I like Lifeboat. The ways your individual motivations get intertwined is fun, but yeah, it needs at least 4 players. The rulesheet even says "if you have less than 4 players, play another game"
Oh, hey, yeah I didn't even catch the "s" haha.
One of my favourite gaming memories is calling up the designer for an obscure but super critical ruling on a weird situation mid-game; turns out he was best buddy of one of my co-workers.
Played my first game of Tzolken this weekend. It gave me one of those "you are thinking too hard" headaches.
My sister won the game having exactly 0 points going in to the monument scoring part of the final scoring.
It's a great game. The first few times you play it you feel a bit out of control. That feeling does go away after a few plays and you get a handle on the gear mechanic.Would you recommend it? I've been eyeing it but I dunno.
Eclipse. It's a space empire building game with economics, tech building, space battles, exploration, and variable player powers. Really fun game and just enough luck in it.I've been out of actual board gaming for some time now because of kids, work and other equally important things stealing all the free time. I've also moved to a new city and a new job, and so my old gaming group from work was left behind.
But not totally. We've been playing 3P iOS Agricola, Waterdeep and Le Havre. I like them all, especially Agricola and Le Havre as they are simple but deep. Le Havre is not very good on iOS though. Waterdeep is shallower, but enjoyable.
We play async, with usually one or two actions per day, so the games may take almost a month to finish. I don't mind the slow pace since it means analysis paralysis is no problem, and I do like to strategize and optimize my game especially with resource management games like these. The "problem" is that I'm way better at analysing the games than the other guys. I used to be the top player of our group in live games, but with the async, they can't touch me. (Out of the nine last games, I've won 8 and one ended in a ragequit.) Waterdeep has been close and we'll continue playing it, but I doubt the guys want to get back to Agricola any time soon. So please recommend 3 player iOS board games with some strategy but also luck components. I could mention we've also played Ascencion but it was never popular enough for constant play. A good theme is a plus since one of the players does care about that.
Would you recommend it? I've been eyeing it but I dunno.
I don't generally feel comfortable recommending something after a single play, but I can say that I very much want to play again and was already eyeing the expansion a bit on BGG, so... there ya go.
Any thoughts on how AEG is handling the sequel to Love Letter, Lost Legacy? Makes me wonder, if someone gets all three separately, will they just come out with an edition that has all three parts together?
Also, the box to Seventh Hero is almost comically large, so much wasted space for the 82 cards included, yet it still can't fit the instruction booklet inside of it.
Any thoughts on how AEG is handling the sequel to Love Letter, Lost Legacy? Makes me wonder, if someone gets all three separately, will they just come out with an edition that has all three parts together?
Also, the box to Seventh Hero is almost comically large, so much wasted space for the 82 cards included, yet it still can't fit the instruction booklet inside of it.
Lol I ran into an Astrolad post on BGG. 2 years ago arguing about rulings on snare in the Netrunner forum.
Put LL inside the SH box.
/problem solver
To not play a pretty sweet game because the box is a bit oversized is also boneheaded.
Right, and then there's that. Seventh Hero is a game I would probably want to buy, but the box is ridiculously huge for no reason, and that's just how AEG does. The decisions are bone-headed.
To not play a pretty sweet game because the box is a bit oversized is also boneheaded.
I will gladly play it, but I wont get my own copy
Yeah I post on the Rules forums more than anywhere else on BGG by far. Those things are an awesome resource.
Yeah I post on the Rules forums more than anywhere else on BGG by far. Those things are an awesome resource.
Ok, well if your only reason of not owning it is because of the box size then I add the addendum that that is additionally boneheaded.
I just hope tabletop games don't become like video games and ditch good paper manuals altogether in favor of mostly relying on gamefaqs.
I have given up trying to organize Lock N Load games in the box they come in. Now EVERY counter type has its own slot in a Plano box and the box holds all the rules. boards and such. Helps tremendously with set up time. LNL is good because you can play a pretty fast game (once you get the rules down.) Sorting through baggies took me an hour to set up a very small game once. NO MORE. It also makes its so i can play "Out of the box" in a way. This ends up determining how often I play solo games honestly. If i can grab rules, a map and a box I will play. If i have to sort through a bunch of shit, I will not.
