So my Kingdom Death Monster just arrived.
Unfortunately my group doesn't have the time to devote to this like we did back when originally backed. The sales on eBay are reallllllly tempting to ditch it, but has anyone gotten good play time? I'm kind of really curious before I bother trying to get the group to go on it. It looks a touch TOO in depth.
Dem minis tho
Yeah, as my group and I get older and have more responsibilities, this sort of thing is getting harder and harder to field. We can rock a Battletech game since we know the rules but learning an entirely new campaign system is a bit out of reach.
First time I've legit felt bad about reselling because the box is so god. damn. gorgeous though. I mean, holy shit, these production values are *nuts*.
You'll probably regret selling it once reviews for it start coming out.
I'm writing one right now... here's my opening paragraph:
Kingdom Death: Monster is before anything else, an engine for stories and emotions in the form of a highly intricate and detailed miniatures board game. Players will suffer through its cruel torments and delight in extraordinary triumph as they proceed in a Sisyphean endeavour through its many session campaigns.
Regarding the game itself... it's pretty easy in terms of the mechanics. The game launches right off the bat with a tutorial that is still deadly, fun and challenging - victory isn't guaranteed. But what it does teach you is that the core mechanics can be learnt easily enough.
Roll dice to hit, roll dice to wound, draw hit locations to see where you've hit and what happens when you hit it... then discard the monster's AI/wound stack as appropriate. Rinse and repeat.
Any variability that arises comes with instructions specific to the cards in play, and the actions that the player takes.
Outside of the first fight, the game is divided into fairly reasonable sessions of time/game phases. You get the showdown itself, the settlement phase where you take the spoils of the showdown and turn them into tech and location developments, which let you build better weapons, tools and armor to kill more and bigger monsters with. Then there's the hunt phase, which is basically a glorified choose your own adventure designed to put your survivors into a precarious position before the actual fight itself even starts.
Each session will run you 2-3 hours the first time you fight a monster, and 1-2 hours with reducing time as you get used to the specifics of the monsters and their special rules.
You can break at any point after each section (hunt/showdown/settlement) - the game makes it easy to store away the cards currently in play, seperately from the rest of the cards in the game, allowing you to essentially 'save' progress.
On first blush, its intimidating due to the number of game components... but it's all very well put together and organized, helping to significantly reduce the complexity of it all. Don't get me wrong - it's not a shallow system - you're not going to get the rules right from the get go, and you'll end up doing things that weren't intended. But as you figure it out, the true flavour of the game comes out.
The game is also difficult, at least in the sense that victory is very far from assured, and that it's a coop game, so it's either you all win, or you all lose. This is important in keeping up a sense of dread in the game, as well as the collorary, the sense of achievement and gratitude upon beating the monsters - even when it's one you've fought many times before.
As you progress through the campaign, fighting an ever stronger array of nightmarish creatures, human-like and animal-like, growing your settlement, witnessing astonishing victories and experiencing devastating losses - frequently through cruel fate - you come to understand that...
It's less of a game, and more a portal to stories and emotions that you didn't think you could feel again.
It's sure to be a cult-classic... and if it ever goes out of print, the prices will skyrocket too. The boardgaming/minigaming world simply hasn't seen something like this before. Not at this level of scale and ambition, nor care for detail, nor depth of depravity. It's a superlative, and beautifully cohesive experience, well worth the wait.
TL
R - Dark Souls X Monster Hunter X Best production quality mashed into a coop board game. Engine for stories and emotions. You'll come to love Death.