EYEL1NER
Member
A FLGS where everything is below MSRP? Sounds like you hit the jackpot.I found a new (to me) board game store in Kalamazoo, MI with around a 20-25% discount on all games.
A FLGS where everything is below MSRP? Sounds like you hit the jackpot.I found a new (to me) board game store in Kalamazoo, MI with around a 20-25% discount on all games.
A FLGS where everything is below MSRP? Sounds like you hit the jackpot.
That's disappointing. I picked it up at full price at my FLGS, but got everything else online at reduced prices, so I suppose I don't feel too bad about its mediocrity. Almost finished the base campaign and will probably delve into some other mini campaigns and let some of the other players try the Overlord role before going into another big box campaign.Also, the Descent expansion: Manor of Ravens is fair at best.
As I mentioned already, I picked up the Big Geeky Box for Smash up, as well as the Monster expansion.
So, Neogaf. What are your thoughts on Istanbul?
I enjoyed Istanbul quite a bit (this was a 5 player game). There's a lot of stuff going on, but it's very easy to play- definitely one of those Eurogames you can get more novice players to get the hang of and enjoy. I'd love to try it again with a harder setup.
Do you play Random or Drafting or Draft with 8 random ? And do you play with Chthulu? The games I played with it were meh because they are really focused on the Madness deck and the other factions cant really work with it if they are not smashed with a faction of the expansion.
Beware: Incoming Talisman post!
Magic post: New standard rotation this past weekend and I haven't organized my collection in a couple years...
Wow, that's incredible. How many cards?Magic post: New standard rotation this past weekend and I haven't organized my collection in a couple years...
Wow, that's incredible. How many cards?
Beware: Incoming Talisman post!
Well, I own every part of Talisman 4th Edition.
I loves me some Talisman! I only have the base 4th edition game and I want to get an expansion. Is there one that makes the game shorter? The main complaint of my group is it takes too long. I've read that The City can shorter the game. Any suggestions?
Wow, that is quite a board. Being a bit of a Talisman fan myself too I am very green with envy.
Just out of interest, have you had any full scale games with every expansion in play? And if so how do they play? I imagine pretty wildly.
Introduced Coup to the lunchtime crew at work today. After a messy first game where we all figured out the roles/rules/action timing, it turned into a glorious 45 minutes of attacks, parries & bluffing. Thoroughly enjoyed it & perfect for that group.
Introduced Coup to the lunchtime crew at work today. After a messy first game where we all figured out the roles/rules/action timing, it turned into a glorious 45 minutes of attacks, parries & bluffing. Thoroughly enjoyed it & perfect for that group.
This post is my first introduction to the game, so that could suck. I just went to BGG and checked it out. Looks and sounds pretty cool. I'm not sure if it is something I would feel the need to own in the immediate future, I imagine it could scratch a Middle Earth itch while waiting for the War of the Ring reprint. But now I'll have to keep an eye out for it. Don't really need it now but have to buy it soon anyway on the off-chance that I will feel like I need it at a later date and be unable to buy it due to stupid prices for used copies.The dream is dead, guys.
Middle-Earth Quest is officially no longer on FFG's product page.
This is bullshit!
I look forward to playing my copy in a couple weeks when I get back to Greenland. My KS edition was here in my apartment waiting for me to get back and my KS copy of Reformation just arrived. I sleeves all the cards using Mayday Premium 7 Wonders sleeves and condensed everything between the two boxes (a minimum amount of cards, the rules and reference cards, and all coins in Reformation box, spare cards in Coup box). I wish I could take the copies of Resistance and Avalon with me too, but if only have at most three people to play with, so those would be useless. I am sure Coup + expansion and Lost Legacy Starship/Gardens will be good enough though.Introduced Coup to the lunchtime crew at work today. After a messy first game where we all figured out the roles/rules/action timing, it turned into a glorious 45 minutes of attacks, parries & bluffing. Thoroughly enjoyed it & perfect for that group.
I found a new (to me) board game store in Kalamazoo, MI with around a 20-25% discount on all games. They have huge variety and quanity. I picked up Smash Up Big Box as well as the Monster expansion. I threw in Talisman: Woodland expansion as well. Now I have all 4 corners (and every other expansion to boot). I can't wait to play a mega game. I may just set it up for some pics later.
