It's still thoroughly the focus, but they've definitely increased the vendor space & the space allocated to vendor demos. But attendance is way up in the past couple of years too...
The big issue that bugged people this past year was the chunk of the main ballroom given over to vendors. Management insists that because rooms were opened up elsewhere it counterbalanced it, but like hell it did. Just looking at the map shows open table space decreased.
So combine that with a small attitude shift in folk - they know table space is at a premium, so folk kept onto tables where they could, especially Saturday, and a general decrease in "looking for players" open games, it didn't work as well as it has in the past.
Played this today for the first time. It started out really heavy, but after the first round, everything became very simple. I thought the design and mechanics were pretty sweet, and definitely will play it again when I have the chance.Panamax is 34% Amazon Prime today.
It's still thoroughly the focus, but they've definitely increased the vendor space & the space allocated to vendor demos. But attendance is way up in the past couple of years too...
The big issue that bugged people this past year was the chunk of the main ballroom given over to vendors. Management insists that because rooms were opened up elsewhere it counterbalanced it, but like hell it did. Just looking at the map shows open table space decreased.
So combine that with a small attitude shift in folk - they know table space is at a premium, so folk kept onto tables where they could, especially Saturday, and a general decrease in "looking for players" open games, it didn't work as well as it has in the past.
Haha yep exactly. I think I went on a semi-rant about this on a BGG thread that you were on too. The worst part is that they made Filmmakers like a demo area. It was such a great tucked-away place to go. I guess they made space available upstairs somewhere but tbh that's lame. At that point you might as well just game with your game group if you're not even going to be on the same floor as the Con. And yeah, there was a tremendous drop-off in Players Wanted/true open gaming tables. Even with record attendance it felt more like a local Con than ever imo. This is horribly selfish, but I almost wish they would raise the ticket prices a good amount just to make it less appealing for local game groups to just camp out there for the weekend.
I've never played Legendary: Marvel before but I'm considering getting the base game and all the expansions in one swoop. That's the base game + 2 big box expansions, and all 4 small box expansions. It seems like an amazing amount of content for around $175 total. Reviews seem to universally praise the game and it's right up my alley in terms of theme.
Good idea or am I off my rocker?
If it's really something you are sure you will enjoy. I like Legendary but my kids hated the set up time and clean up so we hardly ever play it. It is a good game and supposedly the Dark City expansion really improve the game. I can't judge you since I just drop $150 on used lot of Arkham Horror.
I was looking at Legendary Encounter since I enjoy thematic game but now I discovered Robinson Crusoe and Darkest Night I am having a second thought.
Speaking of that how is Darkest Night? It seems to get mixed reviews also and several claim it's easy game that easily beat once you figure out the mechanic.
As for Crusoe which seems to get mostly positive praise on BBG, I am on the fence because of the complain of confusing rules. I watch Rahdo run-through of Crusoe, and it seems up my alley, doom around every corners and risk VS reward every turns. He hated it (of course), I don't think he like any game with dice or any type of game with conflict or tension. His kind of game seems to be moving block around and tally up points at the end. But he did make me hesitate because while I like hard game I don't want to play one that there is no hope of winning. What are your guys thought? I am going to be mostly solo play. (I also looking at Mage Knight).
Both Robinson Crusoe and Mage Knight are great games. However the rulebook in RC is maybe the worst I have ever seen. It's so fiddly and does a horrible job of explaining how the rules work in different circumstances.
But if you get over that hump it's a great game.
Mage Knight is even more complex but the rulebook in MK is fantastic. And the rules make thematic sense. For example if an enemy is in a keep they are automatically fortified and you need to either use siege weapons or get in close to hit them.
Mage Knight has a ton of rules but due to how logic they are, they are easy to remember.
Mage Knight blew me off my socks and is already my favourite game of all time.
Thanks you. I am torn between these two as my next game, Mage Knight has a lot of praise and looks like much better game than Darkest Night but I am drawn more to Crusoe setting (a bit burn out on fantasy) plus Mage Knight have stuffs for more than one players and I doubt I will ever get any of my family to play Mage Knight. I really want game that solo well at all scenarios.
My new dice tray/chest I fashioned from cigar humidors (just add felt really, may be I will decorated it but kinda like the simple look). I don't know if I want to cover all the inner surface with felt I kind of like the sound of dice bouncing off wood but I am sure my wife rather not hear them.
My new dice tray/chest I fashioned from cigar humidors (just add felt really, may be I will decorated it but kinda like the simple look). I don't know if I want to cover all the inner surface with felt I kind of like the sound of dice bouncing off wood but I am sure my wife rather not hear them.
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Wow, that actually looks perfect for Roll for the Galaxy. That's a roll-heavy game where the partition they included is far too small. Colored player felt, rules reminder on inner lid. Too bad I don't actually own the game!
You thing the screen in Roll for the Galaxy is too small? They basically fit the entire rulebook on there, it's gigantic.
Ah, i get it, you roll differently than I do. I usually just shake the cup and slam it upside down. I just assumed everybody did that with dice/cup games.For the dice to be rolled. It's basically an index card trying to hide 10+ dice. It does a poor job hiding the dice rolls (unless players carefully pour out of the cup, which defeats the purpose of using the cpu), and does a far-worse job of hiding the player assignments (especially when 4+ dice are assigned to a specific roll).
The rules refresher is actually wonderful. I'd keep the card and paste it directly to the inside lid of the cigar box.
Edit: Oh no, it has a die. Now I know it's not worth getting because my game group hates dice in games and life is suffering because of that. /s
Speaking of that how is Darkest Night? It seems to get mixed reviews also and several claim it's easy game that easily beat once you figure out the mechanic.
damn, that sucks big time. If they're Pandemic fans, I would argue that the shuffle of the deck creates more random nature than a die would. With a die you can at least easily calculate your probability. With a deck it can be fudged but you never know for sure.
