Just posted this on the BGG Facebook page:
For fans of Mage Knight...
How do you go about teaching it to new players? I two separate groups of friends who are interested in Mage Knight. Both groups are gamers and both groups play MtG. I'm not really worried about all the complex actions and such, but the game IS very daunting (even from a solo perspective). It's super easy to forget all the rules and all the steps.
I'm thinking the first step is to play a few solo games to refresh myself on the rules and the flow of a turn. Each game I want to focus on doing things I wouldn't normally do to make sure I know how to handle a given situation. Once I feel 100% comfortable with the rules again, I'm curious how to go about the task of helping someone ELSE learn it.
Note that this would be the base game. I've still not even tried either expansion (and I can't find Krang for a good price).
Thoughts/tips/ideas/experiences?
Also, for MK fans...Any idea if Krang will ever get a reprint?
I only taught this to one other person (my son) and he got it pretty quickly but he also plays a lot of games (both digital and physical). As someone suggest you can do a quick intro scenario in the base box, it does a pretty good job of introducing all the tile and locations. For first game I would just do cooperative Conquest and just let people explore their options and let them just learn. I think the hardest thing to understand is the combat, the blocking and taking damage. Also, I don't know about playing with more than 3, this game is AP inducing and the down time between turn can be huge.
From what I read, all the expansions and base game (they are all OOP) are suppose to get reprint and available this past July but I have yet to see any at my local store. I got Krang from UK store (via Amazon) last year when they did a small reprint of him (either that or they found some dead stock somewhere. I hope the MK stuffs were not part of the shipments by WizKids that went up in the fire with the train derailment last month. I got the Shades of Tezla expansion and still waiting for them to send me replacement parts. It seems the new Star Trek version of Mage Knight (Frontiers) is running low it sold out on CSI and all my local stores only one small sport card store have one in stock. (I am debating of picking this up since the streamline combat and movement might make it easier to teach and I play more than just solo game).
I went on couple of MeetUP this weekend and played lot of games both old and new.
Orleans - this is definitely my new favorite game. I went to get my own copy and even imported the expansion from Germany. (US version supposedly to be available in November or December, according to Tasty Minstrel they just send the digital file to printing company).
Alien Frontiers - First time I played this game and I though it was good but just a tad too long, though dice rolling and placing mechanic is one of my favorites. I didn't realize the game is 6 years old and also OOP.
Imhotep - I also get to play Imhotep with more than 2 for the first time and it is definitely a much better game with 4 players. The group seems to like it as a filler game that is light yet can require some thinking.
I also introduce to No Thanks. Trick taking, bidding and bluffing games are definitely not my type of games but this was very enjoyable with the group I played with.
Smash Up - a guy show me a drafting variants and well it was pretty fun. I never care for Smash Up but this was a very nice interesting twist. He told me my Smash Up experience would be better with expansions. I don't know if I want to spend more money on game I don't really care for (also I got it for super cheap on one of the Amazon sales)
7 Wonders Duel - we played this while we waiting to rope more people into Lords of Waterdeep. A guy I played against said he hates 7 Wonders but he ended up liking the Duel version.
Scythe - I want to give this another go but the two games running were already full with 5 players) This is definitely the new hotness at the our MeetUp.
In my moment of weakness (or Madness) I pick up Tides of Madnesss and Mansions of Madness 2nd Edition at 20% off , it was better than even on line price. Thanks Asmodee / FFG for price control (sarcastic by the way). We didn't enjoy the 1st edition at all of MoM but my in-law and his daughter love story telling game so may be this is something we can play at our get together next week. Should be fun playing this in creepy cabin in the woods.
Been keeping my eye on Ticket to Ride lately (well last few years), with UK and Rails and Sails popping up on the radar recently, my interest has peeked. I only own the base game plus 1910, and have been holding off to buying a new expansion/map for a while because it seems there is always a new one around the corner.
I think its time to dive in and buy a new one now. So my question is very obvious, its 2016 whats the best one to buy as of today?
I haven't read much about the new Rails and Sails but we do have the UK / Pennsylvania expansion and we really enjoy this one. The more casual players seems to not care for the tech tree of UK map, but they really like collecting stocks in the Pennsylvania game (go figure, a set collection game with more set collecting).