Pathfinder Adventure Card Game just became kind of awesome.
The game seems to kick into gear around the end of the first expansion pack (Burnt Offerings).For the longest time the game felt devoid of interesting choices but that's changed, we really had to pause for a moment, devise a strategy and calculate winning chances when we found out that Seoni and Lem were burning through their decks at an alarming rate, with five out of six locations still open and almost halfway through the blessings-deck. Pretty much all locations were dangerous too with few boons to find and bad exploring/closing conditions. The scenario card stated that all creatures with the "goblin" treat were 1d4 more difficult in a skill-check, of course we randomly drew nothing but goblins all the time :/
At some point we only had one more turn for each of the four players, neither Lem or Seoni could afford to even loose one card. We had the villain in the last spot of one open location and then a fully unexplored location for him to flee too, so we made the calculated risk to chase the villain to that location and closing his previous location, then have Seoni have two encounters in the deck which had the villain in it (and 9 other cards) without having to discard a card (otherwise she'd die and yes.. we do start characters from scratch when they die), and have the next player explore twice in the hope that he'd encounter the villain again and beat it. It was our only chance and we had 40% chance to succeed. So when he did you can imagine the relief.
It was a great game, it didn't play us like the base-game scenarios did, we really took some calculated risks and had the right characters explore the right locations to make the strategy work. We genuinely felt like we solved a tough puzzle. Hopefully we'll have more sessions like this one, because we'll remember it for years.