xBladeM6x
Member
Why is your text so vibrant?
ALSO HACKS! BAN THE HACKER!
It's the ReShade settings I'm using.
Why is your text so vibrant?
ALSO HACKS! BAN THE HACKER!
Good to know. With piping it shouldn't take much effort to test that number.Don't do drugs when you're a HUcast.
I've been playing around with the server software, and rare mobs like Al Rappies have a spawn rate of 0.016%, unless N.A changed the rate. That's incredibly rare. Though if I crank that up to 100%, they spawn without issue. No bug, just horrendous chances of seeing them.
The default chance of encounter is 0.014% in the server software that N.A uses, unless it was changed to something higher.
Where do we go to beg for better drop and spawn rates? :/
N.A actually considered increasing the drop rates but than some players mentioned their dissatisfaction with the Section ID exclusive drops.Somewhere else, I believe. EXP Aside I think we're keeping this as close to the old jamz as possible.
A 'block' is when you get hit by a monster but your character succeeds at an evade roll (based on your EVP stat) It's basically the equivalent of when you swing at a monster and see 'miss' float off them :3are blocks automatic?
if it's a single six-sided dice your chances of rolling a 12 are always zero ;DIf you roll the dice once, the likelihood that you hit a 12 is low, but if you roll them 100 times the likelihood of never hitting a 12 is exponentially lower.
Ooh! How on earth do you do this in Blue Burst? I though the original version required multiple controllers to play the dragon or something?
Ooh! How on earth do you do this in Blue Burst? I though the original version required multiple controllers to play the dragon or something?
Nice! thanks XionPlay as Dragon/Sil Dragon:
A controller is REQUIRED and doesn't work on keyboard.
Before your party of 4 people fights the Dragon, two members (same sex!!) should teleport to P2. Once aboard, talk to the FOmarl by the checkroom, she will tell you that she lost her papers on the simulator. Once you are done talking to her, make your way to the Principal's Office. Once inside, go behind the desk where Irene usually is standing and collect the FOmarl's papers. Once you return them to her she will give the 2nd player on the team a secret code. Pipe back down to Forest 2 and find the console in the first room. Enter the code (the person who joined second is the only one who can play as the Dragon) and bring your whole party to the boss portal. Once the Dragon lands and is ready to fight, the second person who joined becomes the Dragon! It's attacks are below. Players who get stomped by this player controlled dragon will be shrunk smaller and smaller
(Control symbols may change based on the controller you are using).
A = Fire/Ice Breath
B = Tail Whip
X = Fly/Dive/Sweep (Press again after you have let out a "war cry" to dive into the ground, the again to plow through your opponents!)
R = Collapse
Somewhere else, I believe. EXP Aside I think we're keeping this as close to the old jamz as possible.
Use zonde. The damage is slightly worse but you barely have to aim at all.Had to leave for work, but had a nice party with some of the people here already. Got through Forest and a fair bunch of Caves, it's funny how I kept pressing Q to try to center the camera due to PSO2, lol. Kept activating auto-run in the face of enemies at first, but I'm getting used to it once again!
And god, one thing it reminded me of is how like, newly created Forces have it bad. Foie Lv.1 is ungodly slow, the tigers in the Forest just keep circling you and if you're not almost point blank just their walking cycle is enough for the Foie not to get there in time and miss, hahaha.
Rafoie where!
No dude I saw it happen once I swear. Also, my dad works for Nintendo.if it's a single six-sided dice your chances of rolling a 12 are always zero ;D
Yeah I assumed you knew about zonde, I just had the exact same experience last week and found using foie insufferable against the wolves.Piping for rare enemies isn't possible in BB, as far as I'm aware. Not even in One Person Mode.
Also, I'm aware about Zonde, it's just I had JUST started and didn't have the disk yet. So everything kinda had to be hit by Foie, haha. It's still ungodly slow for most things, can't wait til I'm good enough to have a higher Foie and shoot those blazing fast fire balls.
Or Rafoie spam whenever alone, of course. Everyone loves Rafoie spam (except in parties where it cancels out hits and noooo etc.).
They become available indefinitely but the question is do you have to re unlock them each time by difficulty? Because mostly all special Quest Reward are only available on Very Hard and Ultimate difficulty so with that said until someone confirms that the Quests unlocks stay unlock through all difficultys than I'm just going to wait until Very Hard Mode to do them.Still questing.
