Had 3 game nights during the past month, which will probably be some of my last ones.
First Night
Survive: This was an interesting five player game, with 3 new players. I targeted the other non-new player since he beat me both times we played it before. Others helped in making sure he doesn't win, except that they switched over to me afterwards and I ended up with only one meeple scored.
Fiasco: I realized how much the group matters for such a game, one player couldn't come up with any story and another had ridiculously cartoony plot ("mafia boss ate the gun").
It was even less satisfying than my 3 player playthrough. I guess it's gonna be tough to organize a good Fiasco game.
Dixit: The only player I knew well enough was the one winning so I didn't want to give him any points, ended up making the most ridiculous references ("Ocarina!" *plays a card with a windmill on it).
Second Night
Airlines Europe: Finally got more people to agree to play it and they enjoyed it a lot. 4 of the 5 players were within 5 points from each other. I think I ended up in 2nd place.
Paperback: For people who don't know the game it's Scrabble meets Dominion. My copy finally arrived after ordering it in January!
It was fun but I had some bad AP moments. This is the first deck builder I own and I still have no idea how to play them (as in when to start going for VPs).
Room 25: This was a surprise, a game that I don't think I've heard of before. It's a semi-coop Forbidden Desert with hidden identity and programmable actions. You can peek beneath hidden tiles, move, push someone, or slide a row/column. Good guys' goal is to find Room 25 (a hidden tile), enter it and slide it out of the corner.
I was one of the two guards/bad guys/traitors and I had a hunch about the other guy. I wasn't aware of the tempo of the game so I missed an awesome chance of pushing someone into a room of fiery death (because I didn't wanna reveal my identity early). The other guard/bad guy/traitor killed me instead and we lost.
This was pretty fun and most people wanted to try it again straight away, except it was pretty late.
Third Night
After having neighbors that are in my gaming group for a (school) year we finally had a game night. It was with the specific purpose of playing new games I haven't played before.
Royals: This was a pretty fun game, simple and fast enough yet fairly engaging. I won by focusing on France as well as getting 3 royals.
Five Tribes: I'm not sure how to feel about this, probably because I did very bad. I didn't really have a strategy throughout the game and I had a hard time trying to get my camels on the board. Also it feels bad when I set someone up to get 40 points in one turn.
I was worried about facing AP each round and ruining the game for everyone else, but it wasn't as bad as I thought (except for the two times I backtracked my mancala action).
Roll for the Galaxy: This game I didn't want to try because I felt intimidated. I didn't have the best experiences with Race for the Galaxy. I was pleasantly surprised.
Having played Race before I quickly got most of the rules. I had good starting tiles. I ended up focusing too much on the early tiles I got and never really expanded. It didn't help that I missed the fact that the tiles are where the bulk of score came from!
I would like to try it again now that I know how it works.
Cosmic Encounter: We ended up the night with an Epic game. We usually play Cosmic with only the rewards deck expansion (and the Aliens I guess). This time we did hazards, technology, and two aliens one hidden one revealed!
I had the Genius (draw cards instead of getting colonies, win with 20 cards) and Prophet (predict encounter outcome get colony). They weren't exactly the best combination, but that didn't last long. Soon enough I was very close to winning. So one player decides to play a card that makes me discard my alien and choose a new one. Since we were playing with two aliens I discarded the Prophet since I wasn't using it anyway. Which alien do I end up getting? Kamikaze (sacrifice your ships to draw cards)!
I misunderstood what main player meant and missed an opportunity to win. They allowed me to draw the cards to win and I almost did it but then thought it was too anticlimactic and decided to continue the game. So everyone wouldn't let me ally with them because I'll win if I get more cards, thus I had to wait for someone to draw my color from the encounter deck. At this point I was getting cocky and sacrificed way too many ship to get a huge hand to make sure I can block any artifacts, as well as having lost a couple encounters just to get cards.
When someone finally drew my encounter card everyone was one point (or successful encounter) away from winning. I planned to lose a negotiate so I can draw cards and win. Now I realized a problem: if I lost one more planet I would lose my powers! And if I negotiate successfully my opponent would win. I had no way of getting out of it. Finally I gave up, laughed at myself for wasting that opportunity to win, and let them get their colony.
Out of nowhere one player reveals themselves as Filth (kicks other players colonies out of planets they have colonies on) making the winning player not winning anymore, and since it was the start of a turn it meant I won.
Now technically Filth is mandatory so it should've been revealed the moment anyone gained a colony, but that player had no idea and it worked out in my favor