I have played enough of AC to not buy this on day one. Will play it eventually though.
Yeah, I am not ruling it out for a rent or perhaps even a buy on the cheap. But I can and will most definitely wait.
I have played enough of AC to not buy this on day one. Will play it eventually though.
I don't see the resemblance with AC3. ACU is back in Europe, back in a proper city, hopefully with a character that's actually interesting (can't be much worse than Connor...). If anything, this is much closer to the Ezio trilogy than AC3 or AC4...
All good but they have to put in the equivalent of Black Flag's naval combat, I don't really think making a game played exlusively on foot like AC1 & 2 could be enough nowadays.
All good but they have to put in the equivalent of Black Flag's naval combat, I don't really think making a game played exlusively on foot like AC1 & 2 could be enough nowadays.
If the final version of the game looks like that, first thing I'm doing is working on a free camera. AnvilNext is pretty easy in that regard.
I suspect there's some touching up to that screenshot though. Can't trust any pre-release shots of AC games these days....
4) The removal of the automatic day-night system, in favor of locking the time of day in the game at various times. The idea is to keep players from feeling rushed and from having some of their in-game progress reset by the quick passing of sunrise and sunset. (I wonder, but didn't ask, if it's also because of changes to how the game world will be illuminated and animated.)
The French Revolution was pretty bloody for everyone involved, and even some that weren't really involved.
AC4 I believe. AC3 and Liberation didn't have it, but every other game did.
Kinda ? French revolution was a blood bath for both sides.
AC2 and ACB are still awesome games. As long as the mission design is ok (and they definitely can fuck this up big time), I have no problem with this setting.
At the beginning of the game the Assassin Order will only be a temporary thing for Arno. At first.
The players will be able to interact with each other in the co-op missions through microphones. However, the team made sure that the players who may not have a microphone will not be disadvantaged.
The missions' difficulty varies between one and five stars. Some of the quests are designed for one or two people, while other ones are for three or four players. Players can try a four-man challenge solo, but obviously it will be more difficult. Along with this, a "two-man mission" performed by three players will be easier. The level of difficulty gives the player a tool to decide the kind of challenge that he wants.
In the "Murder Mystery" missions the players may find themselves in front of a dead body, and then follow clues and interrogate different people and even accuse them, like a real detective. When a crime is solved, the player will gain the murder weapon and use it in the game.
In the "Paris Stories" missions the player will find a wide variety of mandates, as Arno continues to be an assassin. However, not all mandates will be assassinations. Each mission will tell a unique story, which is why they were named Paris stories. This time the player will have to recognize the target. It will also be possible to obtain information and use it to trace it. From that point on, after getting to the target, the player will decide how to approach and kill the target.
The city will be ruled by chaos and to really revive this vibrant and ever-bustling city, a variety of random events may occur between NPCs. For example, some people will try to rob a church. Each event is going to fit with the context of the French Revolution. These events will take place in the district which they are directly related to.
There are also going to be other huge rewards in Paris. There are hundreds of different stories hidden in the game, which offer an insight into the lives of the ordinary people in Paris. For example, if a player wanders into an abandoned house, he/she will find out that a family who lived there took the plague. If the player can find the members of the family, he/she will be rewarded.
Unity is not only huge in size, but in terms of depth as well. Players can explore the city and can explore multiple levels (churches, catacombs, sewer system, attractions, etc) and go inside of a lot of the buildings as well. These places will not be empty, they will be packed with lots of activities, with stories, traders and Social Clubs.
Unity will introduce three skill trees into the Assassin's Creed franchise. They are based on the three pillars of the franchise (stealth, combat or navigation) and are designed to let the player improve specific abilities (which can be both active and passive) tailored to his/her personal playstyle.
here is some info from some magazines
it looks and sounnds like it could be the best in the series, i hope they bring the goods.
Well let me check with my Ubisoft PC optimization guy
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28fps on high, 16 on ultra. It's the best I can do. If you wanna throw in the SLI Titans then we'll start talking in the range of 40-50fps.
In the "Murder Mystery" missions the players may find themselves in front of a dead body, and then follow clues and interrogate different people and even accuse them, like a real detective. When a crime is solved, the player will gain the murder weapon and use it in the game.
In the "Paris Stories" missions the player will find a wide variety of mandates, as Arno continues to be an assassin. However, not all mandates will be assassinations. Each mission will tell a unique story, which is why they were named Paris stories. This time the player will have to recognize the target. It will also be possible to obtain information and use it to trace it. From that point on, after getting to the target, the player will decide how to approach and kill the target.
Has there been any more word on the day/night cycle? Last I read at the Ubi forums it was removed. But hopefully misinterpreted as having static times during missions.
That would be awful if true and a downgrade from the traditional day/night cycle. I really dislike when open world titles have static times of day. If it's for visual reasons ala infamous Second Son so they can bake a bunch of nice looking effects into the world, I'd rather an uglier game with dynamic times of day than the other way around. Hopefully this isn't true.
It's kind of annoying when you walk up to start a memory in the middle of the day and then the screen flashes and suddenly it's night though.
If that is a faithful representation of the actual number of npc's on-screen
Then I am seriously
seriously
impressed