of Novigrad
A Story You Won’t Believe
Eolz said:…it just keeps improving on the previous games' soundtracks, not only in terms of original score, but also in terms of ambient music. Absolutely fantastic on that last point, it really helps when you just want to explore the world and start to get lost in your own thoughts while admiring fantastic landscapes and environments. The score itself could make any big Fantasy movie jealous.
Grisby said:It really says something about an open world game when you can name more than a few tracks and those tracks don't piss you off because if their repeatable nature. I never tired of that lady singing that wey heeeyy ah heeeyyy heeeyyy song over and over while I WITCHERING ALL DAY AND ALL NIGHT.
The 'moment' that I had though had to be with Priscilla's Song. Not only was the cutscene a really neat moment, but the song combines with the visuals had that type of heart where you can feel both composer and developer reaching out of the screen and saying: "Hey, this is what we are guys, this is our hard work and our passion."
Noi said:If I have to be entirely honest, i can't remember a single track from this game from the top of my head. Try as I might, I can't recall what most of the music sounds like in a vacuum. And yet, I can recognize it. When I hear the first few notes of Commanding the Fury, I immediately know what's coming next and recall the many very close encounters I had in the game, fending off against surprise opponents when I least expected it. When Merchants of Novigrad starts playing, I think of bustling tows and luscious landscapes. Another Round for Everyone makes me want to crack out a card game and play with some friends. Drink up, There's More! never fails to put a dumb smile on my face.
Sometimes, those transparent connections between tracks and memories are all it takes for a soundtrack to feel unforgettable.
Net_Wrecker said:Atmosphere, atmosphere, atmosphere. This amazing mix of medieval, Slavic, and folk sounds/melodies comes together to create a unique and exotic soundtrack full of fire and serenity in equal doses, lending the world a kind of hyper-naturalism I've not felt in anything else aside from Red Dead Redemption. Some of the ambient music in Skellige, for example, is transcendent, and in combination with the world design brings to mind the atmosphere of a few backing synth tracks in something like Michael Mann's The Last of The Mohicans. The Fields of Ard Skellig might be one of the best tracks I've ever heard in a game. Incredibly ethereal. I mean, my God, all the exploration music alone, a lot of which isn't even on the official soundtrack release: Oxenfurt, Slums of Novigrad, Velen, White Orchard, etc. etc., etc. Hard pressed to name another game with the kind of sweeping melancholy of The Witcher 3's soundtrack. Hell, I haven't even touched on the combat themes which make you want to pirouette until everyone's heads are flying through the air all while moaning, wailing, and nodding furiously to the music. Top notch all around.
4. Splatoon – 102 points, 14 honorable mentions
Composers: Toru Minegishi, Shiho Fujii
Metalopod
Splattack!
Ink or Sink
Metalopod
Splattack!
Ink or Sink
21x2 said:One of the hallmarks of a truly great soundtrack is when it translates the mood and style of a game into music so well, that it becomes an essential part of the entire character. Splatoon is one of those few games where everything - game mechanics, art direction, writing, and much more - comes together in such an incredibly harmonious way that taking any single aspect of it out would seem impossible. The music is, of course, of of those parts. Whether you're window shopping for gear, mining salt in Ranked Battles, or tearing up DJ Octavio, the music of Splatoon is, always, in perfect sync.
Hot Coldman said:Comparisons to the iconic Jet Set Radio and its razor-sharp aesthetic were rife from the first moments Miyamoto's understudies revealed the game in 2014, but Splatoon turned out to be distinct - not just in the way Nintendo is distinct from SEGA, or 2015 is distinct from 2000, but rather in the way Nintendo sought to build a fictional culture of inspired style rather than directly express and exaggerate real-life trends. No better part of Splatoon demonstrates this than the music - a diverse assortment of squidphonies from amphibious performers like Hightide Era, Chirpy Chirps, DJ Octavio and the now-legendary Squid Sisters, merging rock, J-pop, EDM, chiptune and more for maximum catchiness. It all comes together to create a looking glass into what pop music might look like in a world populated by squid kids, and it's not just the best soundtrack of 2015, it's something all developers could stand to learn from.
