New Capcom games revealed - first screens inside!

DarkCloud said:
At least if AP had done MMAC GBA it'd probably be out by now. =P
But it'd be extremely buggy, with a data saving crash and tons of slowdown. And it'd have released 6 months late anyway. ;)
 
It'd be nice if, with all these delays, they just decided to release the NES games on the GBA MMAC instead of the five old GameBoy games.
 
SonicMegaDrive said:
It'd be nice if, with all these delays, they just decided to release the NES games on the GBA MMAC instead of the five old GameBoy games.
Naw, the GB games are pretty rare these days. Besides PS2/GC/Xbox already have the NES games now.

I wouldn't mind if Capcom/Hanaho Asia included MMXtreme 1-2 though.


edit-What I'd really love though is if NCL hired Capcom to remake the Oracle games on GBA or DS, using the Four Swords/Minish Cap. Both games on one cart/card too. Actually, even a direct port "trilogy" of Link's Awakening DX and the Oracle games would be appreciated since DS can't play GBC games. Maybe Nintendo could offer it as a freebie in the future (a la OoT Master Quest or the Collector's Edition on GameCube).
 
DavidDayton said:
Okay. I think we're approaching this from entirely different angles -- I'm commenting on the technical quality of the titles, you're commenting solely on the quality of the games in each compilation. I will grant you that as a set of titles, MMAC is generally better than assortments on the MAT collections... but the MAT collections are still quite good and the performance offered is superior to that in MMAC. I'd rather have the Digital Eclipse team, responsible for the MAT collections, working on the upcoming Capcom Collection than I would have Atomic Planet working on them. Which would you prefer?

I think Midway bought Digital Eclipse. So more likely Atomic Planet might be the ones working on the Capcom collection. I mean, I know Atomic Planet removed the remixec music on the Gamecube version Of Megaman collection, but what is wrong with the collection besides that? Atleast the gamecube got a version. alot of companies ignore the gamecube, or port the games over a year later.
 
Even slower than the GB originals?! Hory Shid!


i don't recall Puzzle Fighter having a save bug. I do recall Phantasy Star Collection having a save bug though...Maybe AP just has problems with Nintendo based hardware cause as previously mentioned the PS2 version was flawless, and the Xbox version will also likely be flawless as well.
 
sonic4ever said:
II mean, I know Atomic Planet removed the remixec music on the Gamecube version Of Megaman collection, but what is wrong with the collection besides that?
Fucked mode 7 emulation in MM7, abundant slowdown in MM8, control layout. Honestly, I think the dropped remix music isn't such a big deal and the GOD limit is somewhat valid reasoning, but these other issues are inexcusable. And let's not even get started on Puzzle Fighter GBA.


sonic4ever said:
Atleast the gamecube got a version. alot of companies ignore the gamecube, or port the games over a year later.
Ignoring GameCube for a MegaMan game makes little sense though, it's like ignoring GC for a Sonic game. Considering MMAC and MMX Command Mission sold best on GameCube, the userbase should really feel entitled to MM releases from here on out. If MMX Collection skips it, expect some significant bitching.
 
DarkCloud said:
Even slower than the GB originals?! Hory Shid!


i don't recall Puzzle Fighter having a save bug. I do recall Phantasy Star Collection having a save bug though...Maybe AP just has problems with Nintendo based hardware cause as previously mentioned the PS2 version was flawless, and the Xbox version will also likely be flawless as well.
Puzzle Fighter's first batch all had a data erasing bug, it was fixed in later shipments. The heavy slowdown wasn't though, nor the shoddy 2 player mode which isn't in synch. These are pretty basic issues, the game already had a 4 month delay to get things fixed.
 
never played it in two player so no idea there...nor did i notice slowdown when playing on my GBplayer...check it out later when i get home.
 
I think the greatest team that Capcom ever hired to do a port was Crawfish (I believe).

Street Fighter Alpha 3 Upper is an AMAZING game, especially since it's a GBA game.
 
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