New Capcom games revealed - first screens inside!

Hero said:
I like how whoever wrote the MMX collection article mentioned in two different places that 'While Capcom hasn't announced the release date or what platform, it's safe to say at least the PS2 will get it.'
Honestly, I'd be surprised if both collections didn't hit all 3 platforms given Capcom's already got the emulators in place. I'm fully expecting PS2, GC & Xbox... maybe even PSP.
 
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Extermination 2!
 
Ahh dammit, Gyakuten Saiban is finally coming to the US and it's on the DS. Shit! I hope they release one of the GBA games here if it does well.. which it wont.. :(
 
Meier said:
Ahh dammit, Gyakuten Saiban is finally coming to the US and it's on the DS. Shit! I hope they release one of the GBA games here if it does well.. which it wont.. :(
It's also actually a remake of the 3rd GBA title if you hadn't noticed. No doubt they went with DS over GBA thanks to the cheaper medium.... hopefully it doies well for parts 1&2 to make the jump also.
 
xexex said:
ring me again when Capcom comes out with a (non-megaman) classics collection.
They announced it already. Capcom Classics Collection...


At the same press event, Capcom announced Capcom Classics Collection, a compendium of classic games from the veteran Japanese developer that will draw on its sizable portfolio of games. Specifics on which games will be included weren't given, but Capcom reps on hand stated that the games in the compilation will include old-school favorites, such as some of those seen in the Capcom Generations compilations released in Japan for the Saturn and PlayStation, as well as some games that have never been playable on a home console before.
 
I'm so glad they keep their games that might actually sell off the Xbox, and how could any GameCube owner be upset with the lack of those titles on your system. Horribly average looking games at best. I wouldn't want them to get a false indication that Xbox gamers actually buy games. That would probably cause some problems for them.
 
What is it with the constant 'Capbomb' on this forum? We had a while that Nintendo was poked fun at, but I don't think Capcom really deserves this. Oh well, in any case if people would just read what GameSpot said about Beat Down: Fists of Vengeance, I think some might even be curious about it.

I like the style myself, and from what I read this seems to be something not necessarily new but could provide for a fun game to play. It's not just some brawler, but it even gives you moments of recruiting, healing yourself at your base of operations and set out on your quest again...

This time, the game is a modern twist on the old-school 2D beat-'em-ups along the lines of Capcom's own Final Fight franchise.

This sparked my interest, and further down they give us some info about the story. Though not quite inspired, it doesn't really matter for a game like this. The hands-on can be found here! , and is a pretty long read imo...

One question though: GS said the developer is Cavia, but over here it's Scarab.. What am I missing?
 
ram said:
ouch....

this game is just horrible!!!

i am looking forward to the two new games, both sound interesting. but also, i am missing megaman legends part 3 >:O thats what i want!


Seriously...Battle n Chase was meh at best. However the article does say "one" of the unlockables so hopefully they'll take their experience from porting over MM8 (if this is still Atomic porting these) and add Megaman Legends 1, 2, and the rare Misadventures of Tron Bonne to this pack as unlockables...

Megaman X 1-6, Rockman Battle & Chase, Megaman Legends 1-2, Tron Bonne = 10 full games like MMAC.
 
jarrod said:
Honestly, I'd be surprised if both collections didn't hit all 3 platforms given Capcom's already got the emulators in place. I'm fully expecting PS2, GC & Xbox... maybe even PSP.

I know. It makes sense to go multiplatform. I was pointing out the fact that whoever wrote the GS article didn't read it over or is just stupid to feel the need to say it twice.
 
Vashu said:
One question though: GS said the developer is Cavia, but over here it's Scarab.. What am I missing?
Scarab is part of Cavia. The crappy part.