Robo Rally was...a big miss for me. There's nothing I find inherently bad about the "programming" gameplay, just that it gets tiresome after the first half hour or so...and Robo Rally can go on and on and on, into a spiral of uncertainty and despair, only to achieve the most basic accomplishment of moving your piece from one place to another. Same goes for Duck! Duck! Go! and other similar games.
Robo Rally was...a big miss for me. There's nothing I find inherently bad about the "programming" gameplay, just that it gets tiresome after the first half hour or so...and Robo Rally can go on and on and on, into a spiral of uncertainty and despair, only to achieve the most basic accomplishment of moving your piece from one place to another. Same goes for Duck! Duck! Go! and other similar games.
Had the same reaction after my first play. Seems like it'd be a good party game if you just want something to socialize over.
Speaking of games we didn't enjoy: I've now played Shadows over Camelot twice and found it to be an incredibly boring going through the motions. Maybe it's because it was mostly new people both times (3 and 7 players total) or we needed more traitors/conflict, but I just can't see how it could make for a compelling gaming experience. Anybody like the game or have a better idea for an ideal setup?
I do like some co-op games, but not when each turn feels like an arbitrary task with little choice given or strategy required.
Speaking of games we didn't enjoy: I've now played Shadows over Camelot twice and found it to be an incredibly boring going through the motions. Maybe it's because it was mostly new people both times (3 and 7 players total) or we needed more traitors/conflict, but I just can't see how it could make for a compelling gaming experience. Anybody like the game or have a better idea for an ideal setup?
Robo Rally was...a big miss for me. There's nothing I find inherently bad about the "programming" gameplay, just that it gets tiresome after the first half hour or so...and Robo Rally can go on and on and on, into a spiral of uncertainty and despair, only to achieve the most basic accomplishment of moving your piece from one place to another. Same goes for Duck! Duck! Go! and other similar games.
Beware: Incoming Talisman post!
Had the same reaction after my first play. Seems like it'd be a good party game if you just want something to socialize over.
Nice! When they announced the Eldritch Horror expansion I was a bit disappointed that there was no news about an Elder Sign expansion (I didn't own Eldritch at that time but just picked a copy up). I like Elder Sign a lot and have been waiting for a new expansion. Not quite sure why though, since I have not played with Unseen Forces yet. But maybe when I get this I'll throw both of them into the main game.The new expansion for Elder Sign look pretty great. Loads of new locations, skills to remove a bit of randomness, new investigators, new elders. Look to add a lot of new stuff for everything. And no new dices. Which is great-ish.
I played Splendor for the first time last night....I just didn't grasp it. I'm usually totally ok with engine games, hell, 7 Wonders is probably in my top three games. But this, I just couldn't wrap my brain around.
It felt like it punished me for working on my engine while another player just banked chips and bought big cards to win. The scores at the end were 15, 7, 4, and 3, with the losers all being people who tried building an engine from 1 and 2 cards. It also felt way to hard to appeal to the nobles at the top, i never got three of any gem at all, and the closest anyone got way three in two gems.
Worst of all was it's owned by the dude in our group that gets personally offended if you don't immediately grasp, or end up not being a fan of the game he brought to play.
Let me guess: He's the one who crushed you all.
I've only played it once and the scores were pretty decently balanced. It's also a game I didn't get a full grasp on and I can't wait to play it again to figure it out. It's a "simple to learn, hard to master" kinda game I think.
We also throw in a sand timer. The first player to finish their program flips the timer and the rest of the people have that time to finish their program. If they don't finish they have to fill out the program at random with the cards in their hand. We also only ever play with two boards at most. Most of the time we play with only one. The smaller map makes the game more chaotic and faster.One trick to speeding Roborally up is to let everyone activate at the same time. The timing system should only come into play when necessary.
I challenge anyone to a lifesized game of mindstorm robo rally next year at gencon!
I've played with everyone resolving their stuff at the same time, and the sand timer. I think the 4 boards were probably the biggest culprit in making the game wayyyy toooo lonng.