kamineko
Does his best thinking in the flying car
The order is insignificant. These are just my 20 picks.
Fallout--Most prefer Fallout 2, but I really value how tight and focused Fallout was. I think the first entry also does a far better job of setting and sustaining a consistent, affecting tone. Our protagonist sets out, gets in over his head, and somehow survives to tell the tale. The setting was (and remains) so imaginative and well-realized. So damned good.
System Shock 2--Not just one of the best RPGs. One of the best games. Sure, there are issues with balance in the systems, and the ending is a little silly. Ok, the ending is actually bad. But who cares. System Shock 2 shrugs off flaws that would completely destroy lesser titles.
Ancient Domains of Mystery--My favorite Roguelike, recently given a fancy tileset. Beating it really feels like an accomplishment.
Baldur's Gate--I actually enjoy low-level AD&D more than I do high-level games, so the original is actually my favorite of the "trilogy."
Baldur's Gate 2--a massive, sprawling epic that somehow meets the impossible standards of its predecessor.
Planescape: Torment--(Best Writing) I'm in the middle of a replay right now. The story and world are just so fascinating. If you can't stand IE combat, set the difficulty to easy and play it like a point and click adventure. Just play it.
Final Fantasy VI--This game was so ridiculous when it released. Huge cast, huge world, zany set pieces, the
in the middle of the game, nobody had ever seen anything like it. It also marked the series' clear departure from traditional swords&sorcery fantasy, which was great for the genre.
Final Fantasy IV--Also insanely ambitious, the many characters and efforts to provide at least some backstory were game-changing. I prefer the most recent "3d" ports, but it's great in any form.
Chrono Trigger--((Best Soundtrack) Another ambitious title for SNES-era Square. A cool time travel plot, more sci-fi and fantasy mashups, placement of enemies on the actual world screen
Dragon Quest V--I first played this game on an emulator with a fan translation. I guess that's a bit of effort, but totally worth it in this game. The unusually personal story, with emphasis on family and destiny across generations, is chock full o' feels. We also see the first addition of monster hunting, a franchise staple. Just a wonderful, wonderful title.
Dragon Quest VII--This game is so big. The scale, the many jobs, the size of the world, DQ VII is like the anti-DQV. In place of intimacy, we get insane flexibility and exploration. Do it.
Persona 3--I wish we could get a "definitive" version of Persona 3. P3P comes close, but still falls short. I prefer the characters and story over Persona 4, but the refinements of P4G are so nice. Maybe some day.
Shin Megami Tensei III/Nocturne (Best Combat)--this game handed me my ass so many times until I figured out what was going on. I loved the press turn system and the crazy story.
Star Wars: Knights of the Old Republic--I was skeptical about a Star Wars RPG. Turns out I was wrong.
Final Fantasy Tactics--Amazing scenario--it's a gritty, anti-war war story. Gameplay is addictive and makes fantastic use of the job system.
Suikoden II--Talking about Suikoden makes me sad, so I won't.
Fallout: New Vegas--Making many excellent refinements to the F3 formula, and dramatically improving the writing, Obsidian delivers what is arguably their best work. I don't know whether pride or just overall bad taste led Bethesda to ignore these many improvements during the development of Fallout 4, but it's a shame that this title will most likely remain a promising dead-end, in terms of the franchise.
Might and Magic VI--I've enjoyed many Might and Magic games, but felt I only could name one. This is that one. Occasionally overwhelming, M&M6 is a big, crazy world that offers a very polished experience of the make-your-own-party-of-nobodies-and-save-the-world variety.
The Elder Scrolls: Morrowind--Throughout my first playthrough, Morrowind never stopped surprising me. Getting lost, killing cliff racers, learning the deep lore, finally completing my set of glass gear for my thief/mage hybrid, so much satisfaction.
