I actually played a fair amount of games this weekend, the most I've played in some months. One of my gaming buddies was in Germany for Essen, and picked up a number of things, including older games that are just hard to find here in the US.
So we played some of those, and some other stuff as well:
Manhattan: This was the first game of the day. This is an area control game involving stacking some plastic skyscraper pieces across different grids. Very simple to play, but it gets pretty interesting as the board closes up and things go a lot more vertical. The taller you go, the harder it is to take control of the building; but then you neglect spreading yourself out. The is a game maybe slightly older than Catan, even, and visually some of the ugliest dreck out of the 90s - but surprisingly fun nonetheless. I love games that just do one or two things really well.
Tigris & Euphrates: Everybody at the table was either new to it, or hadn't played it in years. It's a highly interactive eurogame (and that's an honest statement)....practically a wargame at times, but with the tight Knizia design to it. The game went a bit quick, I think, because people were more busy just working on their own little corner of the board, learning the mechanics, and didn't really fight too much over things until the latter half. It got pretty crazy near the end, though. Our scores were pretty bad (the winner had 5 points, two runner-ups at 4), but everybody agreed the game was good. This is really a fantastic game that the cult of the new completely overlooks.
Chariot Race: It's a Matt Leacock game, so I'm willing to try it. This is similar to his Roll Through the Ages, but funneling all of the progress of that game into a race like Formula D or Thunder Alley. I thought the game would go pretty quick, but unfortunately a lot of these types of racing games, while fun, just drag on and on. To make things a bit more interesting, though, you attack each other as well as race, so there's some question about whether you'll even make it to the end of the race (and the good thing about eliminated players is the rounds go faster!). For what it's worth, I won at the finish line because the runner up destroyed himself just as he was going to come destroy me.
Star Trek: 5 Year Mission: Sometimes, to be polite, you have to play a bad-looking game somebody else at a game night brings with them. After learning it, it's a decent(ish?) game, I guess, but so random it hardly feels like something you can be "good" at. The Star Trek theme feels stapled on (not even pasted). I'm not a ST fan, but the theming looks like it's caught in the middle of trying to please fans of different generations. So pictures on cards will have a literal split in the picture frame with two images from two different shows, in case you hate one of them.
Coal Baron Card Game: Never played Coal Baron, but this was a worker placement game in card form. I'm not too eager to play a straight worker placement game these days, but the way you played workers kept it interesting (your worker cards have # values, and you have to beat a previous worker by exactly 1 to go there). The rest was boilerplate Eurogame stuff, through and through. It wasn't bad at all, but I want something more interesting in this genre, like Keyflower or Tourney, even Tzolkin. Props to the publisher (Pegasus Spiele) for including a nice insert with dividers in the box.