DarkCloud said:
However the article does say "one" of the unlockables so hopefully they'll take their experience from porting over MM8 (if this is still Atomic porting these) and add Megaman Legends 1, 2, and the rare Misadventures of Tron Bonne to this pack as unlockables...
*faints*
 
jarrod said:
I dunno, K7's under embargo until later (like RE4 last year). So far though, it GC only in America (and only America strangely).
You, of all people, should know that SCEA denied approval of K7. It wasn't Capcom's move.
 
Vashu said:
Ah, thanks for clearing that up. It does sound interesting though, and I will keep my eye on it.
Yeah, I think it looks promising too. Just keep your expectations low, these are the same guys who made Dinosaur Hunting after all.
 
jarrod said:
Yeah, I think it looks promising too. Just keep your expectations low, these are the same guys who made Dinosaur Hunting after all.

It's a good thing my expectations are constantly at an all time low... Heck, I own some wildcard (in other words: bad) games that not even a dog with a sensible mind would touch. But strangely, I do pick them up and play them sometimes. Makes other games seem a a lot better hehe. Besides, it's a good way to find out what kind of things you should not do when it comes to designing games, since I tend to do that at times. :)

I never played Dinosaur Hunting, and probably never will be, but I did get my hands on one of of the Giant Gram games a while back. I had a good laugh, and it played pretty good too. Of course, it's not a triple A game, but it was enjoyable.

I just didn't like the fact that most people here tend to call games crap when all they've seen are some screenshots and don't know what you can really expect from it.
 
All I ask is that Capcom reinstitute the original Japanese Maverick names in Mega Man X5 in the Mega Man X Collection. The U.S. "Guns N' Roses" tribute names were a total travesty. :(
 
Actually, didn't the GC version of MMAC outsell the PS2 one? That would make GC versions of the new collections pretty much a certainty.
 
Kumiko Nikaido said:
All I ask is that Capcom reinstitute the original Japanese Maverick names in Mega Man X5 in the Mega Man X Collection. The U.S. "Guns N' Roses" tribute names were a total travesty. :(

A travesty to you, but a fucking pool of awesomeness for GNR fans!
 
FoneBone said:
Actually, didn't the GC version of MMAC outsell the PS2 one? That would make GC versions of the new collections pretty much a certainty.


Companies only take GC Game Sales Numbers into account when the games sell poorly or less than other platforms, when they actually sell well or better on it, they pretend it didn't happen

and yeah last time I remember looking at Capcom numbers MMAC had sold more on GC then on PS2

which would make one think a GC version of MMX collection would be a given but it is not
 
FoneBone said:
Actually, didn't the GC version of MMAC outsell the PS2 one? That would make GC versions of the new collections pretty much a certainty.

NPD totals
Mega Man Anniversary Collection (GCN): 199,865
Mega Man Anniversary Collection (PS2): 192,269
 
jarrod said:
Probably because it's a 3D beat 'em up and the demo was pretty limited in scale. Massiveattack revealed it was actually one of a bunch of Japanese games Activision had been funding and suddenly dropped awhile back.

The developer, Scarab has pretty bad history though. They did the crappy DC port of Fighting Vipers 2, the Giant Gram games and Dinosaur Hunting on Xbox. :/
oh fuck it, i was actually getting excited about a capcom developed 3d beat em up.
capbomb alright...
 
Wasn't the lack of disc space the reason given why the GCN version of MMAC didn't have the remixed music? Makes me think that if there is a GCN version of MMXAC it'll suffer even more.
 
It's because of that damn XA audio compression that Playstation games used in place of cdda...it was fine back in the PS1 days (more than fine as it made OST ripping simple) but in a collection such as MMAC it just wastes space...as well as creating pauses as the songs start over.

Capcom should've redone the music in ADX format...1 run in VBR bitrate with a set loop point to eliminate pauses per track like they did for their arcade to DC ports. Would've freed up a ton of space for more important Megaman History type crap.
 
Well, I'm excited. I can't wait for the Capcom Arcade Compilation, and now I get a Mega Man X compilation to boot. While I already own all the X games that will likely be on this compilation, it'll be nice to be able to play them all on the same system without having to switch discs.

