NeoGAF Arcade Stick Thread

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I'm sorry, I won't be reviewing the SF4 arcade sticks...

I will have someone else do it and have it posted on my site.
 
MarkMan said:
I'm sorry, I won't be reviewing the SF4 arcade sticks...

I will have someone else do it and have it posted on my site.
Thats good enough and it makes sense. Conflict of interest lol. When can we expect this? After CES or closer to release date?
 
Started using this stick

41IPOTxp9yL_SS400_.jpg


I've been using it for GGPO and SF2 HDR, and its pretty solid. I'd recommend this to anyone still in doubt for what stick to get for SF4
 
iDoubleSpy said:
Started using this stick

41IPOTxp9yL_SS400_.jpg


I've been using it for GGPO and SF2 HDR, and its pretty solid. I'd recommend this to anyone still in doubt for what stick to get for SF4
Hell yes, especially for its price on Amazon.
 
polyh3dron said:
Hell yes, especially for its price on Amazon.

I used to have the Tekken 5 stick that came with the bundle. I really hated the weight of it and the clicking of the stick and response of the buttons.

This stick on the other hand is just hands down better in every way. It is pretty big in size but surprisingly light.
 
Could anyone with experience tell me the difference between Sanwa/Seimitsu buttons? Which one has a firmer feel? What about HAPP?

The HORI buttons on the HRAP3 are mushier than a mushroom and I swapped them out for Sanwa's. The Sanwa's aren't bad, but I'm still looking for something firmer, like fake boobs.

Is it possible to mod these buttons myself? Like taking it apart and swapping the spring out for a stronger one?
 
leehom said:
Could anyone with experience tell me the difference between Sanwa/Seimitsu buttons? Which one has a firmer feel? What about HAPP?

The HORI buttons on the HRAP3 are mushier than a mushroom and I swapped them out for Sanwa's. The Sanwa's aren't bad, but I'm still looking for something firmer, like fake boobs.

Is it possible to mod these buttons myself? Like taking it apart and swapping the spring out for a stronger one?

I've been told Seimitsus are firmer than Sanwas, but I don't know for sure. And I agree with you on the Hori buttons on the HRAP3, it's realy annoying.
 
iDoubleSpy said:
I used to have the Tekken 5 stick that came with the bundle. I really hated the weight of it and the clicking of the stick and response of the buttons.

This stick on the other hand is just hands down better in every way. It is pretty big in size but surprisingly light.


?!

The Tekken 5 stick weight is LIGHTER than that of the HRAP3.

The HRAP3 also has the SAME clicky style arcade stick (although different components, it works the same and produces the same click from the microswitches).

The button response is about the same too, they're both equipped with the same run/mushy Hori buttons.

lol.
 
leehom said:
Could anyone with experience tell me the difference between Sanwa/Seimitsu buttons? Which one has a firmer feel? What about HAPP?

The HORI buttons on the HRAP3 are mushier than a mushroom and I swapped them out for Sanwa's. The Sanwa's aren't bad, but I'm still looking for something firmer, like fake boobs.

Is it possible to mod these buttons myself? Like taking it apart and swapping the spring out for a stronger one?

I'd explain it! But this is probably a better read!

http://forums.shoryuken.com/showthread.php?t=118289
 
MThanded said:
Would I just be better off replacing the vshg stock pcb with a Cthulhu PCB now?
I haven't really put it to the test with the PS3 but I know that when you hook up the VSHG to a computer it works fine with simultaneous 3 button commands and even more than that. I heard things about it not working right with Tekken 5: DR but I remember pulling off 3 button commands in SC4 just fine.
 
polyh3dron said:
I haven't really put it to the test with the PS3 but I know that when you hook up the VSHG to a computer it works fine with simultaneous 3 button commands and even more than that. I heard things about it not working right with Tekken 5: DR but I remember pulling off 3 button commands in SC4 just fine.

As stated in this thread, it is only with T5DR and certain emulators/roms.

I've had the experience with HD Remix as well.

Never had a problem with Soulcalibur IV.
 
