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New Board Gaming |OT2| On Tables, Off Topic

Yeah, thanks.

The whole thing is nearly a third of our retail and it would affect how customers view us as a reliable retailer if we cant get in significant products.
 
Wait, so, they don't even want to sell product to you?
We can't purchase their products through our distributor.
I mean, I guess if we were desperate, we could purchase at srp and sell with no profits, but that's kinda dumb and we won't be able to really get product on release in time to shelve.
 
Dang, who would have ever guessed that a former hobbyist company taken over by investment groups would turn into jerks completely out of touch with the hobby? :p

Hey if this slate of moves turns into a huge financial success for them, I can only meekly complain. But I do hope that there is some blowback because I find online stores completely essential to my enjoyment of the hobby, when it comes to pricing, convenience, and responsiveness, so needless to say I'm not too excited about an orchestrated campaign against them. Seeing even FLGS get hit by this (Alc, I've seen similar experiences on BGG) just goes to show that ANA is being pretty brazen about all of this and appears to think they can very easily push people around (and maybe they can!).

The FLGS are the ones who are going to suffer the most when these things happen and are too strict. The little guys get shut out, while people still are going to buy the product where they can, even if the price goes up a bit online, they are going to buy it.

Games Workshop did this years ago, the FLG's were the ones hit hardest, it didn't help the stores as they said it will.
 

EYEL1NER

Member
Also Skull is back in print if anyone was waiting for that. I should be getting it in pretty soon -- excited to try it out as it feels like finally the kind of light bluffing game that's up my alley (really cringe during/hate Resistance and all other Mafialikes -- just a personal thing, as I totally get why people enjoy them though also kind of laugh when you hear stories about people getting genuinely upset at each other during the game and then deciding to subject themselves to that again :p).
Nice to see it is back in print. I tracked down Skull, Skull and Roses Red, and Skull and Roses Black a while back just because I liked the artwork and style of the games. I am interested in playing them eventually but they just sit on the ever-increasing-in-size stack of bluffing and negotiation games that I am accruing but do not have the proper number of people to play.



I am not someone who is overly fond of Kickstarter and never wanted to be one of the guys on BGG who starts off a KS-related post with "In my experience backing over 130 projects so far..." but I have thrown money at a lot of projects so far this year. Now that I have seen Santorini (link), I'll have to back it. I love the cutesy depictions of the Greek gods, demigods, and titans. It looks like a great pure-strategy game and those seem to be the easiest to get onto the table to play with my wife. The amount of different characters/powers means there should be a lot of varied match ups too. I think that it could go over really well at retail; the game looks like something produced well-enough to sit in a Target shelf next to TTR or something.
 
We can't purchase their products through our distributor.
I mean, I guess if we were desperate, we could purchase at srp and sell with no profits, but that's kinda dumb and we won't be able to really get product on release in time to shelve.
This is total messed up. I need to talk to my local FLGS and see if he is affected. He is small stores but he did run many FFG game tournaments mostly Xwing and Armada.
 

ultron87

Member
Also Skull is back in print if anyone was waiting for that. I should be getting it in pretty soon -- excited to try it out as it feels like finally the kind of light bluffing game that's up my alley (really cringe during/hate Resistance and all other Mafialikes -- just a personal thing, as I totally get why people enjoy them though also kind of laugh when you hear stories about people getting genuinely upset at each other during the game and then deciding to subject themselves to that again :p).

Skull is awesome! It's definitely a good one if you want to do the whole lying thing but not require the sustained lying and deception that the various Resistwolf-afia games create. Also it is good because it mostly lets the players decide when to be deceitful, instead of forcing someone into the traitor role they might not be comfortable with. And it is so pretty.

Cockroach Poker and Win/Lose/Banana, for that matter, do similar things pretty well.
 

Experien

Member
We can't purchase their products through our distributor.
I mean, I guess if we were desperate, we could purchase at srp and sell with no profits, but that's kinda dumb and we won't be able to really get product on release in time to shelve.

Ouch man, I see someone on BGG in Baltimore in the same boat. This is awful.
 

Karkador

Banned
I think you guys need to speak out on BGG and other avenues. Anonymously, perhaps, so that you don't get completely blackballed.
 
quick question : is there a reprint of sherlock holmes consulting detective coming this year?

