piratepwnsninja
Member
I'm not sure a more inaccurate statement has ever been said.
Agreed. I'm on my phone at the moment, so I can't go in depth as to why it's very wrong, but will later if someone else hasn't first.
I'm not sure a more inaccurate statement has ever been said.
Thanks, BattleMonkey.
As for how you get access to new Settlements or Developments; how is that handled? Is it a random draw, or is there a selection of stuff to choose from?
Rolling dice behind a player screen sounds kinda bad, though ; I think I'd knock the screen over pretty often with the dice. Some kind of dice tower solution sounds more ideal (with the results facing away from other players), or doing it old-school with a cup.
I'm not sure a more inaccurate statement has ever been said.
Agreed. I'm on my phone at the moment, so I can't go in depth as to why it's very wrong, but will later if someone else hasn't first.
That was my logic too, it's an overproduced party game. That doesn't fly with my friends.
If you roll exploration symbols, they can be spent to either draw a card from a bag, or you can spend the die to earn 2 moneys. Each card is also double sided, after you draw it you determine which side wish to take and you put in on your player board which has a slot for developments and one for settlements. If you get more cards you put them in each pile under the current top card. The top card though is the current development or settlement you are working to purchase. When you commit enough dice to purchase the development or settlement it is moved to your tableau and game will end when a player gets 12 cards in their tableau. Building then reveals next card in your stack to work on, if any.
Does anyone know of a good app or a website that has a feasible mobile/iPad interface for tracking your collection? I love BGG, but their website and collection management leave a lot to be desired even on a PC, much less mobile or iPad. I'd like to be able to easily track what I have; share that list with friends and family in a nice, visual way; and keep track of who I loan things to. Haven't really found anything good for specifically that.
I wonder, will those cards be hard tiles in the final version? Drawing something papery out of a bag is.....D:
The game definitely looks and sounds interesting. It kind of sounds like a more satisfying "dice-building" game, where Quarriors and Dice Masters is a little chintzy.
The only concern is that it still looks a little quirky? If this game is more fiddly than the card game, I'm not sure if it's gonna catch on.
Looks cool. I'd get this over the real thing.
I also have to say that Imperial Assault does interest me, but even more interesting to me would have been a 40K Descent.
Swag on the left, pickups on the right. Managed to spend less than 150 total. Proudest pickup being Machi Koro. IDW is good people, stop by there booth tomrrow and tell then Lighter Thieves sent you.
Well gencon was fun, but probably my last year. Just getting so crowded, lines getting worse, and how fast events sold out.... We did lot more touristy stuff outside the con this year, and sat was just shitty with how busy it was. Just getting game demos at booths seem to be a pain this year too.
games.
Thought they weren't selling Machi Koro at the show....
That was my logic too, it's an overproduced party game. That doesn't fly with my friends.
How did you come to that conclusion?
Isn't it a good thing that more people are caring enough for the hobby to show up at events like this?
It's no different than a skill check in an rpg. You see what your stats are and you roll some dice. No that's not innovative but it's one of the most basic elements of a role playing game.
Spoiler: I don't like those, either
I get that they wanted to make a sort of psuedo-horror RPG, since characters have stats and stuff, but again...it just feels like antiquated hold-overs from a bygone era. Could you magine if Lords of Waterdeep had skill checks? And that's one where the theme would call for it.
Could you imagine if Lords of Waterdeep had skill checks? .
Spoiler: I don't like those, either
I get that they wanted to make a sort of horror psuedo-RPG, since characters have stats and stuff, but again...it just feels like antiquated hold-overs from a bygone era. Could you imagine if Lords of Waterdeep had skill checks? And that's one where the theme would call for it.
What do you guy think about Betrayal in relation to BSG? Mansions of Madness? (I know they're not the same)
Why would a worker placement game have skill checks just because it vaguely uses characters from DnD?
It's the NBA Jam to Mansion's Live '95. (Except Live '95 was actually really good).
I don't see the comparison to BSG.
A few of the haunts in Betrayal are like BSG because they have a hidden traitor. But it can also become like 20 other games in other haunts. My main problem with it is that it really isn't a game until the haunt happens.
I think the reason why it is so popular is that there isn't a good semi-cooperative, traitor type game that is lighter (maybe Shadows of Camelot is on the same level).
Eh, Shadows Over Camelot is a pretty long game, though. I like the Card Game version better for a lighter traitor type of game like that.
So yeah, I can see why the game is popular, and how it does something unique....I guess I just wish it was a little more modern? A bit better-produced? I think an overhaul of the game would be cool. Give it a mandatory app!
My Gencon, in a single image
So was that XCOM game at GenCon? I'm hoping to see it at PAX in a few weeks.
Swag on the left, pickups on the right. Managed to spend less than 150 total. Proudest pickup being Machi Koro. IDW is good people, stop by there booth tomrrow and tell then Lighter Thieves sent you.