MarkMan said:
I'd explain it! But this is probably a better read!

http://forums.shoryuken.com/showthread.php?t=118289
Finished reading the link. For the feel I want, it looks like I want Seimitsu, not Sanwa. Does the LS32 bolt right in the HRAP3 w/o modification? Do I want the LS32 or LS32-01?

For anyone interested;

Sanwa - sensitive joystick, slightly mushy buttons
Seimitisu - smaller dead zone, shorter throw, tighter joystick, buttons are firmer ala stronger spring

= Seimitsu ftw !
 
drmcclin said:
Soooo.... aren't we supposed to get more info on the SF4 TE sticks out of CES? Cuz it has started...


Doesn't it start on the 8th? How much more do people really need to hear? Case looks nice, uses all Sanwa...if you aren't going to build your own stick, I don't see what would be holding people back from buying the TE stick.
 
leehom said:
Finished reading the link. For the feel I want, it looks like I want Seimitsu, not Sanwa. Does the LS32 bolt right in the HRAP3 w/o modification? Do I want the LS32 or LS32-01?

For anyone interested;

Sanwa - sensitive joystick, slightly mushy buttons
Seimitisu - smaller dead zone, shorter throw, tighter joystick, buttons are firmer ala stronger spring

= Seimitsu ftw !
Yeah, I prefer Sanwa for fighters and Seimitsu for shmups.
 
Doesn't it start on the 8th? How much more do people really need to hear? Case looks nice, uses all Sanwa...if you aren't going to build your own stick, I don't see what would be holding people back from buying the TE stick.

Well, MarkMan keeps telling us that there are features we still don't know about. I'm just curious, that's all.
 
leehom said:
Finished reading the link. For the feel I want, it looks like I want Seimitsu, not Sanwa. Does the LS32 bolt right in the HRAP3 w/o modification? Do I want the LS32 or LS32-01?

For anyone interested;

Sanwa - sensitive joystick, slightly mushy buttons
Seimitisu - smaller dead zone, shorter throw, tighter joystick, buttons are firmer ala stronger spring

= Seimitsu ftw !

No LS32 won't just bolt in the HRAP3. It did on the HRAP2, but I guess they changed the mounting plate so it just doesn't drop in.
 
BillyG_3001 said:
Hi All

I have a Street Fighter Anniversary Arcade Stick & the joystick for it is not in the middle anymore & keeps jumping forward when I'm playing Street Fighter, is it really simple to fix this problem? also if ever need new buttons for it, what buttons should I order? does this stick take sanwa parts?

Many thanks in advance to anyone who can help me : )

Hi

Me again, I tested my stick on my PS2 & it works fine it just doesn't function properly when I use it on my PC's arcade emulator, it's not my PS2 pad to USB converter either because I replaced it with a PS2 pad & it works fine, anyone know what the problem may be? Sorry if I'm posting in the wrong place, its just that they are so many Arcade sticks experts in this thread I thought it would be the best place to get a solution : )
 
viewtiful_dru said:
BillyG, it's probably a bad switch in your joystick, and at worst its a wire/quick disconnect


A bad wire or QD is better than having a bad switch. One would require a new part vs. a DIY repair.
 
From Kotaku:

The Street Fighter IV Arcade FightStick for the Xbox 360 and PLAYSTATION 3 includes dual-speed Turbo functionality for each of the eight buttons complete with LED Indicators, and an integrated D-Pad switch. The start and select/back Buttons have been moved to the rear of the stick, which also includes a top panel that can hold character cards which show each character's special moves.

The Street Fighter IV FightPad for the Xbox 360 and PLAYSTATION 3 includes an enlarged circular eight-way floating D-Pad and arcade style six-button configuration. An integrated D-Pad switch allows gamers to alternate between D-Pad and Analog Sticks.

The Street Fighter IV Arcade FightStick: Tournament Edition for the Xbox 360 and PLAYSTATION 3 uses the same Japanese style ball-handled joystick and 30mm Action Buttons found in the official Street Fighter IV Vewlix arcade cabinet. The stick also has the D-Pad control switch, dual Turbo functionality for each button, and exact button layout matching the Vewlix Street Fighter IV arcade panel.

