All this talk of Wipeout being brought to Sega Saturn made me really, really want to play the Sega Saturn version once again. This has always been one of my personal favorites or the era, a techno-futurist racing videogame with wonderful roller coaster designs, thrilling twists and turns and a relentless sense of speed. Compared to its more famous Sony PlayStation cousin, this translation is a little more rough--a slightly lower framerate, rougher textures on the billboards, mesh transparencies instead of those lighty-glowy effects everyone obsessed about. However, in its favor, I say this Wipeout has better steering, especially when you hit the side rails, where you skate or bounce along, instead of grinding to a near-halt on PSX. Best of all, the game supports analog steering via the Sega Arcade Racing Wheel, which is a sublime experience that every fan needs to try. The digital steering is fine, but analog is just so unbelievably sublime.
For most gamers, this is one of those "you just had to be there" experiences. Today's gamers might find Saturn Wipeout a little too rough for their liking, but I always loved it, and prices for US retail discs remain very affordable.
And now we come to the spectacular sequel, Wipeout XL, often regarded as the peak of the series. Released in Japan and the PAL territories, this game never arrived in the States, and to this day remains largely unknown among Saturn fans. I'm not sure if most of them even know it exists, or if they confuse it with the original. Who knows? It's their loss, for they are missing out on one of Sega Saturn's finest hours.
Australian software house Tantalus once again handled this port, using a custom graphics engine they developed for their arcade translation of Manx TT. The results are a notable improvement over the original Wipeout, smoother, more vibrant, more responsive. Its framerate is locked in at 20fps, and while this is lower than the 30fps of the PSX version, that game suffers from frame rate drops when things get hectic. As always, Generation Five is all about compromises.
Once again, analog steering is available via the Racing Wheel, but the real addition is the 3D Multi Controller support, which gives you buttery smooth analog steering a year before Wipeout 64 on the Nintendo 64 dropped. I cannot emphasize enough how great this game plays with analog, and it's a game that Saturn fans should be cheering and praising as often as possible.
Prices on the used market remain very high, starting at nearly $100 and climbing steadily from there. However, I have noticed an interesting development this past year, as I was trying to sell some of my Saturn games on Ebay: the kids aren't buying anymore. I found it difficult to sell almost anything for more than $20, including a number of titles that would have easily sold for twice that amount (or more) a few years ago. I wonder if the new wave of cartridges that play Saturn games on SD card is making an impact. Honestly, if you were beginning to collect videogames for this console, I'd probably recommend one of those options instead of spending hundreds of dollars on the used market. Heck, I have a drawer full of CD-Rs that I've burned over the years, so I can definitely relate.
This brings us to our next problem: Can WipeOut XL be successfully played on SD card? Few gamers are aware that a handful of Saturn games actually used two layers of copy protection, which made the traditional option of burning to disc impossible. One of those games is the original Wipeout. Is Wipeout XL another? I honestly don't know. That would be very unfortunate if you cannot, for that would place you at the mercy of those greedy retro gaming merchants. Prices for retro games have skyrocketed in recent years, and there is no justification for any of it.