Keep in mind though that the Mario series had already evolved away from the type of platforming offered by SMB3, first with SMW's increased focus on exploration, and then even more so with Yoshi's Island which, whether you consider it a Mario game or not, was a major release by Nintendo in the platforming genre. And as such it represented what Nintendo thought a platformer could and should be at the time. SM64 is very much in line with the thinking that gave us Yoshi's Island.
And as for Metroid Prime, if I held it to the standard of past Metroid games I'd judge it largely a failure because it abandoned Samus' acrobatics and platforming which simply don't work as well in first person.
But I do give it a pass on that and evaluate it on its own. And I just think the game falls apart 2/3 of the way through. Space Station, Magmoor, Overworld and Chozo Ruins are phenomenal (assuming I don't hold its lack of quality platforming gameplay against it). But I think it unravels a little bit after that. That doesn't make it a bad game by any stretch but I think it prevents it from being a top ten game because the top ten has games with almost no flaws whatsoever.
This is the case when Mario is running at full speed. But if he's not, then he'll run in a small circle. If you try to do the flip jump, he'll just jump straight up in the air.
You can really see the problem with Mario 64 controls in the Bowser stages, when there's moving platforms and slides. Sometimes something changes and you have forward momentum and you can't easily turn around. Mario will do a small circle and you'll probably fall off the ledge. Or you'll try to do a flip jump and he'll just straight up.
Overall, it was a bad day for the 'this game hasn't aged well' crowd. But perhaps one day they'll accept the truth, that those old games at the top of the list are just flat out better than many of the ones that came after.
Fair enough, even if I don't agree with it unraveling. One of the things I love about Prime is the variety. While most people hate the Phazon Mines it's one of my favorite areas in the whole series, even if a lot of it is linear battles with Space Pirates. I especially loved the mushroom hopping section with all the Metroids and the use of the X-Ray visor.
I can understand people not liking Prime compared to the 2D games due to the controls and mechanics, and feeling a lot different than the 2D games. But Prime is actually structured very similarly to the Metroid games that came before it. SM64's structure showed next to no resemblance to 2D Mario. Unlike Prime though, controls and mechanics are faithful 3D replications of the 2D games. I'd still argue that Prime is closer to the DNA of the 2D Metroids than 64 is to the 2D Mario's though. But it is a matter of opinion.
Oh, and OOT and SM64 are far from being flawless as well, what with OOT's boring overworld, weak ass final dungeon compared to Z 1-3, and SM64's camera, and the hundred coin collectothons to name a few.
not bad GAF, though that top 3 is weak as shit
-Expect the Wii U games to show precipitous drops in the years ahead, especially Splatoon.
I don't even know how Xenoblade Chronicles X made it even close to landing on a top 50 list with plot and characters like that
Come on now, you may not personally like them but calling those three games weak as shit is just plain wrong.
Ocarina of Time is just not good in the year 2016. The pacing is glacial, the story is hilariously childish and dull even for 90s nintendo standards, its "open world" is both empty AND tiny, the z-target combat was innovate at the time but its crazy antiqued by modern standards...thats on top of the game being ugly as sin and running at a piss poor framerate.
Its gon get by on lists like this for historical significance and nostalgia for the rest of our lives.
Ocarina of Time is just not good in the year 2016. The pacing is glacial, the story is hilariously childish and dull even for 90s nintendo standards, its "open world" is both empty AND tiny, the z-target combat was innovate at the time but its crazy antiqued by modern standards...thats on top of the game being ugly as sin and running at a piss poor framerate.
Its gon get by on lists like this for historical significance and nostalgia for the rest of our lives.
Good thing Mario 64 isn't a pure platformer then. It's an exploration game and it created stages that emphasized exploration. And they succeeded brilliantly at it.
The fact that Mario 64 deviated from what a tiny, narrow-minded minority thinks is acceptable for a Mario game does not constitute a game flaw.
Also, it's interesting to note that when Mario 64 does emphasize 'pure platforming' in Tick Tock Clock, it not only out classes every platforming stage in Galaxy but the vast majority in 3D land also, and it does so while not sacrificing for an instant the freedom and puzzle solving seen in its other stages.
Pure Platforming is one of many different types of gameplay SM64 incorporates, and by not focusing on just one thing it's a much better game for it. Tight focused platforming is not interesting enough to sustain an entire game, which is why Nintendo will almost certainly move away from it for the next Mario.
OoT's pacing is fantastic, and I don't even care about pacing.
And if it's the case that it is, in fact, bad, along with the other things on the list, it should have been identifiable as such in 1998. The idea these things could only be gleaned in retrospect or have somehow been made bad by the supposed improvements of other games is nonsensical.
Yeah, but everything else is garbage....
Because it excels in the gameplay aspect. Even more than the original Xenoblade. Don't even try to deny it.
Ocarina of Time is just not good in the year 2016. The pacing is glacial, the story is hilariously childish and dull even for 90s nintendo standards, its "open world" is both empty AND tiny, the z-target combat was innovate at the time but its crazy antiqued by modern standards...thats on top of the game being ugly as sin and running at a piss poor framerate.
Its gon get by on lists like this for historical significance and nostalgia for the rest of our lives.
Its perfectly logical, actually. Video games are more bound by technology than other mediums like books or paintings or movies. What was cutting edge and gold standard one day can be hilariously antiqued and out of date the next. We used to watch VHS and carry cassettes in Walkmans, too. Technology marches forward, building on things from the past.