Excuse my ignorance, but what is a D-Pad control switch on a joystick??
 
haunts said:
Excuse my ignorance, but what is a D-Pad control switch on a joystick??

probably so you can use the joystick lever to switch between the left analog stick/dpad/right analog stick since there are some games that only use the left analog stick and not the dpad for movement.

i'm just guessing though.
 
MarkMan sorry dude, I have a question >_>

The cheaper SFIV Madcatz sticks, they use a 5-pin connector and quick disconnects right? Can you tell us anything about the mounting bracket for the joystick? Basically it looks as though a lot of people will miss out on the TE stick, but from the sounds of it, the standard version is probably about as good as an HRAP that you intend to mod right?
 
UC1 said:
MarkMan sorry dude, I have a question >_>

The cheaper SFIV Madcatz sticks, they use a 5-pin connector and quick disconnects right? Can you tell us anything about the mounting bracket for the joystick? Basically it looks as though a lot of people will miss out on the TE stick, but from the sounds of it, the standard version is probably about as good as an HRAP that you intend to mod right?
I would love to know this too. Now that I have this vshg maybe i should just shell over the money for two of the cheaper sticks and replace components. But the TE stick looks amazing...
 
akuma001 said:
probably so you can use the joystick lever to switch between the left analog stick/dpad/right analog stick since there are some games that only use the left analog stick and not the dpad for movement.

i'm just guessing though.
HRAP3s also have this function, correct?
 
UC1-Yes!

Does that mean the regular edition is crap?
No. According to those who are in the know, it's a better stick out of the box than Hori's Fighting stick ex2 or Fighting stick 3. In addition it is easily moddable, as in replacing the joystick and buttons (wired up using a 5 pin connector and quick disconnects, just like the Tournament edition).

Taken from here.

Markman has already confirmed it can take Sanwa or Seimitsu parts.
 
Cheers Geezer, I knew I remembered reading that somewhere. :D

Now I'm wondering if a standard SFIV stick + bag of Sanwa components is cheaper than a TE stick for us Aussies...
 
I'm torn about which stick to get myself. I prefer smaller bases and high quality parts, so getting the standard stick and then modding it makes sense but the TE looks so sexy:D

Even if I get the TE I'll still need to drop in a Seimitsu stick as that's what I prefer for shmups.
 
I don't know anymore where to ask so here goes:

Does any European here know a good and reliable site to preorder the MadCatz SFIV FightingSticks from? American Amazon doesn't deliver it to Finland, and UK Amazon doesn't even have it.

Thanks in advance.
 
By the way guys, at the end of the TE unboxing video MarkMan posted recently, there is a still where you can see the rear of the box.
In that still you can see the stick with the faceplate removed. So it should be quite easy to drop custom artwork on it :D
 
Currently modding my 2nd EX2. Already ordered the buttons and bat top, desoldered, wired and prepped everything. Now I'm stuck on the graphics.


I need this background...
in_purple_mood_by_grandma_S.jpg

http://img.photobucket.com/albums/v3..._grandma_S.jpg



With these markings overlaying it...

http://www.donovanmyers.com/arcade/hori-marks.pdf


And I have to have it to be this exact size/shape...

http://www.donovanmyers.com/arcade/hori-shape.pdf


I have no idea how to go about it.

There's an Adobe InDesign file:

http://www.donovanmyers.com/arcade/hori-sf4.indd

...but I don't have that software.


Any help would be appreciated.
 
Well damn! That is perfect

Many thanks. How exactly did you do it?

Edit:

If it's not too much trouble, is it possible to make the overlays (button labels etc.) in black?
 
can someone link me to a step-by-step guide to replacing the buttons in an hrap3? didn't want to spend any more money on it, but i'm really curious about sanwa buttons
 
DaCocoBrova said:
Well damn! That is perfect

Many thanks. How exactly did you do it?

Edit:

If it's not too much trouble, is it possible to make the overlays (button labels etc.) in black?
I did it in photoshop at my desk here at work. I simply used the two PDFs and photograph as three layers on a new file and worked from there.