The current one is still in print as far as I know. I got a copy for Christmas. If you mean a new update version then I don't know.

edit: BGG said there is a stand alone expansion for English language coming later this year.
 

JSR_Cube

Member
I have been playing a bit more Mombasa lately. It is becoming a favorite of ours. It has a great mix of deck building, stock purchasing, and area control. It also has that sweet spot of interaction but not too much direct conflict.

I got SW Rebellion as well but it probably wont't hit the table for a while as it is only 2 player.
 

Experien

Member
I got SW Rebellion as well but it probably wont't hit the table for a while as it is only 2 player.

Same here but i expect to get it to the table next week. You can play 4 player and have it 2v2.

Did yours come with 2 regular Death Stars and 1 RotJ Death Star?
 

JSR_Cube

Member
Same here but i expect to get it to the table next week. You can play 4 player and have it 2v2.

Did yours come with 2 regular Death Stars and 1 RotJ Death Star?

Yes. My copy came with the same. I want to try the 2 player game before jumping in to the 4 player.
 

Neverfade

Member
Rebellion was pretty fun.

Playing it with more than 2 players slowed it down a bit as each team discussed strategy/etc, but the 3.5 hours it took us didn't feel anywhere close to that. Need to talk the wife into trying this, as that's my best, albeit long shot at playing this 2p with any frequency.
 
Does 4 players feel like a real 4 player game or does it feel like just a 2 player game with a team sharing the responsibilities of one player?
 

Protome

Member
Those of you playing SW Rebellion, do you think it would work well as a first time wargame?

My girlfriend and I play a lot of games together but war games have always been a bit daunting. The theme of this one and the rebel mechanics makes it sound cool though.
 

Neverfade

Member
It's not a complicated game at all. Of course there's a decent amount of "but when this happens" type rules, but the turn sequence can be broken down in easy steps:

Assignment phase: Choose some leaders to secretly assign to missions, or leave them to activate later.

Command phase: Each turn do one of two things: Pop a leader on a mission and try it, or assign a leader to a system to move and/or attack

Refresh phase: Just some bookkeeping. There's a break down on the back of the rules I just kept next to me.

Granted, writing it out like that makes it sound TOO simple, but all the interaction and twists come in through the missions and action cards.

With some willingness to browse through the rules forum over at BGG when a question arises, I don't think its super difficult to get a grasp on at all. Definitely easier than say, War of the Ring.
 

Experien

Member
It's not a complicated game at all. Of course there's a decent amount of "but when this happens" type rules, but the turn sequence can be broken down in easy steps:

Assignment phase: Choose some leaders to secretly assign to missions, or leave them to activate later.

Command phase: Do one of two things: Pop a leader on a mission and try it, or assign a leader to a system to move and/or attack

Refresh phase: Just some bookkeeping. There's a break down on the back of the rules I just kept next to me.

Granted, writing it out like that makes it sound TOO simple, but all the interaction and twists come in through the missions and action cards.

With some willingness to browse through the rules forum over at BGG when a question arises, I don't think its super difficult to get a grasp on at all. Definitely easier than say, War of the Ring.

I haven't finished reading the instructions but I thought in the Command Phase you can choose to do multiple things but they are either missions or move to a system.
 

Neverfade

Member
I haven't finished reading the instructions but I thought in the Command Phase you can choose to do multiple things but they are either missions or move to a system.

Sorry, I phrased that wrong. I meant per "turn". Both players go back and forth doing one of those things. You can certainly do multiple things each command phase. Your number of leaders is essentially how many turns you'll get unless you pass early. I'll edit for clarity.
 

Experien

Member
Sorry, I phrased that wrong. I meant per "turn". Both players go back and forth doing one of those things. You can certainly do multiple things each command phase. Your number of leaders is essentially how many turns you'll get unless you pass early. I'll edit for clarity.

Good, glad I didn't read it wrong. So excited to play this game.
 

KiKaL

Member
Just picked up Flash Point last night and had a good time with it with my wife. We just played with family rules so we could get up and running quickly and enjoyed it. I am excited to now play with the real rules since we went 2:0 last night with it.

