We finally tried the 7 Wonders Duel Pantheon expansion. It seems to integrate well, though after one game I can understand two minor complaints:
My opponent was pretty annoyed that I won without any wonders built, so I'm not sure if we'll play the expansion a lot. We'll see.
I loved 7 Wonders Duel but I was really hesitant to pick up the expansion and probably not going to. I like the game as is because it's simple and easy and when I read about all the additions to the game it just doesn't seem that appealing. I felt the only thing the game needed was just more cards variety (especially the Wonders and better Guild cards, we find the one in the core set were for the most part not worth going after). Thank you for the impression.
Castles of Burgundy, we were set to start this last night but we just got as far as setting everything up ,its currently just sitting on the living room table waiting for us to play. It doesnt seem like it will take to long to pick up but I have a feeling this is one of those games that the rules will only make sense when we start playing.
Castles of Burgundy is one of the favorite games I don't own mainly because people in my play group often bust this out. It can be complex if you are new to gaming especially setting the board but for the most part the game is pretty straight forward. It will definitely take you a few game for it to click but it's a great game.
edit: I'd love a recommendation for a better Western-themed game!
Beside Tiny Epic, the only two other western game I played is the zany Colt Express and really heavy Great Western Trail. I love Great Western Trail but I am not sure if its the type of western you are looking for. It's more cattle deck building, set collecting than a wild west show down. I heard a lot of good thing about Carson City but no one in my group own it.
We played several games of Inis during the holidays. I really not sure where I stand on this game, it's fun but at the same time frustrating. My problem is once some one have winning condition it's very hard to prevent them from ending the game. May be it is suppose to be that way and you really need to be on your toe the whole time watching the board to make sure no one is setting up to win.
Just bought Dead of Winter for $30 from a clearance sale.
Is two players enough to have fun or should we try to get a couple more?
I find 3-4 is ideal for DoW but you can easily play with just two and play as pure co-op game instead of using the traitor mechanic.
I'll be getting my first InkedPlaymats mat once my Airborne Commander KS pledge ships, so I'll get to check out their quality then. I almost placed an order on Black Friday for their Rising Sun playmat but I don't really play any card games that I would need a generic mat for.
I got Inked Playmats for my Mage Knight and it is pretty good mats and I love using it. I am thinking about
If the Potion Explosion designer still posts here, contrats on the great reception for your game. The Scythe designer put your game on his top 10 for 2016:
http://jameystegmaier.com/2016/12/my-top-10-favorite-games-of-2016/
It is favorite game with my non-gamer family members. It's complex enough that it's not just simple matching game and the whole marble contraption just make the game exciting to play.
My favorite games for 2016
Most played game
Scythe - Hardcore gamers, casual gamers, young, old and even my daughter enjoy this game. It's not the best game ever but it's one of those game that everyone that I introduced to don't mind playing it again which in my opinion is the best way to separate good game from great game.
Surprise hit
Millennium Blades - I got this game because of people in this very thread and the fact that my in-law and I was ex-CCG junkie. I figured we would played it a few times and either I kept it for novelty or sell off the games but to my surprise my kids really like this game. (they also a lot better at it than us older folks) My daughter and my son quickly find combo and by the third tournament they were raking in 200-300 points round.
Party / Group game
Captain Sonar - I would only recommend this game only if you have good group of people that you enjoy playing with. The game can get really contentious and unless you get some one to be referee or judge cheating is hard to prove. That said it is probably the most intense and exhilarating game I played this year. Also best if you find people that suit the role. I read someone here complain about First Mate role being boring and we didn't get to play with 8 so the Captain took on First Mate and my kids felt this was way too much for one person.
Euro and point salad -
Feast for Odin and Great Western Trail - I like them both but I think Great Western Trail is less intimidating but I like the fact that you can play Feast solo and have just as much fun. My daughter is not a fan of Euro-solitaire like this game or Orlean and much prefer Great Western Trail (and also because it has cows).
One game that I didn't plan to get and ended up being excellent is Arkham Horror the Card Game. I felt that this is the game that FFG should have sub-title "The Adventure Card Game" instead of Warhammer Quest (RIP we will never know your full potential). This is what Pathfinder was trying to achieve but fail. An RPG in a box, a card game that tell story but still have enough "game elements", modular, campaign, deck construction and great artwork. It's easily my current top Arkham Files game and I felt it's even better than the new Mansion of Madness as there are endless possibility for this game to go. You can have adventure in all kind of locations and since you don't need map tiles or cumbersome sideboard and only deck of location cards the game can expand until FFG run out of places in Arkham universe or we got tired of buying LCG monthly "DLC".