Working on the black button overlays for you...

drohne said:
can someone link me to a step-by-step guide to replacing the buttons in an hrap3? didn't want to spend any more money on it, but i'm really curious about sanwa buttons

http://forums.shoryuken.com/showthread.php?t=132472

HRAP2, but same process. It's very easy. The whole process took me 15 minutes on my HRAP EX.
 
Busy day so far, I'm at CES right now... Here's the SFIV stuff Press Release:

Mad Catz® Announces Licensed Street Fighter™ IV FightSticks, FightPads and Collectible Accessories


San Diego, January 7, 2009

Mad Catz® Interactive, Inc. (AMEX/TSX: MCZ), a leading third-party interactive entertainment accessory provider, today announced a full range of licensed Street Fighter™ IV accessories which are expected to ship alongside the release of the franchise’s first dedicated next generation release in February 2009.

Produced in close collaboration with Capcom®, the Mad Catz Street Fighter® IV range of accessories has been created to support the game’s unique button mapping and enhance game play for casual and dedicated fans alike.

Products expected to ship in the range are as follows:

• Official Street Fighter IV Arcade FightStick – Xbox 360® and PLAYSTATION®3

Designed to offer authentic arcade style play, the Street Fighter IV Arcade FightStick offers gamers precision control and quality engineering complete with stunning official artwork. Dual-speed Turbo functionality for each button complete with LED Indicators allows gamers to execute moves with lightning speed while the eight-button Street Fighter IV arcade configuration means that those familiar with the arcade will feel instantly at home. An integrated D-Pad switch allows gamers to alternate between D-Pad and Analog Sticks for maximum control flexibility, while the ergonomic slanted top panel ensures maximum comfort during sustained play. Start and Select/Back Buttons have been moved to the rear of the FightStick thus minimizing the risk of accidental interruption during play and specially created ‘Character Cards’ ship with the Arcade FightStick which insert into the top panel and display a selection of special moves.

• Official Street Fighter IV FightPad – Xbox 360 and PLAYSTATION 3

Ideal for gamers favoring a traditional console controller without wishing to compromise on features, the Street Fighter IV FightPad features an enlarged circular eight-way floating D-Pad and arcade style six-button configuration. An integrated D-Pad switch allows gamers to alternate between D-Pad and Analog Sticks and combined with official artwork featuring an assortment of famous Street Fighter® characters, the Street Fighter IV FightPad is destined to be the controller of choice for discerning fans and those seeking a competitive advantage.

• Official Street Fighter IV Arcade FightStick: Tournament Edition – Xbox 360 and PLAYSTATION 3

Designed for the serious Street Fighter enthusiast, nothing brings the arcade experience closer to home than the Street Fighter IV Arcade FightStick: Tournament Edition. Overseen by Capcom and legendary producer Yoshinori Ono, the Tournament Edition features an unparalleled level of detail and uses arcade quality components. Sourced directly from arcade manufacturer Sanwa Denshi™, the FightStick: Tournament Edition uses the same Japanese style ball-handled joystick and 30mm Action Buttons found in the official Street Fighter IV Vewlix™ arcade cabinet, marking the first time such components have been used for a commercial product outside of Japan. With the D-Pad control switch, dual Turbo functionality for each button, and exact button layout matching the Vewlix Street Fighter IV arcade panel, the FightStick: Tournament Edition delivers an experience unlike any other arcade styled controller. Complete with detailed touches such as screw on rubber feet for solid surface play, unobtrusive placement of the Start and Select/Back Buttons along with a locking mechanism preventing accidental activation of Turbo settings for tournament play, the FightStick: Tournament Edition represents the best possible choice for the hardcore and dedicated Street Fighter fan.


• Official Street Fighter IV Faceplate and Console Skinz™ – Xbox 360

Featuring custom Street Fighter IV artwork, the highly collectible Faceplate and Console Skinz allow gamers to customize their Xbox 360 consoles. Safe and totally removable, the Console Skinz wrap around the top and bottom of the console and when combined with the Faceplate, create a stunning Street Fighter IV backdrop. Available in a choice of two striking designs, the Street Fighter IV Faceplate and Console Skinz present an eye-catching addition to any gamer’s living room.