I think Freedom might be the next purchase. Do I need to fear that one becoming hard to get? It seems less common.
 
I think Freedom might be the next purchase. Do I need to fear that one becoming hard to get? It seems less common.
It doesn't seem like it is out of print or anything. The game itself is really good but, man, is the subject matter heavy. You feel like a real prick sending a cube to be captured just to move the slave catchers out of the way for a bigger group to sneak past them.
 

DagsJT

Member
Just picked up Flash Point last night and had a good time with it with my wife. We just played with family rules so we could get up and running quickly and enjoyed it. I am excited to now play with the real rules since we went 2:0 last night with it.

Been meaning to pick that up. I think I'll go for Escape Curse Of The Temple next though.
 

sasimirobot

Junior Member
This weeks pickups:



Zany penguins and Biblios

Played 3 games of "Biblios" last night (2 player) and really enjoyed it. It seems like a more thinky version of "For Sale". My GF who usually destroys me at most games, lost 2-1. Really want to play with 3 or 4, but don't look forward to teaching this one since the theme and mechanics do seem very dry at first.


Zany I haven't played yet, but the cards are top!
 
No mention of the Dark Souls BG on here? It's hitting Kickstarter this month and will probably be my first pledge. It's being made by the Guildball guys, one of whom was a head honcho at Ninja Theory for the development of Heavenly Sword and Enslaved.

Obviously, there's little to know about gameplay yet, but I'm going to turn my wallet upside down for sure.
 

AstroLad

Hail to the KING baby
No mention of the Dark Souls BG on here? It's hitting Kickstarter this month and will probably be my first pledge. It's being made by the Guildball guys, one of whom was a head honcho at Ninja Theory for the development of Heavenly Sword and Enslaved.

Obviously, there's little to know about gameplay yet, but I'm going to turn my wallet upside down for sure.
Hehe there's not too much to talk about yet. I like Eric Lang as a personality, but think he's pretty hit-or-miss on his game designs. It's also one of those things that's quite awkward to have on Kickstarter, so not totally sure how I feel about the whole thing.
 
Hehe there's not too much to talk about yet. I like Eric Lang as a personality, but think he's pretty hit-or-miss on his game designs. It's also one of those things that's quite awkward to have on Kickstarter, so not totally sure how I feel about the whole thing.

To be clear, this is a Dark Souls board game being produced by Steamforged Games, not the Bloodborne deckbuilder. In that respect though, you're right, there's even less known about the game. I feel like the potential of a Dark Souls tabletop game was something people had been making conjectures about, so it surprised me that the news didn't excite a little more.
 

Nezumi

Member
Got my copy of Kodama in the mail today. First game I ever backed on Kickstarter mostly because I fell in love with the art design.

PNu55Og.jpg


The box was surprisingly small, but considering my overflowing shelves that was a very welcome surprise.

WLkuP9t.jpg


I ordered the delux edition so I got additional wooden player markers and a cute little kodama meeple. Furthermore some additional kodama and decree cards.

After having played the first round I can say that the game doesn't only look gorgoues but is also rather fun and has a unique gameplay (apparently the company made another game that is similar but at least for me it felt very fresh.)

The game stretches over three seasons. Each season presents a decree which is a special rule only for that season. "Gain X points for every firefly on the card you placed." or the like. The seasons last four rounds in which each player gets to choose one of the four branch cards from a display (which gets refilled from the pool after one card is taken). They then have to fit the card either to their trunk card or one of their existing branch cards. There are some rules how to place cards, the most important ones being that a newly placed card may not touch more than one card and that none of the objects (aka the symbols that are used to determine points) may be covered.

After the card is placed the player will get some points depending on how the symbols are placed.
At the end of each season every player has to choose one of their four kodama cards to get some bonus points as per the conditions stated on the card. When the season changes a new decree is revealed and the tree grows further.

Until the end of the game it will look something like this.

vQzUPca.jpg


At the end of the last season the player with the most points wins.

This is a fun and easy game that offers some light strategic elements. Deciding which three of your four kodama cards you will use and on which turn can be crucial in winning the game. It might also be noted that there is a limit on how many points can be won through placing a branch card (if the player would score more points than the limit he has to choose another card or place it differently) so that there isn't any gain in just expanding a single branch more and more.

