Picked up the new D&D Temple of Elemental Evil last week. Played a couple of rounds already with my friends. The only other game of the series I've played is Legend of Drizzt.
Good:
- I can't really put my finger on it, but the templating of the cards and rules seem much cleaner this time around. I like it.
- Because you're using more generic characters that fit traditional job classes, it feels like an actual RPG as opposed to playing with the Drizzt characters (if you don't know who they are, you lose that connection)
- Campaign mode, saving characters, buffing up after each quest - Something I've been really wanting for awhile now was somehow to "save characters" (without using customized stuff from BGG) It's nothing absolutely special, but I just really like this addition.
Bad?
- This game is REALLY tough. Drizzt is definitely known to be the easiest one but some of the encounter cards in this game are just flat out cruel (Rage of Imix anyone?) Playing as the "DM" who took care of the monsters and encounters, I found myself giving the players at least 4 Healing Surges to BARELY win the first quest. Either we're doing something wrong but I feel like because of the gold treasure cards - you barely get any items that heal you or help you on your way. Not to mention, there's a lot of encounter cards that steal gold from you while dealing damage in the process. Also, if you find yourself getting some bad rolls anytime in the game that prevent you from killing off monsters, then have fun suffering through nonstop encounters due to lack of experience points (to cancel them)
- Disabling traps - seems kind of unfair for some of the characters. The Wizard starts with 6 HP - and there are traps that flat out do 4 damage if you fail at disabling them.
Despite the difficulty - I am enjoying it more than Drizzt. Can't wait to finish all the quests and then eventually mix up the two for custom quests.