Okay. So for those of you who were wondering the difference between a Square Gate and Octagonal Gate. The left being square, the right being octagonal.
So what's the difference between the two? The biggest differences if your dead zone area. With square, you have a more tight and narrow area to play on. Being on a square, you can feel your corners. With octagonal, you have a full circle you can play around in. Just you have more room to move which can be a good or bad thing for you. In my case, I've been playing on a square gate for the past year. After a couple of hours of play with the octagonal gate, here are my impressions of the games I picked out. Tekken 5: DR and SSF2THDREmix.
First is
Tekken:
Square:
This is ideal for Tekken (and VF as well in this case). It was made for Tekken in mind with EWGF, wave dashing, etc. You have quick reaction with a flick of your wrist.
Octagonal:
It's tricky at first but after you get a hang of the extra room with your motions, you'll play it like it were a square gate. The only big problem I see with this is you'll get tired in your wrist a lot quicker because of the large motions you have to make with your moves compared to the smaller movements with the square.
Conclusion:
If you are a first time Tekken player, either one will do you fine. Long time player, I highly suggest the square gate. Octagonal is optional under the circumstances that you play other fighters. If not, stay with the square gate for games like Tekken and VF.
Now onto
Street Fighter:
Square:
Fireballs, dragon punches. It takes some time getting used to doing these with a square. But with patience, you'll catch on. Performing a super move I still struggle with. Granted I've only been playing Street Fighter on a arcade stick for the past month. So this could be due to my inexperience of the game on a stick. Performing a full 360 is really tricky because of the square corners that you can catch on and slow your roll. Charge characters are easily played. For me, I played much better with a charge character (Guile, Blanka, etc) than the others by far.
Octagonal:
Just with the two hours played, I was able to easily adjust my game with perform moves with Ryu, Ken, Cammy, etc. Fireballs, dragon punches, supers. All performed without any issues on either side. Even Zangief I was able to perform his 360 moves on classic mode without any hitch. As for charge characters, the difficulty turns up. You have a much larger area to perform this moves. Charge back to forward you'll get used to but charging down to up is very difficult.
Conclusion:
Between Square and Octagonal, they both have their ups and downs. You might want to look at who your main characters will be in the long run. If you're gonna play a charge character, the Square gate works perfectly. Other characters such as Ryu or Sagat, the Octagonal make them playable without having to worry if you're going to perform a super or not on either side.
Super Conclusion:
These are all my opinions and based on 2 hours of playtime with an octagonal gate today. At this time, I will be staying octagonal because of how it improves my performance with Street Fighter. As for Tekken, it remains the same. It was a little awkward at first because of the huge space I had to use with my wrist motions, but I got used to it and am able to keep the same performance with Tekken as if I were playing on a square gate.
If it's your first time using an arcade stick and going to start off with Street Fighter, I'd suggest going the octagonal route. This could also be applied to future games such as KOF12 and Blueblaze (I get that right?). But either gate can go either way for you. Everyone will have their own preferences.