Ah, i get it, you roll differently than I do. I usually just shake the cup and slam it upside down. I just assumed everybody did that with dice/cup games.
I LOVE Darkest Knight. I love the dark fantasy theme (it's very Demon's/Dark Souls-esque), the simplicity of the mechanics, the tension of the game. Honestly, I prefer it to Arkham Horror, which is probably the closest game to it.
The core game can be "figured out", I suppose, but the expansions all add additional elements and mechanics that can adjust the difficulty of the game. I would say the first expansion is a must-own because it adds quests, which make the player group choices way more difficult and interesting.
For our group usually it's more problematic when the dice fly everywhere, that's why I often just slam them down.Oh yeah, I never grew up with Yahtzee (or a dice cup). I've noticed while watching others that no one uses it the way it should be used. It could be because we play in a public place and are noise-conscious, but the cup is essentially used like a fixed-sized hand, not the randomizer in the equation.
I've been dancing around Kemet, Descent, and Claustrophobia and can't decide between them. Can anyone give me a quick rundown of their strengths and weaknesses?
I can give you my input on Kemet:
In Roll all the tiles tell you exactly what they do which means less iconography to learn. The icons are a major hurdle to learning Race so that's why Roll is considered easier.First time playing Infamy and Race for the Galaxy...
Infamy, rubbed me the wrong way. My friend always seemed like he had more bidding chips than me. Half of the stuff seemed like it was unimportant or didn't do anything. Scheme cards that I got were next to worthless. And once you get X amount of Henchmen, the game is just a ticking clock of just waiting. I might try it again but seems a bit off?
Race for the Galaxy, now that seems fun. There was a strong 30 minutes of...wait what does this do? But I came in 3rd but I enjoyed the engine building mechanic. We just played the base but I will play more soon.
I heard Roll is much better but how...simplification?
Race for the Galaxy, now that seems fun. There was a strong 30 minutes of...wait what does this do? But I came in 3rd but I enjoyed the engine building mechanic. We just played the base but I will play more soon.
I heard Roll is much better but how...simplification?
Race is absolutely fantastic, but yeah, the iconography can make it hard to teach. Roll simplifies the number of icons & replaces a bunch of them with just straight out text explanations. Replacing the currency to build from cards to dice helps tremendously with teaching too IMO, but it's still a relatively hard game to teach to people without direct experience of Race (again, IMO).
Race is the better game, but it's had a number of expansions to help that - it's not a fair 1:1 until Roll's had an expansion to answer/expand on questions/weakpoints from the base.
First time playing Infamy and Race for the Galaxy...
Infamy, rubbed me the wrong way. My friend always seemed like he had more bidding chips than me. Half of the stuff seemed like it was unimportant or didn't do anything. Scheme cards that I got were next to worthless. And once you get X amount of Henchmen, the game is just a ticking clock of just waiting. I might try it again but seems a bit off?
Out of curiosity, how many people did you play Infamy with? I've only ever played it with four, and while I don't think it's an amazing game, I still find it quite fun. With four players, bidding can be much more important, as it determines additional things like turn order, where the watchdogs are, and so on. Also, if a player does well, it's easier for two or three of the others to gang up and force them into weaker choices.
It might not be the game for you, but I would recommend trying with four if you haven't.
Played 7 Wonders for the first time last. I really enjoyed it especially after you get a handle of all the symbol. I won as well which helped.
Just ordered Dominion. I think it'll go over well since my one group is a fan of card based games such as Magic, Marvel Legends, Game of Thrones LCG, etc. It looks quite fun and am excited to try it. I would also like to pick up one of the following this week
Sheriff of Nottingham
Ticket to Ride (Not sure to get regular or Europe)
7 Wonders
Agricola
Small World
So far Pandemic, Catan, and Zombies!!! Have gone over the best so it's hard to choose.
I love 7 Wonders but no one in my family enjoy it but me. They said scoring is too confusing ....
I would have sold you my copy cheap. It's a good game and definitely gateway deck builder but the theme was not to our taste. As for Ticket To Ride, we have both but we enjoy USA more (with the two expansions added). The Europe map is just too confusing for my red neck side of the family. I love 7 Wonders, I think it has great mechanic and play really fast but my family hate the scoring. We also love Small World but it doesn't get to the table too often. I have been meaning to try Agricola, but lately it's just been solo game for me or co-cop with my brother in law.
Got Patchistory and Ascending Empires. Im excited about Patchistory and a little wary about Ascending Empires. But at least AE can get me a good trade later if I don't like it.How did everybody's Ides of Math Trade results go? I got Castle Ravenloft and amazon gift cards. 3/5 trades
Smash Up: We didn't have Pretty Pretty yet (just ordered it yesterday) but what an awesome game. Seven players, six bases. We were a bit worried about down time, but it ended up working well. Yes, slow start, but as bases were built upon, and a few tipped, things started moving. The Werewolf Bear Calvary was doing well, and so were the Trickster Ninja.
It seemed as it it was going to be a long, drawn out, several hour game, but then my wife (the Pirate Dinosaurs...or Dinosaur Pirates?) played a First Mate, and added a +2 action on him, making him a 4, putting him out of kill range. The next round, she boosted the mate by 4 until the end of turn (making him an 8) then dropped T-Rex on that same base, tipping and winning it. The power 8 First Mate, then traveled around the bases, tipping over 4 more, winning them all, and giving her the game. An amazingly sudden end.
This sounds like hell, and I really enjoy smash up. Did you guys institute a time limit on turns or something like that? Or ban Wizards since their turns take forever?![]()