Pokemon Red/Blue--There have been better offerings since, but this is the one that started everything. I guess today it's easy to take for granted how crazy it was for a title to just show up with all of these ridiculous, endearing creatures. It was also a shock to discover the depth beneath the surface of what appeared to be "just a children's game"
Honorable Mentions:
Darklands
Pool of Radiance
Ultima IV
Alpha Protocol
Mass Effect
Fallout 2
Dragon Quest VIII
Deus Ex
Quest for Glory IV: Shadows of Darkness
Undertale
Fallout--Most prefer Fallout 2, but I really value how tight and focused Fallout was. I think the first entry also does a far better job of setting and sustaining a consistent, affecting tone. Our protagonist sets out, gets in over his head, and somehow survives to tell the tale. The setting was (and remains) so imaginative and well-realized. So damned good.
System Shock 2--Not just one of the best RPGs. One of the best games. Sure, there are issues with balance in the systems, and the ending is a little silly. Ok, the ending is actually bad. But who cares. System Shock 2 shrugs off flaws that would completely destroy lesser titles.
Ancient Domains of Mystery--My favorite Roguelike, recently given a fancy tileset. Beating it really feels like an accomplishment.
Baldur's Gate--I actually enjoy low-level AD&D more than I do high-level games, so the original is actually my favorite of the "trilogy."
Baldur's Gate 2--a massive, sprawling epic that somehow meets the impossible standards of its predecessor.
Planescape: Torment--(Best Writing) I'm in the middle of a replay right now. The story and world are just so fascinating. If you can't stand IE combat, set the difficulty to easy and play it like a point and click adventure. Just play it.
Final Fantasy VI--This game was so ridiculous when it released. Huge cast, huge world, zany set pieces, the
fucking world ending
Final Fantasy IV--Also insanely ambitious, the many characters and efforts to provide at least some backstory were game-changing. I prefer the most recent "3d" ports, but it's great in any form.
Chrono Trigger--((Best Soundtrack) Another ambitious title for SNES-era Square. A cool time travel plot, more sci-fi and fantasy mashups, placement of enemies on the actual world screen
Dragon Quest V--I first played this game on an emulator with a fan translation. I guess that's a bit of effort, but totally worth it in this game. The unusually personal story, with emphasis on family and destiny across generations, is chock full o' feels. We also see the first addition of monster hunting, a franchise staple. Just a wonderful, wonderful title.
Dragon Quest VII--This game is so big. The scale, the many jobs, the size of the world, DQ VII is like the anti-DQV. In place of intimacy, we get insane flexibility and exploration. Do it.
Persona 3--I wish we could get a "definitive" version of Persona 3. P3P comes close, but still falls short. I prefer the characters and story over Persona 4, but the refinements of P4G are so nice. Maybe some day.
Shin Megami Tensei III/Nocturne (Best Combat)--this game handed me my ass so many times until I figured out what was going on. I loved the press turn system and the crazy story.
Star Wars: Knights of the Old Republic--I was skeptical about a Star Wars RPG. Turns out I was wrong.
Final Fantasy Tactics--Amazing scenario--it's a gritty, anti-war war story. Gameplay is addictive and makes fantastic use of the job system.
Suikoden II--Talking about Suikoden makes me sad, so I won't.
Fallout: New Vegas--Making many excellent refinements to the F3 formula, and dramatically improving the writing, Obsidian delivers what is arguably their best work. I don't know whether pride or just overall bad taste led Bethesda to ignore these many improvements during the development of Fallout 4, but it's a shame that this title will most likely remain a promising dead-end, in terms of the franchise.
Might and Magic VI--I've enjoyed many Might and Magic games, but felt I only could name one. This is that one. Occasionally overwhelming, M&M6 is a big, crazy world that offers a very polished experience of the make-your-own-party-of-nobodies-and-save-the-world variety.
The Elder Scrolls: Morrowind--Throughout my first playthrough, Morrowind never stopped surprising me. Getting lost, killing cliff racers, learning the deep lore, finally completing my set of glass gear for my thief/mage hybrid, so much satisfaction.
Pokemon Red/Blue--There have been better offerings since, but this is the one that started everything. I guess today it's easy to take for granted how crazy it was for a title to just show up with all of these ridiculous, endearing creatures. It was also a shock to discover the depth beneath the surface of what appeared to be "just a children's game"
Honorable Mentions:
Darklands
Pool of Radiance
Ultima IV
Alpha Protocol
Mass Effect
Fallout 2
Dragon Quest VIII
Deus Ex
Quest for Glory IV: Shadows of Darkness
Undertale