One thing that be might off-putting for some people is that, even with the existing rules, whether or not a branch is placed correctly, is up to some interpretation. We played it so that the two ends had to at least mostly match up as in don't place super thick beginnings on tiny thin endings, but the rules don't really state how this should be handled. (It just says it should look like a growing tree...) If you agree on an interpretation with your group beforehand that shouldn't be a problem though. In fact it adds another level of variation to the game. (Play with super strict match ups for a tougher game or loosen it up when playing with kids.)

Thanks to the high number of different decree and kodama cards the game has a high replay value as one has to come up with a new strategy for each game. Interaction between players is almost none existence. I guess when playing with more than two players, cards getting snatched away before it's your turn might become important but that is it, really. The good side to this is that the game isn't depended on a certain amount of players. I played it only with my husband but I don't think it would be any less fun with three or more (the box says up to five but technically there is enough material for six) players.

All in all a fun little game that I don't regret backing. Did I mention that the artwork is gorgeous?
 
Thanks for the impressions. Did you like the art work?

As for Dark Souls? A re-themed Ghost Stories seems a good fit. Otherwise if it is just a dungeon crawl, I'd rather just play the videogame.
 

Vard

Member
To be clear, this is a Dark Souls board game being produced by Steamforged Games, not the Bloodborne deckbuilder. In that respect though, you're right, there's even less known about the game. I feel like the potential of a Dark Souls tabletop game was something people had been making conjectures about, so it surprised me that the news didn't excite a little more.
Just not much to talk about yet. I am surprised that Steamforged got the Dark Souls license considering how small of a publisher they appear to be (although their game Guild Ball does look interesting), especially when CMON/Eric Lang are working on the Bloodborne card game. I hope both turn out to be fun.
 

Karkador

Banned
No mention of the Dark Souls BG on here? It's hitting Kickstarter this month and will probably be my first pledge. It's being made by the Guildball guys, one of whom was a head honcho at Ninja Theory for the development of Heavenly Sword and Enslaved.

Obviously, there's little to know about gameplay yet, but I'm going to turn my wallet upside down for sure.

Kickstarting a board game based on a popular videogame franchise getting a major AAA release this year is just amazing to see. KS is a busted platform.
 

AstroLad

Hail to the KING baby
To be clear, this is a Dark Souls board game being produced by Steamforged Games, not the Bloodborne deckbuilder. In that respect though, you're right, there's even less known about the game. I feel like the potential of a Dark Souls tabletop game was something people had been making conjectures about, so it surprised me that the news didn't excite a little more.

Oh man, yeah sry had no idea what that was hah. Maybe these guys'll do well because frankly I think the CMON one is kind of a weird fit and the theme feels pasted on. I'm not even really into heavy games anymore but Bloodborne absolutely needs to be fairly heavy.
 

Vard

Member
Oh man, yeah sry had no idea what that was hah. Maybe these guys'll do well because frankly I think the CMON one is kind of a weird fit and the theme feels pasted on. I'm not even really into heavy games anymore but Bloodborne absolutely needs to be fairly heavy.
For better or worse it's not a heavy game. Eric Lang described it as a 30 minute long dungeon crawl card game. 7 minutes into this video he goes over it a bit: http://youtu.be/x2T8KVuSt7c
 

Bii

Member
Kickstarting a board game based on a popular videogame franchise getting a major AAA release this year is just amazing to see. KS is a busted platform.

Ehhhhhhh. Maybe they used a good chunk of their funds to purchase the license for Dark Souls but still need cash for the production of the game. Or not.

I just started playing board games earlier this year with my family as a way for us to get together on a monthly basis. All of us are all grown up and no longer live near one another. I used Tsuro and Ticket to Ride as our gateway games and it worked extremely well. So well, in fact, that we didn't limit it to just once a month; we've been getting together twice a week for hours at a time. We started to expand to playing other games (Resistance+Hidden Agenda expansion, Pandemic, Sushi Go, King of Tokyo, to name a few) and we have even expanded to include in-laws, friends, friends of friends and just anyone who shows up. What started off with six has now grown to over 20+. Our gatherings are rather large now and I love the dynamics of what a new player brings to any given game. That has actually brought along one new problem that we've encountered recently. The enjoyment and integrity of a person's play.

