Legendary Encounters is great, but you need to count your cards and make sure no mistakes. I will say best deckbuilder because of all of the narrative you get. Plays great solo, setup is easy if you sort the cards well.
Dead of Winter I want, it has a solo game, but seems like it takes up some real estate I just don't have at my gaming table. I could be wrong about that though.
I would prolly do Dead of Winter just to avoid the card count. Just me though.
Any opinions on Legendary Encounters? I've read about it here and there, thought it sounded fun and the cheapest available option here has one copy of it left. Would like to know if its worth it.
On the other hand I am considering getting a copy of Dead of Winter, maybe that would be the better option?
A good co-op game is what I am after. Have too many competitive ones and would like to round it out (together with Space Alert) with more cooperative ones.
Any opinions on Legendary Encounters? I've read about it here and there, thought it sounded fun and the cheapest available option here has one copy of it left. Would like to know if its worth it.
On the other hand I am considering getting a copy of Dead of Winter, maybe that would be the better option?
A good co-op game is what I am after. Have too many competitive ones and would like to round it out (together with Space Alert) with more cooperative ones.
Legendary Encounters is becoming a sure bet now. Pandemic I know I have on my list to get some day. Sentinels I know from of but feel a little so-so to. Forbidden Desert and Hanabi I've heard about and gonna take a look at, thank you.for co op games I have had good luck with
hanabi
sentinals of the multiverse
legendary
forbidden desert
pandemic.
I like the Alien encounters game a lot. It works best with 3 or 4 people, but can play 2-5 reasonably well. There are some rules included for making it less co-op, i.e. dead players become enemies, or hidden roles, but we haven't even touched that stuff yet. Everyone I've played it with loves it and think it's the best of all the Legendary games so far.
I've also played Dead of Winter a lot and that is BARELY cooperative. there's always a chance someone is a traitor who is actively opposed to your win conditions, and even the non-traitors have win conditions that might require sabotaging other players to some degree. I love it, but it is not a game to get if you want peaceful co-op.
Robert Burke Games said:"I will ask you one more time for permission to print a second edition without your card in it.
If you refuse, I will include your wife's photo on a soul card as agreed, but I can guarantee you this: You won't like what I do with it. I will fulfill the contract you are so unmovable on, but you'll regret it."
Oh man, I hope he doesn't mean what I think he means by that comment. "You'll regret it?" What the fuck? Threatening one of your top backers from a previous campaign isn't a good way to gain fans.
On today's episode of Gaming Kickstarter Shenanigans...
"Ever" apparently does not actually mean "ever"
Summary:
Robert Burke Games held a Kickstarter for Battle for Souls, a card game.
Since the game features artwork of people, one of the top KS pledge levels featured having a special set of cards with an image of a person of the backer's choice. So, put yourself in the game, or in this case, the backer chose to put his wife in the game.
The wording of the pledge being: "Epic Soul: You get five copies of Battle For Souls, five copies each of both promo cards, 5 names featured in the rulebook, 5 personalized soul cards, PLUS and an epic soul card featuring your name and image will be included in every copy of Battle For Souls ever made. Please note that we have the final say on what images are acceptable and will work closely with you to ensure quality."
Now Robert Burke is coming out with a second printing of the game, and wants to backpedal on the pledge promise of "every copy ever made". According to Robert Burke, "ever" has already been a fulfilled part of the deal because every current copy of the first printing has the cards, and he's "not obligated to print more copies of the game" (but he wants to).
He has apparently tried coercing one of the backers by saying this:
Man, I have only ever Kickstarted small games, and there is already enough drama with those.
If you read further in that linked thread, it seems to get resolved amicably by the end. His choice of phrasing was poor, and I think everyone, myself included, read more malice in it than was intended.
"amicably" is a bit strong. The backer decided to back down because his wife didn't want to pursue it any more. The designer/publisher showed little remorse, at least when I read the thread a couple of hours ago.
Yeah, the guy conceded that he doesn't want the wife in the game anymore - and then others offered to fix the card art (by making it look more painterly), and Robert Burke offered $50 a pop for whoever fixed it (the guy then said this would be a very good thing).
I'm glad that it's maybe going to get resolved with everyone happy, but it ultimately seems like Burke took it out on his backers for a failure on his part to get the Kickstarter backer art up to par with the rest of the game. I mean, even in the nicest context, that threat about his wife was really petty, and the reasoning of what "ever" means is like, little kid levels of selfish reasoning.
Legendary Encounters is becoming a sure bet now. Pandemic I know I have on my list to get some day. Sentinels I know from of but feel a little so-so to. Forbidden Desert and Hanabi I've heard about and gonna take a look at, thank you.
Played XCOM tonight and I think I've just come to the realization that real-time games aren't for me. I'd rather play a video game instead.
XCOM is wacky chaos trying too hard. I realize unpredictable setbacks are tied close to its theme, but coupled with the unpredictability of a TON of dice rolling, it feels more like I'm along for the ride rather than actively having hands on.
I think a really solid game could be made with the XCOM theme, something more in line with its video game counterpart, and it would have been a superior product.
Thumbs down for me.