Space is an issue for me. I don't have a giant shelf to devote to board games, so even if I want to have a ton of games, I just can't store tons of big boxes all over the place. This is something my main board gaming friend has to consider all the time, too.
I also like having space in my bag to take games around to other places. When boxes are big, I can take one or two games. When boxes are small, I have (and can offer) many more options. I understand that some games are big, and have to come in big boxes, and that's fine; but when a little card game comes in a big box, it's an encumbrance and a needless waste. It's taking space for what could be another game (or it is the other game that needs to be left out).
On the other hand, I hear the opposite from publishers and retailers. Publishers want big boxes to have store presence. Retailers want big boxes to prevent theft. These are both real concerns, but I think making bigger boxes is the inefficient way to solve these problems. I've been to many game shops that are not exactly killing it in their store atmosphere and design of their retail space.
If you want to keep calling me "boneheaded" for having a life situation, I'll just say that you're reminding me of the elitist things people say in this hobby, like "if you don't have the money to spend on board games, you don't belong". I imagine that's a sentiment you might take issue with, being someone who was just insisting you save every penny you can when you buy board games.
You're the one who brought up the term boneheaded. I was just pointing out the irony. I don't have a beef with you or if you want to own Seventh Hero or if you even like it. No horse in the race. I'm just saying, box size rates about a 2 on the boardgame problems scale, particularly in this case. It's larger than is needed for 80 cards, sure, but its not a 'big box' by any stretch.
My friend picked up Leviathans and added it to our selection. Really, really impressive unboxing with that one. Some fantastic art, 2 novellas, Insane figures, two textured, reversable map boards, 2 rulebooks... it is crazy. Reading that rulebook though....WOW. We haven't even tried to play it yet.
Not my pics
I picked up Nuklear Winter 68 a couple weeks ago. My first LnL game. Excited to get that on the table after I finish learning Red Winter.
BTW, I highly recommend GMT counter trays. They usually fit inside the boxes for games I use them for, and if not, they stack real nicely. 20 bucks for 10: http://www.gmtgames.com/p-173-counter-trays-10.aspx
I'm starting to just use them for everything.
Woohoo! Getting mine on next week as it just shipped from CSI yesterday, along with:Blood Bowl: Foul Play arrived on Tuesday. I read the instructions, popped the chits, and played Destiny on the PS4. Hopefully the wife and I can get a game in soon.
I will try to get some decent pics in here of some hex and counter stuff cause we lack it
-Kids of Carcassonne (3-y-o daughter loves Carc)
On the other hand, I hear the opposite from publishers and retailers. Publishers want big boxes to have store presence. Retailers want big boxes to prevent theft. These are both real concerns, but I think making bigger boxes is the inefficient way to solve these problems. I've been to many game shops that are not exactly killing it in their store atmosphere and design of their retail space.
I know I don't post very often but this makes me feel old. I remember when you were talking about bringing in that third player.
I backed up that Dungeon Lords kick starter. Let's hope it delivers in time, unlike that alien frontiers one, ugh.
I know I don't post very often but this makes me feel old. I remember when you were talking about bringing in that third player.
I backed up that Dungeon Lords kick starter. Let's hope it delivers in time, unlike that alien frontiers one, ugh.
Haha yep -- we're like a little extended family in these threads!
We have a 3-m-o daughter now too. Told my wife no more because five players while fun as a novelty is not something you want to consistently have.
We have a 3-m-o daughter now too. Told my wife no more because five players while fun as a novelty is not something you want to consistently have.
We have a 3-m-o daughter now too. Told my wife no more because five players while fun as a novelty is not something you want to consistently have.
We have a 3-m-o daughter now too. Told my wife no more because five players while fun as a novelty is not something you want to consistently have.