• Official Street Fighter IV Controller Faceplate and Console Skinz – PLAYSTATION 3

Featuring custom Street Fighter IV artwork, the highly collectible Controller Faceplate and Console Skinz allow gamers to customize their PLAYSTATION 3 consoles and official controllers. Safe and totally removable, the Console Skinz adhere to the top of the console and provide a stunning Street Fighter IV themed landscape. In addition, the Controller Faceplate attaches quickly and safely to the official PLAYSTATION 3 controller providing matching artwork to the console.




• Official Street Fighter IV Wall Scroll

A perfect finishing touch to any gaming environment, the Street Fighter IV Wall Scroll features a breathtaking intricate design utilizing official Street Fighter IV artwork. Highly collectible, the quality vinyl scroll provides a unique addition to any fan’s collection.

Darren Richardson, President and Chief Executive Officer of Mad Catz commented, “Street Fighter is the fighting franchise by which all others are judged. Mad Catz is excited about the opportunity to leverage our years of experience in designing and manufacturing controllers and extend our portfolio to include what we believe will be seen as market leading FightSticks and FightPads which include designs and unique feature sets, never before seen within a commercial product in the USA”

“Capcom is pleased to work with Mad Catz to provide the highest quality controllers possible to the Street Fighter community,” said Christian Svensson, vice president business development & strategic planning at Capcom Entertainment, Inc. “Capcom has a long history of supporting its fan base with quality content and Mad Catz Street Fighter IV peripheral controllers will astound the Street Fighter community.”

The Mad Catz range of licensed Street Fighter IV accessories is expected to be available across North America and key European territories from February 2009.

For further information please contact:

Media
Alex Verrey: Global PR & Communications Manager - t. +44 (0) 1908 336 538
e. averrey@madcatz.com

Michael Greco: Vice President of Marketing – t. +1-619-321-3564
e. mgreco@madcatz.com

Investors
Joseph Jaffoni, David Jacoby - Jaffoni & Collins Incorporated - t. 212/835-8500
e. mcz@jcir.com


About Mad Catz Interactive, Inc.

Mad Catz is a global leader in providing innovative peripherals for the interactive entertainment industry. Mad Catz designs and markets accessories for videogame systems and publishes videogame software, including the industry-leading GameShark videogame enhancements, under its Mad Catz, GameShark and Joytech brands. Mad Catz also designs and markets mice, keyboards, headsets, PC gaming controllers and other PC peripherals through its Saitek brand, and designs, manufactures and markets proprietary portable earphones under its AirDrives brand. Mad Catz distributes its products through most of the leading retailers offering interactive entertainment products and has offices across Canada, Europe and Asia. For additional information please go to www.madcatz.com, as well as www.gameshark.com, www.airdrives.com, www.saitek.com and www.joytech.net.

Safe Harbor for Forward Looking Statements: This press release contains forward-looking statements about the Company's business prospects that involve substantial risks and uncertainties. The Company assumes no obligation to update the forward-looking statements contained in this press release as a result of new information or future events or developments. You can identify these statements by the fact that they use words such as "anticipate," "estimate," "expect," "project," "intend," "should," "plan," "goal," "believe," and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause actual results to differ materially are the following: the ability to maintain or renew the Company's licenses; competitive developments affecting the Company's current products; first party price reductions; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; or a downturn in the market or industry. A further list and description of these risks, uncertainties and other matters can be found in the Company's reports filed with the Securities and Exchange Commission and the Canadian Securities Administrators.
 
Console skinz?

You weren't kidding MarkMan, best news of CES :lol

but seriously, everything sounds amazing

for me, most expensive console game ever

DaCocoBrova said:
You are the man _dementia. EX2c is perfect.


Thanks again.
Least I could do since you helped with some wiring advice.
 
_dementia said:
Console skinz?

You weren't kidding MarkMan, best news of CES :lol

but seriously, everything sounds amazing

for me, most expensive console game ever

That's just the official press stuff... I'll do my own write up when I get home/have time.
 
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