When I'm introducing and explaining the game rules to new players, I always stress that we play for fun, for conversations and just enjoying each other's company. Now I know that certain people don't take losing lightly but the journey trying to get there always (at least for me) outweigh the outcome of it all. Well, my sister's husband's brother-in-law (we'll call him Alvin for simplicity's sake) started joining our games over the past two weeks, participating in Resistance and Ticket to Ride. For those that are familiar with Resistance, the game relies heavily on players being honest. There was one round in particular that stuck in my mind even the day after. I touched bases with my sister and we were discussing it a bit more. We had a seven player game going in Resistance with the Commander/Assassin roles added and my sister and I were on the winning team as the Resistance. As we celebrated, the spies were discussing who was the Commander. They were a bit conflicted with either it being me or another player when out of the blue, Alvin points out that my sister was the Commander. Everyone sort of took a double take since my sister actually did not participate much in that round. As a matter of fact, she didn't talk much or made any obvious impressions to indicate that she was assuming that role. Curiously, I asked Alvin why he thought it was my sister and he replied "I JUST KNOW". His wife was playing the game as well (and she was the Assassin), so he single-handedly convinced her just because he 'knew' and didn't give any logical explanation/reasoning behind it. So, of course, she picks my sister who was the Commander and the spies won. I gave him the benefit of the doubt but it would be possible for him to have peeked during the role identification phase or possibly his daughter giving him a heads up. His daughter wasn't playing but she was around our table when we were playing. I kind of forgotten about it until my sister mentioned that her husband had caught Alvin red-handed during a game of Ticket to Ride just a few days ago.

Alvin was drawing additional destination cards in Ticket to Ride (+1910 expansion). Usually, when someone draws destination cards, we would "skip" that person's turn and move forward instead of waiting for them to discard/keep what they want. It speeds up the game and we have always went with the honor system. I guess what Alvin was doing is he would draw the destinations cards, and would swap and discard one from his existing hand. Either discarding a failed destination card, or swapping with a lower score destination card so he doesn't take a huge hit at the endgame. His reasoning was that he may have mixed the cards accidentally but my sister and her husband thought that was intentional. This totally sucks because he's around our functions/events rather often and it sucks to change our 'rules' because the guy's a cheater. It really dampens our moods and we'll have to adjust the way we play with him because now we're on guard. My sister's husband had spoke to him briefly about it but he wouldn't admit to the cheating, still citing that it was an accident. The thing is, I've always suspected of him doing something strange and suspicious in the few games I've played with him, but really did not think much of it until now.

Sorry for the rant but now I don't even want to play any games with him in it. I think if I were to catch him red-handed, I would have had a stern talk with him; I just have to be more observant now and hope he doesn't revert to something like that to win games. Anyone else ever had to deal with someone cheating in the games you've played?
 

Vard

Member
^ Sorry to hear you're in that situation. I would try to give the benefit of the doubt to him for now, until you have more evidence to back up the claims. You don't want to sound accusatory without solid evidence of intentional cheating happening. Once/if you get that evidence, it's up to you to decide if he's banned or if you are willing to give a second chance since he's in the family.
 
I always stress that we play for fun, for conversations and just enjoying each other's company.

To look at it from a different perspective, this approach pretty much gives a free pass to cheating, a story was created after all! Sometimes it isn't about winning, it is coming up with imaginative ways to get away with stuff and make your own fun.

To be honest, I used to do this all the time back in the day. Granted we were playing games like monopoly and rummikub, so cheating actually was more fun than playing properly.

Just explain that although it is a fun night, everybody is actually taking the rules seriously and wants things to be legit.
 

Bii

Member
Isn't...isn't that you? :p

Oh snaps, haha. I guess I could have said my sister's husband's sister's husband. Or my brother-in-law's brother-in-law. Or maybe just a relative.

We'll see how our future events go and see how he does. I did have further discussions with others in our group and have agreed if he doesn't stop doing what he's doing, we're banning him.
 
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