Now it may be late to ask, but after finishing all main solo quests, they will become available again indefinitely?
That's what I remember. And I always remember that too late when I want to see Montague, I have to complete all quests first.
Also aimed for Visk and got two in my first run! Sadly no % so I plan to continue farming for it. If someone want to trade one, PM me. I don't know what's value of this but I want a little goodie in exhange at least
N.A actually considered increasing the drop rates but than some players mentioned their dissatisfaction with the Section ID exclusive drops.
So now the consideration/plan seems to be to allow the exclusive drops to drop for everyone else although the Section ID with the specific "exclusive" drop will have a better drop rates than all others on that particular drop.
if there was voting, I'd vote against thisN.A actually considered increasing the drop rates but than some players mentioned their dissatisfaction with the Section ID exclusive drops.
So now the consideration/plan seems to be to allow the exclusive drops to drop for everyone else although the Section ID with the specific "exclusive" drop will have a better drop rates than all others on that particular drop.
They become available indefinitely but the question is do you have to re unlock them each time by difficulty?
If you had to do it by hand, there's only around 60 drops that you'd really want to change; the ones that only drop for a single section ID.EDIT: As for the rare drop loot being exlcusive to some ID's. Those should stay, not because for the spirit of fairness, but do you have any idea how much work that will put on N.A? I have alot of free time since I don't work atm, but even you couldn't ask me to go through all the drop tables and adjust accordingly
If you had to do it by hand, there's only around 60 drops that you'd really want to change; the ones that only drop for a single section ID.
If you wanted to have every item drop for every ID at some non-zero probability, then you'd really want to script it. Going by my uniqueness lookup, there's over 300 items that drop for 9 or less section IDs. (You can look up the number of items that drop for a given number of section IDs on the drop rate sheet.)
if there was voting, I'd vote against this
Definitely yes. Because my progression in normal isn't reported in hard atm.
People suggested to unlock all quests but I'm not for it. However reporting the progression is maybe a good balance.
I dont understand why some want the droprates to be vanilla, the droprates for some unique weapons is astronomical. I mean, really, we are talking 1/1000 droprate off a rare monster for a specific weapon. There's a few with that drop rate, and some rares that aren't too bad, We are targeting those with absurd droprates
I think most of us aren't asking for rares to rain all over, but at least balance the droprate to compensate for the (very) small playerbase
EDIT: As for the rare drop loot being exlcusive to some ID's. Those should stay, not because for the spirit of fairness, but do you have any idea how much work that will put on N.A? I have alot of free time since I don't work atm, but even you couldn't ask me to go through all the drop tables and adjust accordingly
Where do we go to beg for better drop and spawn rates? :/
That's a good method
What about drop/rare mob spawn rate up events? Have them fairly often with a good schedule block for everyone to participate. I know there's feedback for this idea but it will keep the rares coming into the game without being quickly saturated on the server
It's not perfect but I see it as a compromise that doesn't ruin the integrity of PSO
Can we chill with offensive names on the server?
Thanks.
Overall it's probably pretty clear that I'm just generally an advocate of leaving things the way they were, but I'm definitely down to see some events that, say, temporarily increase the incidence of rare mobs because those are really cool. Events are cool. Events that contradict everything I said above are cool explicitly because they are temporary.
Quest progress is per difficulty, I confirmed this the other day.
:/
Name and shame IMHO, if it's not GAF kosher then it should have no place.
:/
Name and shame IMHO, if it's not GAF kosher then it should have no place.
Sure!If any low level characters want some money, I'm paying 5000 meseta for two stacks of monofluids (that's a 3000 meseta return).
I go byon the server. Been playing quite a bit and with a lot of different folks and it's been awesome!NeiDies
Ok, so... I have my Kaitabha mag from my ranger now on my force.
I fed it once and it transformed into Garuda as it should, BUT when I immediately left and came back again it had reverted to Kaitabha, but it had kept the stat change.
So... how do I get it to change? Or do I have to feed it as if it hasn't changed from here on in?
it's level 50They change every 5th level IIRC so if its LV.31 feed it until Lv.35
it's level 50
Uh-huh, but the point is that the client tells me it changed which means the stat changes I'm seeing are completely incorrect beyond the first feed. This'll make it somewhat difficult to tell what level it really is without fully logging out from the sever every few feeding sessionsRaise it to 55 than