Seems to be the right place to me. What sorry of game is it
Sweet! We're billing it as a competitive 2-6 player adventure game: You assume the role of an airship captain stranded in a broken world beyond time and space, where islands float in the sky above a distant sea. The only way out of this strange pocket universe is through the Sky's Edge, which represents a pathway back into reality. Your ship is battered and bruised, however, so you'll need to gather or trade for scraps of material resources (metal bolts, wooden planks, fistfuls of circuitry, etc.) to rebuild your ship before you'll stand a chance of escaping. The Sky's Edge collapses afterward -- the first captain to successfully pass through wins the game.
We're focusing on streamlined, quick turns with lots of agency and meaningful choice, and our target game length is between 45 minutes to 75 minutes. You only have 3 energy during your turn to spend between 8 actions (each action costs 1 energy), and most actions are contextual to keep complexity low but depth high -- planning your position is important, so that you always find yourself in the right place to use the action you want. As soon as you feel like your ship is strong enough, you can attempt a run into the Sky's Edge at any time, which helps make the end game exciting as captains try to anticipate each other's moves.
The biggest themes of the game are exploration and replayability; all players start on the same island, and they have to chart the map themselves. The map is completely modular and consists of hexagonal tiles -- you can build it in any direction, which often leads to a wildly different vibe and strategy each session. Different types of tiles have unique rules and opportunities.
You draw "Discovery" cards when you explore certain islands, and you usually find landmarks, which are searched by rolling three 6-sided dice and then summing their results. If the sum is high enough, you find a handful of scraps. If the sum is too low, you still get a scrap and make some progress, but you also gain distortion which will hamper you in the Sky's Edge unless repaired.
Finally, a day and night cycle governs your movement, as certain islands are empowered and offer rewards during the day, while others are empowered at night. And in that dark, hushed hour between day and night, you are at risk of being caught in the Twilight -- a storm of distortion will damage you severely unless you wait it out in a village or sanctuary.
Here's a shot from BostonFIG this past weekend:
And here's our (work-in-progress) website in case anyone's interested:
www.anotherskygame.com
We don't have a print-and-play version available yet, but it's next on our to-do list so we can keep the play test ship flying. Overall, we're just really stoked to get some more eyes and hands on it.