demidar said:It makes sense for a game about fashionable and trendy anthropomorphized sea life to have an equally energetic soundtrack, also played by fashionable and trendy anthropomorphized sea life. It's doubly important for a game as stylish as Splatoon since without sick jams oozing out of every speaker from every part of the world the game would end up as a shallow poseur, but thankfully it nails that part and the world is as lively as it looks, going so far as to inject their own weird language as the vocals to several songs. The only other game that sort of does this is Nier. Even the music that plays in stores has a slight tinny quality to them, making sure nothing escapes this smothering of care andeffort.
5. Xenoblade Chronicles X – 76 points, 13 honorable mentions
Composer: Hiroyuki Sawano
CR17S19S8
Black Tar
Wir fliegen
CR17S19S8
Black Tar
Wir fliegen
Yuterald said:I grew up with sitcoms from the 90s and I still enjoy watching a lot of the these shows today. One thing a lot of these shows all had in common was how soapy and melodramatic they could be. X is mainly about the days in the life of a B.L.A.D.E. The affinity missions, in my opinion, are like tiny soap opera episodes. The scenarios are overly dramatic at times and when music like By my side and The way start playing at the conclusion of an "episode", I can't help but to think how much of a sitcom the game is. Sure, the sound mix is horrible, but a part of me loves how much of a disaster the production is. The voices are too low and not only is the music so high, there are so many tracks that are completely out of place given the context of the conversation or cinematic. I love it. It's like this unbridled passion that no one can do anything about. One must only accept Sawano's judgment.
zashga said:While it's a big departure from its predecessor, the Xenoblade X soundtrack is great in its own right. The move to a single composer (who wasn't involved with the first game at all) gives this one a very different style. It's difficult to call it a unified style, though, since the different areas and scenes have wildly different musical backing. It's an eclectic mix of orchestral and hip hop styles that (regardless of what else you might think) never gets boring. There's a lot to like here; the grandiose outdoor themes in particular are favorites of mine.
Earthpainting said:I’ll be honest, I was not feeling this one before launch. I wasn’t familiar with the composer, but everything people had linked me did not inspire me with a lot of confidence. His style sounded very ...eclectic. Incohesive, tons of vocal tracks (which I typically don’t like in my video games) with bad English and German, and cheesy as hell. Now that I’ve finally put dozens of hours into this game, I can confirm that all those impressions still hold true, except I kind of love it. It’s camp and silly, but it’s falls comfortably in the “guilty pleasure” territory. Xenoblade Chronicles X is the perfect game to remind me why I avoid voting for games I haven’t played.
6. Hotline Miami 2: Wrong Number – 74 points, 6 honorable mentions
Composers: Various Artists
Roller Mobster
Divide
Run
Roller Mobster
Divide
Run
Jett said:Like HM1, this score is a collection of music by several artists, largely inspired by 80s synth movie scores...Except cranked up to eleven. You will get pumped up. The music perfectly complements the game's ultraviolent action, appropriately getting the blood flowing with its massive beats and intense synth leads. Just can't get tired of this one.
moonkid said:Good job to Söderström and Wedin for selectively arranging these pieces and of course, to the artists themselves that produced and composed them. The range shown in, what is at its base, a game about that timeless act of violence is phenomenal and for any medium, is an exemplar of what you can achieve with a licensed soundtrack.
TheXtortionist said:Hotline Miami 2's soundtrack maintains the same pulse-pounding vibe as the original with tracks like Sexualizer and Quioxtic, while adding a greater range with tracks such as the contemplative Remorse, slow-burning Delay, the heroic The Way Home and unsettling Run. Intermissions are greatly upgraded over the first game with standout tracks such as Rust and Guided Meditation, the latter of which might be the musical embodiment of the word "sketchy". Roller Mobster stands out as being possibly the most balls to the wall Hotline Miami track ever once that beat drops. I was stuck on the level it plays on for a while and started to get a bit of a headache...so I turned it up even louder. Finally, I absolutely adore the menu music for its serene, "calm before the storm" feeling - a stark contrast to the in-game music for sure, but its low-key vibe makes those powerful beats even more impactful when they hit. Overall a heart-racing soundtrack that eclipses the original game's stellar track list for me.