Is this top games published and/or developed by Nintendo or that were playable on a Nintendo console at any point in time?
It's not logical at all. Games do not age. This phenomena does not exist. It exists only in your head, and half the time i suspect the people who say it didn't like the game in question in the first place. It's just a shorthand way to delegitimize the opposing viewpoint.
Just sticking with 3D Zeldas for the moment, OoT does not have the complexity in dungeon design of TP, and it doesn't feature the ultra smooth play control of WW. None of that matters though, because OoT delivers on its dungeon concepts flawlessly, and plays more than well enough. Whereas TP steps on land mines in the overworld, and WW has some of the worst dungeons ever put in a Zelda. OoT simply out executes these other games (and every other Nintendo game too), and if it does so within the confines of simpler gameplay paradigms then it's not really relevant.
233. Uniracers (SNES) 1 point
Edgy as fuck.Ocarina of Time is just not good in the year 2016. The pacing is glacial, the story is hilariously childish and dull even for 90s nintendo standards, its "open world" is both empty AND tiny, the z-target combat was innovate at the time but its crazy antiqued by modern standards...thats on top of the game being ugly as sin and running at a piss poor framerate.
Its gon get by on lists like this for historical significance and nostalgia for the rest of our lives.
It's not logical at all. Games do not age. This phenomena does not exist. It exists only in your head, and half the time i suspect the people who say it didn't like the game in question in the first place. It's just a shorthand way to delegitimize the opposing viewpoint.
Just sticking with 3D Zeldas for the moment, OoT does not have the complexity in dungeon design of TP, and it doesn't feature the ultra smooth play control of WW. None of that matters though, because OoT delivers on its dungeon concepts flawlessly, and plays more than well enough. Whereas TP steps on land mines in the overworld, and WW has some of the worst dungeons ever put in a Zelda. OoT simply out executes these other games (and every other Nintendo game too), and if it does so within the confines of simpler gameplay paradigms then it's not really relevant.
I'm always so puzzled when people bring up the other mediocre 3D zeldas to raise up Ocarina of Time. Like yea, the framerate is terrible, and its ugly as sin, and the combat is simplistic ticky-tacky nothingness, and the overworld is a flop but look over there! A distraction! Look at those other Zelda games that are even worse in certain aspects!
Not the strongest of arguments! I'll never be convinced its great outside its original impact, but I would prefer arguments of its worth that were praising the game on its own merits, not pointing out other games are even worse.
There's eleven pages worth of arguments in its favor in the other thread if you want to check it out. Suffice to say that its optional dungeon has better gameplay ideas than most dungeons in other Zelda games, and story and graphics have absolutely nothing to do with gameplay. You shouldn't get hung up on them.
Also, you made the point that games inevitably age. I offered you an explanation for how someone can elevate an older game above newer ones and, quite logically, kept it within the same series.
You've now brought up more things that presumably were not apparent to you in 1998.
Did you like the combat on release, but not now?
Did you think the graphics were good, but not now?
Did you think the frame rate was fine, but not now?
Because it sounds to me like you didn't like the game on release, and are seeking to explain that through the conceit of a game having aged.
And if you did like it in 98, didn't notice any of that stuff, but don't like it now, then I don't know what to say. To like a game at one point but then not like it is totally irrational.
Story/graphics are part of the game, I judge the whole product, not the indivual bits that suit my argument.
As for your conclusion...haha, what a completely idiotic conclusion to come to! Standards change, taste change, it's part of the human experience. Do you love all the junk you loved as a kid? Do you still pour ketchup all over your fries and think girls are icky? Do you still consider that crummy Disney TV movie you watched a million times when you were 7 years old to be a classic? Like what an absolutely batshit insane opinion to have lol.
I'll never be convinced its great outside its original impact.
This isn't "Top 50 Nintendo Games that Still Hold Up Today".
EDIT: Although tbh, I think they totally do hold up today.
Edgy as fuck.
Yeah, but everything else is garbage.
Fair, but may I present you Smart House
Story/graphics are part of the game, I judge the whole product, not the indivual bits that suit my argument.
As for your conclusion...haha, what a completely idiotic conclusion to come to! Standards change, taste change, it's part of the human experience. Do you love all the junk you loved as a kid? Do you still pour ketchup all over your fries and think girls are icky? Do you still consider that crummy Disney TV movie you watched a million times when you were 7 years old to be a classic? Like what an absolutely batshit insane opinion to have lol.
We get it, you hate it. There is no need to continue reiterating your opinion on the game
It's not possible to not notice OoT's frame rate, or its graphics, no matter what year you play it in.
It's not possible to confuse Hyrule Field for a place filled with things to do.
Yet you would have us believe that's what you experienced.
And perhaps you did, along with many others.
But the rest of us don't have to pretend we missed them just because you did.
You feel Metroid Prime should have been higher? I can agree, but 5's good enough for me, and a spot higher than the last list to boot.Metroid Prime at 5, Galaxy 2 at 10, Paper Mario: TTYD at 17, and two Pokemon games in the top 25
does GAF even video games?
Ocarina of Time is just not good in the year 2016. The pacing is glacial, the story is hilariously childish and dull even for 90s nintendo standards, its "open world" is both empty AND tiny, the z-target combat was innovate at the time but its crazy antiqued by modern standards...thats on top of the game being ugly as sin and running at a piss poor framerate.
Its gon get by on lists like this for historical significance and nostalgia for the rest of our lives.