I've played the same Dark Souls demo they were doing at Gencon, if anyone has any specific questions. This is my general thoughts after a few goes.
It's 2 characters vs the Dancer boss, in a double-tile room. We did it with starter gear each time, but there was better gear available if we wanted to try different things.
It's definitely a different take on how a boss fight in a board game can go. Positioning and movement matters a lot, as does memorizing the AI deck for the enemy.
I think it captures the feel of the video games decently, which may actually feel counter-intuitive at times, which I'll explain in a minute.
Typically, the boss AI is controlled by 5 cards randomly drawn from their overall AI deck. The demo just uses the same 5 cards each time, plus a Heat Up card.
The tile is effectively broken down like a grid, and the boss can face directly towards any of 9 directions. He has 4 arcs. Front, Back, Left, Right, which are each a 90 degree arc.
The boss activates in between each player. You flip over the next AI card and resolve it. For the same of this, let's say the below is the order of cards.
- Grab: Move 1 space forward, then do 5 damage to target at range 1. Takes 2 successes to dodge. Weak point is right arc.
- Flashing Blade: Move two spaces forward, then attack for 6 damage to all spaces at range 1. 1 success to dodge, no weak arc.
- Ash Cloud: No movement. Attack all spaces in front arc up to range 8 for 5 damage. 1 to dodge. Weak point is rear arc.
- Uppercut: Move 2 spaces towards target player then attack them at range 1 for 7 damage. Takes 2 to dodge. Weak point is right arc.
- Wide Swing: Move 1 space forward, rotate 90 degrees left, attack all front and right arc spaces at range 1 for 6 damage. 1 to dodge. Weak arc is left arc.
So the boss never rolls dice against you. You just roll to defend. You can either block or dodge. To block, you roll a number dice equal to your resistance to that damage type, physical or magical. With starter gear, this is 1-2 black dice at best. Black dice at 2, 2, 1, 1, 1, 0. If you have blue defense dice, it's 3, 2, 2, 1, 1, 1. You subtract what you roll from the damage of the attack. Dodging is similar. You get X dice based on equipment, but each dice is 50/50 on dodges, and you roll vs the dodge value of the attack. Success means you dodge the damage and any effects entirely.
When you attack, you roll the black or blue dice depending on your weapon, and subtract the boss' resistance. Dance was 1/1 phys/mag. You also get to add 1 blue dice for attacking a weak point.
Where the dissonance kicks in is that I expect a board game AI system to ensure that the enemy is always either attacking us, or moving to a point where they can attack us. This AI deck, however, can lead to a boss charging into a wall and swinging pointlessly at empty air. In the above order of cards for example, if you maneuvered behind him, you're totally safe for the first 3 turn. It's why Uppercut is his most dangerous attack. He will rotate to face someone before moving and attacking.
In video game terms, it makes perfect sense to me though. You know that he's going to do a big swing, followed by a breath attack, so you dodge behind and wail on him for 5 seconds until the animation completes.
In that way, I think it captures the feeling of the boss fights pretty well. You'll probably spend a few turns being somewhat cautious, saving stamina for sprinting and dodging, while you see what attacks he uses. You don't reshuffle the AI cards, so once he's done 5 attacks, you know exactly what's coming and can start to maneuver to dodge AND attack weak points. The hitch is that the boss will Heat Up when he loses half health. You immediately add one of their heat up cards randomly, which are basically super attacks, and then reshuffle the entire AI deck. Now you know 5/6 attacks, but not what order they're coming.
So overall, I like how it works, but I can see people having some issue with the fact that doing well means tricking the boss into acting stupid. I think people who play a lot of video games will take to it better than those who only play board games.