And I'm still glad to see the GBA collection is on the way.
 
Fuzzy said:
Wasn't the lack of disc space the reason given why the GCN version of MMAC didn't have the remixed music? Makes me think that if there is a GCN version of MMXAC it'll suffer even more.


it's BS

1. Capcom was dumb and based it on the PSX ports which wasted a ton of space instead of just emulating the NES and SNES games

2. heres a break down of the rom size of the games included

Mega Man 78k
MM2 131k
MM3 219k
MM4 286k
MM5 260k
MM6 252k.
Mega Man 7 1.3 Megs
Mega Man 8 398 Megs.

that's 400.5 megs right there and not including MM8 your only talking 2.5 megs

how Capcom bloated up 400.5 megs to over 3.2 gigs is quite an accomplisment
 
Demento doesn't look good. At least its trailer doesn't. Judging from screens I too thought I'd look awesome but the video...showed it is nothing special. This Tomb-Raider-maker game looks generic, but I like the concept of beatdown. Maybe it's to Street Fighter what Shenmue was to Virtua Fighter ? ;)
 
Shin Johnpv said:
it's BS

1. Capcom was dumb and based it on the PSX ports which wasted a ton of space instead of just emulating the NES and SNES games

2. heres a break down of the rom size of the games included

Mega Man 78k
MM2 131k
MM3 219k
MM4 286k
MM5 260k
MM6 252k.
Mega Man 7 1.3 Megs
Mega Man 8 398 Megs.

that's 400.5 megs right there and not including MM8 your only talking 2.5 megs

how Capcom bloated up 400.5 megs to over 3.2 gigs is quite an accomplisment

If the games were emulated the arranged music wouldn't have been possible, or the redone menus. The ports also fixed a few things from the originals, I believe. I think the arcade games and MM7 are emulated, though, not sure. It's not Atomic Planet/Capcom's fault Nintendo chose the format they did. :P

The Megaman Legends as unlockables... thats hawt.

Wait...what? Are you making this up or what?
 
They mentioned games never before released to a console in the Arcade Collection? Could we finally see a home version of Warzard/Red Earth?
 
Legends is not a confirmed unlockable.

Mega Man Legends won't be in the collection. Let's kill this before it becomes a rumor, and everybody gets all disappointed when they discover that its not true.

Everyone: "Hey, where's Mega Man Legends???"

Capcom: "W-WHAT??"
 
jett said:
If the games were emulated the arranged music wouldn't have been possible, or the redone menus. The ports also fixed a few things from the originals, I believe. I think the arcade games and MM7 are emulated, though, not sure.
Wait, were the PlayStation MMs simply emulated or ported? If it's the latter there's really no excuse for the bloated sound compression cuts in the GameCube rev. Or not basing MM8 off the superior Saturn version for that matter.
 
"Gyakuten Saiban is a remix ..... :/"

Gyakuten Saiban coming to the US is absolutely fantastic, but ... for those of us who have played the originals, there's ZERO point in this release (if it is being released in .jp, which i believe it is)...

what a kick in the balls! Great! i get to play all three games again, but this time with a stylus... *disco dance of lame*

given that each of these games has sold over 200k copies each, you'd have thought that they'd put something more substantial together to bring those fans back.

I guess there might be a new episode or two, but i'm not holding my breath

lame.
 
jarrod said:
Wait, were the PlayStation MMs simply emulated or ported? If it's the latter there's really no excuse for the bloated sound compression cuts in the GameCube rev. Or not basing MM8 off the superior Saturn version for that matter.

Ported, obviously. I'm guessing porting them to the PS2 was easy as pie since it can natively run PS1 games(also the reason why the Saturn MM8 was not even considered, I bet). I suppose they tried to port everything directly to the GC, instead of optimizing stuff. Atomic Planet worked with whatever Capcom threw at them. It's a low budget collection, anyway...Capcom doesn't have money to throw around on this kind of things. :P
 
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