I own and love eldritch horror, but the main complaint is the lack of variety with the mysteries for the ancient ones and some of the encounter cards. You play with 3 mysteries per ancient one, and I think the base game comes with 4. So I would definitely recommend if not right away shortly getting the forsaken lore expansion. It just adds a ton of new cards for everyone and a new ancient one. Wait on mountains of madness. I love it and the new side board, and the focus ability is a great addition (but can be house ruled into the base game) wait until you get some playthroughs of the base game.Also got Eldritch Horror so those that play it should I pick up the expansion? I am going to do foamcore and curious if I should leave room.
Wizkids, stahp. The mechanics don't even make sense with an Xmen theme.So after all the talk about Spartacus last page did you guys realize that there is a joint Wizkids/GaleForce9 X-Men re-theming of the game coming out in March featuring heroclix-esque bidding dials?
If it's going in your trade pile, I would be interested.Played XCOM tonight and I think I've just come to the realization that real-time games aren't for me. I'd rather play a video game instead.
XCOM is wacky chaos trying too hard. I realize unpredictable setbacks are tied close to its theme, but coupled with the unpredictability of a TON of dice rolling, it feels more like I'm along for the ride rather than actively having hands on.
I think a really solid game could be made with the XCOM theme, something more in line with its video game counterpart, and it would have been a superior product.
Thumbs down for me.
So after all the talk about Spartacus last page did you guys realize that there is a joint Wizkids/GaleForce9 X-Men re-theming of the game coming out in March featuring heroclix-esque bidding dials?
The only thing that really grabbed me about Dead of Winter are the crossroad cards. I still need to get a few more plays under my belt. It might just be my ever growing discontent with coop and semi coop games.
Wizkids, stahp. The mechanics don't even make sense with an Xmen theme.
If it's going in your trade pile, I would be interested.
Well the fighting can happen int he Danger Room, but I have no idea how the betting and backstabbing stuff would make sense. Also wasn't the Spartacus games just not very good anyway?
#CrixuswasrightI play Jupiters cock on Cyclops!
Never played it or the expansions but it was super well received. Top 200 as of now
https://boardgamegeek.com/boardgame/128671/spartacus-game-blood-treachery
Much like in the show the combat isn't the most important part; it's a diversion. The game mostly revolves around card play, deception, and back stabbing, and money can exchange hands at any time for any reason. I once paid the poorest player to dance for my amusement at the table. The bad impressions of this game came from people who expected a miniatures combat game. That aspect of the game is a mini-game which mostly adds flavor to an excellent negotiation game.I just remember the combat looking super bad and no one I trust liking it.
Played loads of breakthrough but not had an opportunity to play overlord.Played a buttload of Memoir 44 last night. Looking forward to trying 4 vs 4 overlord in a month with my group.
I imagine it's a few hours set up time.
Played loads of breakthrough but not had an opportunity to play overlord.
I imagine it's a few hours set up time.
Yep I've seen them. They even have the terrain cards printed around the edge if I remember correctly.There are pre-printed Overlord maps which basically only require you to put the units on the marked spots.
wk board games tend to be well
*eyebrow raise*
I got it to play solo mostly but my in law came for a visit so I got him to play 2 players (4 Iinvestigators) and while we lost we had a blast and we set up for next game all the kids want to join in. So far we love it and I can see that thing could get repetitive after several games with the limited Mystery cards. I will hold off on Mountain of Madness as the game already run quite long but Forsaken Lore is going to be nice addition.I own and love eldritch horror, but the main complaint is the lack of variety with the mysteries for the ancient ones and some of the encounter cards. You play with 3 mysteries per ancient one, and I think the base game comes with 4. So I would definitely recommend if not right away shortly getting the forsaken lore expansion. It just adds a ton of new cards for everyone and a new ancient one. Wait on mountains of madness. I love it and the new side board, and the focus ability is a great addition (but can be house ruled into the base game) wait until you get some playthroughs of the base game.
QUick note on the forsaken lore expansion would be to play a few games with just vanilla, and even if you add it, maybe hold off on adding the mythos cards from it into your games until you are comfortable with a little more challenge. Also for solo play 2 investigators.
The components have never been the issue with games released by WizKids.
Don't forget the quality of the dice in Quarriors (especially the tin-boxed version). At least the Dice Masters dice are all properly shaped and painted, the manufacturer they are working with now (if they switched) is an improvement.The cards and tokens in Mage Knight feel like they're made out of recycled kindling.
Don't forget the quality of the dice in Quarriors (especially the tin-boxed version). At least the Dice Masters dice are all properly shaped and painted, the manufacturer they are working with now (if they switched) is an improvement.
As for Dixit, it was a much simpler game, that kind of reminded me of Apples to Apples, but it allowed for more imagination. The adjectives are provided by the player instead of a card, and the adjective giver also gets to input a card, and is trying to get only a few other players to guess it right, as if everyone guesses it, then they get no points, and if no one guesses then they also get no points. I liked how with pictures and the player giving words, a lot of cards become able to be used for all sorts of terms. It seems like a great game to play with friends in the way A-to-A is because the rules are pretty simple, and it has that element of it being more interesting to play if you know how your fellow players think in real life.
Overall it was a fun meeting. I'll definitely be sure to hang out with Meetup group and try more games again in the future.
Well the fighting can happen int he Danger Room, but I have no idea how the betting and backstabbing stuff would make sense. Also wasn't the Spartacus games just not very good anyway?
Had a Super productive UnPub.
I only played I think 5 games?
Don't want to share anything publicly since these are all WIPs, but there are two games that I'm going to attempt to pick up off the show and a third I'm going to keep an eye on.