Holy fuckballs, help guys, why is mixing & mastering so hard? I have no fucking idea what I'm doing, I'm just tweaking knobs and shit but I don't even know what I'm aiming for. I've got like 3 references for different sections of my track but even then this is like trying to play basketball in the dark. I mean I think the track sounds good but it's clearly not even in the same loudness ballpark as professional shit and I've got way too much dynamic range between the ambientish parts and the droppy parts. I can't turn up the volume of the ambientish parts though because they're in that 1k to 3k hz region so if I turn it up it just feels super fucking loud and makes the drop feel super quiet.
I want more reverb but it becomes muddy so I'm sitting here trying to sidechain reverb like some sort of sperg and who the fuck enjoys this shit. The vocals sound good but have harsh s's, so I de-ess but then the top end sounds muddy so I add top end, but then the s sounds harsh again, who enjoys this torture? I've also listened to the track like 20 million times at this point, I'm not even sure I enjoy it anymore, which sucks because I thought it was dope while making it. Don't even get me started on making the entire thing loud, I can't smash a limiter and keep it sounding clean, I mean I check the references and it's obvious they're smashing into something to get it loud but fuck knows what that is. I'm experimenting with clipping options on limiters now to see if I can just clip and be loud but not distort the 808's but it just seems to fuck up my entire mix. I hope I manage to get to a point where it'd be sensible to pay someone else to do this for me, because this is so not my jam.
Fake edit:
3 hours after I started writing this post in frustration. I can't hear shit anymore, but I think I have a decent master. Not a good one, but just like a barely passable one. Although I'm expecting my opinion to be radically different in the morning.
Also I checked out the samples, I'll totally enter something but it might sucks balls because I'm not about that 100% sample based workflow, I enjoy my synth and vsti stuff. Still hoping for a rule change in the future that would allow people not comfortable with spending hours manipulating samples to enter non shitty things.
I pretty much agree with Lazygecko, i keep "mixing" and tweaking sounds until it sounds good. It's hardly "mastering" but fuck it. In Reason (and maybe that's a general rule), i've noticed it's better to compress individual instruments seperately (that way you can add compression for just the amount a certain sound needs, without making it go to shit by general compression that particular sound doesn't need) and not so much the entire track. Or just slightly for loudness.
About your "s" sounds... if it's in the vocals, you might want to try to dive into the wave itself, and edit just the "s" sounds themselves and not the entire vocal track. It's more work but it should pay off in the end. Also, i don't know which mic you used to record it, but use a screen next time to block hisses and such from your mic. Also experiment with not talking directly into your mic. Especially using a condensor microphone. I also have to watch out for hissing "s" sounds when talkboxing, because you have to accentuate the S, K, P, T... letters, because the talkbox doesn't blow air into your mouth like your lungs do. So, you need to "blow" these consonants yourself, which can be tricky.
Try to listen through your mix/master through as many devices as possible, to give you an idea of how some sounds actually translate. I usually work with (good) headphones (Q701) and then i "check" how it sounds om monitors, on PC speakers, on my laptop speakers, on my celphone and in my car. It's a very good way to know what sounds end up "muddy'ing" the mix, which sounds need to be brought up, which need to be toned down etc.
Also, careful with stereo imaging, sometimes making a sound very wide, makes it very fragile at the same time. I don't know if many have had the same problem, but it's something i've come to notice in my mixes.
And dragging some instruments slightly off center (just a tad more to the left or right) can also help out to create breadth and keep a mix from "getting squeezed shut"... not sure i'm making myself clear, but you can experiment with that too. lol
Mixing is heavily intertwined with the arrangement. If the arrangement is not solid, then it makes for a poor mixing foundation and anything you do with the mixing is more akin to sweeping the problem under the rug. When the kneejerk reaction might be to whip out the EQ, the problem might be better solved by removing some specific note from a chord or something where things sound muddy.
Mastering... I pretty much view as astrology at this point. I don't believe in it. I mix until it sounds the way I want it to, and that's that. But then, I also don't care about the loudness war either and prefer to retain healthy dynamics and minimal distortion in my material. If "professionals" want their productions to sound completely botched, then that's their pregorative. The gains in average loudness are ultimately going to be a pretty hollow "victory" as well as loudness normalization standards are being adopted across music services globally, which pre-analyzes and gain adjusts tracks to have the same average loudness no matter how compressed they are.
I also think this is one of the reasons why many commercial things sound alike. In order to shoot for the loudest possible mix, sacrifices have to be made reflecting badly on the character of some sounds.
On the other hand, sometimes there is no cure and you really have to tweak (as in change) a sound that sounded so nice through your headphones, but totally falls flat through monitors.
Resting your ears for the night is always beneficial. Though it sometimes has the opposite effect where I think I've nailed it then the next morning I think it's garbage.
This is definitely true, and it goes for many things, not just music. I'm a graphic designer by trade and it's the exact same thing. After working on something the entire night, sometimes waking up the next morning is like a nightmare in itself.