7. Metal Gear Solid V: The Phantom Pain – 68 points, 10 honorable mentions
Composers: Harry Gregson-Williams, Ludvig Forssell, Justin Burnett, Daniel James
Sins of the Father
Quiet’s Theme
Parasites
Sins of the Father
Quiet’s Theme
Parasites
Coreda said:Bit of a hard choice as I have mixed feelings about the integration of the soundtrack in the actual game. While hardly any of the soundtrack plays automatically during regular gameplay, and is instead collected and then listened to via user selection, the mix of quality scored and especially 80s pop tracks is solid. There is nothing quite like popping A-ha's Take On Me while calling in a chopper after wrapping up an intense mission.
krossj said:A lot of the soundtrack is the usual action affair but when certain tracks hit they enhance the whole game. V has Come To and Return act as an opener and closer (kind of) and work extremely well in the moments they capture. The few vocal tracks are also really well done if a bit neglected in the final game. A couple of great licensed tracks are scattered in there making for an overall great collection of music.
8. Life is Strange – 59 points, 8 honorable mentions
Composers: Jonathan Morali, Various Artists
Obstacles
Mt. Washington
To All of You
Obstacles
Mt. Washington
To All of You
Eridani said:Honestly, I can't remember the last time a game has used a licensed soundtrack to build such a convincing atmosphere as Life is Strange. From the moment that To All Of You played during the opening credits, I knew that Dontnod knew exactly what makes a good soundtrack. All the licensed songs they chose just fit together so well with the setting and really help to immerse you into the game's world. On top of that, the game also contains some great original tracks, which also manage to fit in incredibly well.
Another great thing is just how well the game uses it's soundtrack to punctuate the important story moments. The songs at the end of each episode in particular just fit so well and make some of the more emotional moments even better.
Papu_Kweh said:One of the very best use of licensed music in a game. Every track not only matched the scene it was used on, but greatly improved upon it. The endings of each episode, in particular, wouldn't be nearly as impactful if not for the music accompanying it.
9. Final Fantasy XIV: Heavensward – 49 points, 1 honorable mention
Composer: Masayoshi Soken, Nobuo Uematsu (Dragonsong)
Ravana’s Theme
Ominous Prognosticks
Alexander Boss Theme
Ravana’s Theme
Ominous Prognosticks
Alexander Boss Theme
Famassu said:I haven't even gotten around to playing Heavensward's content in FFXIV yet (haven't had the time/money to buy the expansion & sub), but having listened to most of its OST I've got to say this is another supremely superb OST in a pretty much perfect line of Final Fantasy soundtracks. So much variety, so much greatness.
kierwynn said:FFXIV has always had an excellent soundtrack, and Heavensward did not dissapoint. I'd actually really love to hear Soken do some music for some other FFs or even some other games as I really like what he's done for ARR and Heavensward.
CorvoSol said:On the whole, the range and variety of Heavensward's OST are perhaps the single most defining trait of it (and ARR)'s music as a whole. It's hard to not praise it for making so many daring and adventurous choices with its soundtrack, especially when there are times where if feels like Square's modern composers have begun to play it utterly safe. I highly suggest that fans of RPG sound tracks, if not fans of all video game jams, check Heavensward out.
Dark Schala said:From a technical perspective, Heavensward’s soundtrack is not perfect. It definitely has a few duds. Speaking from standpoint reflective of soundtrack cohesion, while Heavensward elects to use Dragonsong everywhere throughout its entire soundtrack, it isn’t successful in some areas, and it ends up being dragged down because of it. Heavensward’s highs more than make up for its inadequacies, however. This soundtrack, despite essentially being a motif arrangement soundtrack, demonstrates that Soken has grown very much as a composer since A Realm Reborn. And patch content demonstrates that he still is growing. I look forward to seeing what Soken does next, and I genuinely hope that he gets attached to a mainline single-player Final Fantasy game for everyone to experience his work.